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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="John Dallman" data-source="post: 8760067" data-attributes="member: 6999616"><p>This is "BCU Black," a GURPS Action campaign about a branch of the UK's <a href="https://en.wikipedia.org/wiki/Civil_Nuclear_Constabulary" target="_blank">Civil Nuclear Constabulary</a> whose job is to deal with occult matters. They got the job because radioactivity interferes with magic. This was a comparatively straightforward scenario: retrieve a book about geomantic hauntings from a recently-deceased magician's library (the poltergeist guarding it let us take the book once we read it our letter from the magician) and then use the ritual in it to lay some ghosts, fending off other magicians who wanted to take the tainted magical energy in the haunting for themselves. Sadly, one of us took that magic for himself, although the rest of us don't know that yet.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8760067, member: 6999616"] This is "BCU Black," a GURPS Action campaign about a branch of the UK's [url="https://en.wikipedia.org/wiki/Civil_Nuclear_Constabulary"]Civil Nuclear Constabulary[/url] whose job is to deal with occult matters. They got the job because radioactivity interferes with magic. This was a comparatively straightforward scenario: retrieve a book about geomantic hauntings from a recently-deceased magician's library (the poltergeist guarding it let us take the book once we read it our letter from the magician) and then use the ritual in it to lay some ghosts, fending off other magicians who wanted to take the tainted magical energy in the haunting for themselves. Sadly, one of us took that magic for himself, although the rest of us don't know that yet. [/QUOTE]
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