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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="glass" data-source="post: 8722288" data-attributes="member: 12251"><p>We do that with out main games if one player is missing, and cancel for two (unless the one player is the GM of course). We just found we were getting too many calculations before we instituted that.</p><p></p><p>Our Sunday game only has three players (including the GM), so that one gets cancelled if anyone is missing. Speaking of which....</p><p></p><p></p><p>The previous session (which was two weeks ago) had a fight with a pair of gricks, with one being downed and the other having run away due to a fear spell. They encountered the remaining grick again last night - they wanted to get past it but were not necessarily keen to kill it, so I asked for an intimidate check. Predictably the party royally fluffed it, even with a sizable circumstance bonus I had in mind for them. So the grick attacked. If I had realised that grick only 2 hp left, I might have given them a bigger circumstance bonus....</p><p></p><p>Apart from that, they tried to negotiate passage with a band of duergar. Negotiations broke down quite quickly, due to terrible diplomacy (they are not the best party for social skills, and failed to roll above a 5 on any social skill all session) and the fact they did not really offer the duergar anything. So they backed away and went to explore other parts of the dungeon.</p><p></p><p>They explored a bit more, fought a grey ooze (and one player lost a boot* kicking it), and then finished the session about to attack a roper. Since they are level 3** and the roper is CR 12, next session is going to be very interesting....</p><p></p><p>_</p><p>glass.</p><p></p><p><span style="font-size: 12px">* The grey ooze's acid ability is somewhat oddly worded as to what it affects and how, but I decided that boots (and claws) striking it would be damaged on a failed save. Luckily, the PCs have pretty good saves. Actually, I forgot about that bit when I wrote the post in the other thread.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">** The PCs are tougher than the average level 3 PC because there are only two of them, but OTOH <em>there are only two of them</em>.</span></p></blockquote><p></p>
[QUOTE="glass, post: 8722288, member: 12251"] We do that with out main games if one player is missing, and cancel for two (unless the one player is the GM of course). We just found we were getting too many calculations before we instituted that. Our Sunday game only has three players (including the GM), so that one gets cancelled if anyone is missing. Speaking of which.... The previous session (which was two weeks ago) had a fight with a pair of gricks, with one being downed and the other having run away due to a fear spell. They encountered the remaining grick again last night - they wanted to get past it but were not necessarily keen to kill it, so I asked for an intimidate check. Predictably the party royally fluffed it, even with a sizable circumstance bonus I had in mind for them. So the grick attacked. If I had realised that grick only 2 hp left, I might have given them a bigger circumstance bonus.... Apart from that, they tried to negotiate passage with a band of duergar. Negotiations broke down quite quickly, due to terrible diplomacy (they are not the best party for social skills, and failed to roll above a 5 on any social skill all session) and the fact they did not really offer the duergar anything. So they backed away and went to explore other parts of the dungeon. They explored a bit more, fought a grey ooze (and one player lost a boot* kicking it), and then finished the session about to attack a roper. Since they are level 3** and the roper is CR 12, next session is going to be very interesting.... _ glass. [SIZE=3]* The grey ooze's acid ability is somewhat oddly worded as to what it affects and how, but I decided that boots (and claws) striking it would be damaged on a failed save. Luckily, the PCs have pretty good saves. Actually, I forgot about that bit when I wrote the post in the other thread. ** The PCs are tougher than the average level 3 PC because there are only two of them, but OTOH [I]there are only two of them[/I].[/SIZE] [/QUOTE]
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