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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="John Dallman" data-source="post: 8630344" data-attributes="member: 6999616"><p>No, but a game in a rational fantasy world where things have consequences:</p><p></p><p>Dave Waring's Avalon is a very long-running setting. I think he first ran it in 1976. Religions work in an unusual way, because the power that a god can grant to priests is entirely determined by the number of worshippers. There's a table for this, and it is understood within the setting. </p><p></p><p>One religion dominates, Mammon, a god of fair trade, money, and the like. Something like 80% of the sapient population follow it, and I doubt any other religion has 2%. The Mammonites have so many worshippers that they can rent out power to other churches: clerics who have achieved levels beyond what their church's worshippers can support can purchase support for their higher level spells. Obviously, Mammon being a god of money and trade is necessary for this to work. The main condition of renting power is that renters must not preach against Mammon. </p><p></p><p>The most-populated country, Greensward, is a collection of quarrelling petty-kingdoms, where local lords have a lot of control over local priests. The lords have managed to keep the development of magic under their control, so there are few magicians, and those are loyal to the system. The other human-populated country, Landcentre, was started by people who were fed up with Greensward and is rather freer. It encourages people to become adventurers, and bases its defence on the "Breston Army" which has over a thousand 10th+ level adventurers. </p><p></p><p>There has been a civil war going on in Greensward for a couple of years. The PCs in the campaign strand I'm playing in have just discovered that one of the sides, led by the Church of Set, has been killing all the local priests they can get their hands on. This is unacceptable on many grounds, but the unusual one is that it threatens the power of the Church of Mammon. The population of Greensward are likely to drift away from the church with no priests around, especially if priests of Set are trying to move in. If Mammon's worshippers are significantly thinned out, Mammon will lose the ability to rent out so much power, and other religions will suffer. </p><p></p><p>War looms.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8630344, member: 6999616"] No, but a game in a rational fantasy world where things have consequences: Dave Waring's Avalon is a very long-running setting. I think he first ran it in 1976. Religions work in an unusual way, because the power that a god can grant to priests is entirely determined by the number of worshippers. There's a table for this, and it is understood within the setting. One religion dominates, Mammon, a god of fair trade, money, and the like. Something like 80% of the sapient population follow it, and I doubt any other religion has 2%. The Mammonites have so many worshippers that they can rent out power to other churches: clerics who have achieved levels beyond what their church's worshippers can support can purchase support for their higher level spells. Obviously, Mammon being a god of money and trade is necessary for this to work. The main condition of renting power is that renters must not preach against Mammon. The most-populated country, Greensward, is a collection of quarrelling petty-kingdoms, where local lords have a lot of control over local priests. The lords have managed to keep the development of magic under their control, so there are few magicians, and those are loyal to the system. The other human-populated country, Landcentre, was started by people who were fed up with Greensward and is rather freer. It encourages people to become adventurers, and bases its defence on the "Breston Army" which has over a thousand 10th+ level adventurers. There has been a civil war going on in Greensward for a couple of years. The PCs in the campaign strand I'm playing in have just discovered that one of the sides, led by the Church of Set, has been killing all the local priests they can get their hands on. This is unacceptable on many grounds, but the unusual one is that it threatens the power of the Church of Mammon. The population of Greensward are likely to drift away from the church with no priests around, especially if priests of Set are trying to move in. If Mammon's worshippers are significantly thinned out, Mammon will lose the ability to rent out so much power, and other religions will suffer. War looms. [/QUOTE]
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