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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="hawkeyefan" data-source="post: 8578835" data-attributes="member: 6785785"><p>Wanted to elaborate on this one. It’s kind of been a long time in the making.</p><p></p><p>Our first 8 or so sessions culminated in the PCs executing an assault on The Sisters, one of the three major crime factions in the district of Red Row. They killed two of the three eponymous sisters, effectively crippling their operation. In the process, the PC Knight (think more like a member of a biker gang rather than an honorable paladin type) had his optimistic and altruistic squire help out. Unfortunately, as a result of play, the squire was critically injured, and the knight incurred secere fallout to his Shadow resistance (this is his anonymity). I gave the player the choice: he could be arrested and the squire would get the medical attention he needed to live OR the knight could escape and would be wanted by the law but the squire would die. The player opted for the latter, so the poor optimistic squire died.</p><p></p><p>Being wanted means it’s difficult for the knight to even make his way about the city. So he has to make Stealth rolls to avoid being noticed. As a result, he’s incurred a good deal of Mind Stress. This led to a Mind Fallout of “Permanently Weird”. We determined that his dead squire appears to him and talks to him, and he responds. He can suppress this but it costs more Mind Stress to do so for a scene.</p><p></p><p>In our most recent session, the Knight again took Mind Fallout. This time we went with “Memory Holes” which means that the character now has significant blank stretches of which he has no recollection. It seems that the squire may actually be sliding into the driver’s seat from time to time. Or at least, the player thinks that may be the case.</p><p></p><p>So interesting to watch all of this happen to the character, and to have it all be the result of the play process. None of us expected this at the start of play. The player is absolutely loving it and is leaning into it with gusto, and the other players are, as well.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8578835, member: 6785785"] Wanted to elaborate on this one. It’s kind of been a long time in the making. Our first 8 or so sessions culminated in the PCs executing an assault on The Sisters, one of the three major crime factions in the district of Red Row. They killed two of the three eponymous sisters, effectively crippling their operation. In the process, the PC Knight (think more like a member of a biker gang rather than an honorable paladin type) had his optimistic and altruistic squire help out. Unfortunately, as a result of play, the squire was critically injured, and the knight incurred secere fallout to his Shadow resistance (this is his anonymity). I gave the player the choice: he could be arrested and the squire would get the medical attention he needed to live OR the knight could escape and would be wanted by the law but the squire would die. The player opted for the latter, so the poor optimistic squire died. Being wanted means it’s difficult for the knight to even make his way about the city. So he has to make Stealth rolls to avoid being noticed. As a result, he’s incurred a good deal of Mind Stress. This led to a Mind Fallout of “Permanently Weird”. We determined that his dead squire appears to him and talks to him, and he responds. He can suppress this but it costs more Mind Stress to do so for a scene. In our most recent session, the Knight again took Mind Fallout. This time we went with “Memory Holes” which means that the character now has significant blank stretches of which he has no recollection. It seems that the squire may actually be sliding into the driver’s seat from time to time. Or at least, the player thinks that may be the case. So interesting to watch all of this happen to the character, and to have it all be the result of the play process. None of us expected this at the start of play. The player is absolutely loving it and is leaning into it with gusto, and the other players are, as well. [/QUOTE]
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