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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="glass" data-source="post: 8635639" data-attributes="member: 12251"><p>We were investigating what had caused both a posh boy and a "mob" (or possibly "swarm" or "horde") of homeless people (turn our a "mob" was one) to go temporarily nuts and start attacking people. We learned the previous week that dodgy whisky was probably involved. But the posh boy's attack had coincided with a stage show involving flashing red lights. I had speculated that they might also have been involved, but I ccould not see how the homeless guys had seen them.</p><p></p><p>We interviewed the homeless person, and it turned out that the last thing he remembers seeing was red break lights on cars, which when viewed through a metal fence gave a flashing effect. It was nice to be right for once...</p><p></p><p></p><p>I think I have mentioned before, our Sunday game is just two players and a GM (I am one of the players for <em>Savage Tide</em> and the GM for <em>The Sunless Citadel</em>/PoA, and we are alternating chapter-by-chapter). We are playing the adventures essentially unaltered (apart from making the minor amendments necessary to use them in PF1), and making the adaptations on the PC side to account for there only being two of them.</p><p></p><p>The adaptations seem to have worked pretty well at higher levels. But first and second level PCs are really fragile, and our adaptations do not appear to enough to combat that: As well as last night's debacle, we had a near TPK at the end of <em>The Sunless Citadel</em>.</p><p></p><p>Ironically, this is our second go at starting <em>Savage Tide</em>. The first was over a decade ago; I do not really remember much about it other than we did not get super far*. But one thing I did remember was that there was an [ispoiler]underground room or tunnel somewhere full of ravenous zombies, which are more or less like normal zombies except that they have a bite attack which does tripple damage on a crit). The reason I remember that is that they they inflicted such a crit on my first character and took him straight from full hp to dead - although that time the rest of the party survives.[/ispoiler] Guess which creatures inflicted last night's TPK!</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">* I <em>think</em> we did most but not quite all of the first chapter before we stalled out due to real-life pressures.</span></p></blockquote><p></p>
[QUOTE="glass, post: 8635639, member: 12251"] We were investigating what had caused both a posh boy and a "mob" (or possibly "swarm" or "horde") of homeless people (turn our a "mob" was one) to go temporarily nuts and start attacking people. We learned the previous week that dodgy whisky was probably involved. But the posh boy's attack had coincided with a stage show involving flashing red lights. I had speculated that they might also have been involved, but I ccould not see how the homeless guys had seen them. We interviewed the homeless person, and it turned out that the last thing he remembers seeing was red break lights on cars, which when viewed through a metal fence gave a flashing effect. It was nice to be right for once... I think I have mentioned before, our Sunday game is just two players and a GM (I am one of the players for [I]Savage Tide[/I] and the GM for [I]The Sunless Citadel[/I]/PoA, and we are alternating chapter-by-chapter). We are playing the adventures essentially unaltered (apart from making the minor amendments necessary to use them in PF1), and making the adaptations on the PC side to account for there only being two of them. The adaptations seem to have worked pretty well at higher levels. But first and second level PCs are really fragile, and our adaptations do not appear to enough to combat that: As well as last night's debacle, we had a near TPK at the end of [I]The Sunless Citadel[/I]. Ironically, this is our second go at starting [I]Savage Tide[/I]. The first was over a decade ago; I do not really remember much about it other than we did not get super far*. But one thing I did remember was that there was an [ispoiler]underground room or tunnel somewhere full of ravenous zombies, which are more or less like normal zombies except that they have a bite attack which does tripple damage on a crit). The reason I remember that is that they they inflicted such a crit on my first character and took him straight from full hp to dead - although that time the rest of the party survives.[/ispoiler] Guess which creatures inflicted last night's TPK! _ glass. [SIZE=3]* I [I]think[/I] we did most but not quite all of the first chapter before we stalled out due to real-life pressures.[/SIZE] [/QUOTE]
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