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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="John Dallman" data-source="post: 8602784" data-attributes="member: 6999616"><p>We were fighting at front and rear of the party. At the front, our cavalier, paladin, and ranger were taking turns fighting three True Trolls. Only two of them could get at us at a time, because we weren't coming out of the 10' tunnel into a large cave. At the rear, outdoors, another True Troll had appeared, the Paladin's talking horse had warned us, and our magic-user, the ranger/cleric and the cavalier's squire were working on that. They had the advantage of range to work with. All this is AD&D1e; the players and GM have all been playing for a <em>long</em> time. </p><p></p><p>True Trolls are weird: If you hit them with cutting or impaling weapons, bits of them come off. Those bits fight independently, but want to join back onto the biggest part, which retains troll shape. </p><p></p><p>Up at the front, the two trolls we were currently fighting were in a total of nine pieces. They take damage from area effects individually. So a <em>Flame Strike</em> wiped out one of them except for a small bit ("Wee Jimmy Krankie Troll") and trimmed the other one back a lot. That second one then succumbed to <em>Dust of Paralysis</em> from the cleric's sling shot, and stayed that way as its remaining parts joined onto it. </p><p></p><p>That meant the cavalier, paladin, and ranger could then gang up on the third troll at that end, which went down quite quickly. Then it was a matter of fetching torches from the fire the squire had lit before the rear troll had shown up, dicing the two mobile trolls very fine and burning the pieces. The paralysed troll got slow-roasted over the fire.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8602784, member: 6999616"] We were fighting at front and rear of the party. At the front, our cavalier, paladin, and ranger were taking turns fighting three True Trolls. Only two of them could get at us at a time, because we weren't coming out of the 10' tunnel into a large cave. At the rear, outdoors, another True Troll had appeared, the Paladin's talking horse had warned us, and our magic-user, the ranger/cleric and the cavalier's squire were working on that. They had the advantage of range to work with. All this is AD&D1e; the players and GM have all been playing for a [i]long[/i] time. True Trolls are weird: If you hit them with cutting or impaling weapons, bits of them come off. Those bits fight independently, but want to join back onto the biggest part, which retains troll shape. Up at the front, the two trolls we were currently fighting were in a total of nine pieces. They take damage from area effects individually. So a [i]Flame Strike[/i] wiped out one of them except for a small bit ("Wee Jimmy Krankie Troll") and trimmed the other one back a lot. That second one then succumbed to [i]Dust of Paralysis[/i] from the cleric's sling shot, and stayed that way as its remaining parts joined onto it. That meant the cavalier, paladin, and ranger could then gang up on the third troll at that end, which went down quite quickly. Then it was a matter of fetching torches from the fire the squire had lit before the rear troll had shown up, dicing the two mobile trolls very fine and burning the pieces. The paralysed troll got slow-roasted over the fire. [/QUOTE]
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