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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="glass" data-source="post: 8767885" data-attributes="member: 12251"><p>Early in the session we took a prisoner; a wererat who had been planning to lead a wererat uprising, after one of his people had been lynched by some townsfolk who blamed him for the plague going on in the city. Said wererat had a legitimate point, but all the uprising would have done would be get a bunch more wererats killed (along with a bunch of other townsfolk). It was his one of his own people who asked us to intervene.</p><p></p><p>Anyway, like said his anger was justified so we did not want to just kill him; just take him off the board for a bit. We talked about handing him over to the authorities, but we came to the conclusion we would either execute him or let him go, neither of which suited us. So we decided to go an talk to an acquaintance from the previous chapter - a slightly shady character who ran an entertainment establishment down at the docks - to see if he could help.</p><p></p><p>Unfortunately, when we got there we discovered that the place was deserted and covered with webbing. We headed straight for the boss's office, and found him dead and covered in apparent spider bites, and then fought a couple of spider swarms. Looks like more spiders next week....</p><p></p><p></p><p>The PCs are exploring a largish dungeon, and they entered four rooms in a row which something animated and attacked them. In order: Two large skeletons and a wight, six medium skeletons, an animated rug, and an animated arming dummy. After that, they re-explored the top level that the previous PCs had already cleared, ran into some stirges, and eventually encountered some troglodytes (although it was late, so actually dealing with the trolglodytes will have to wait for next week).</p></blockquote><p></p>
[QUOTE="glass, post: 8767885, member: 12251"] Early in the session we took a prisoner; a wererat who had been planning to lead a wererat uprising, after one of his people had been lynched by some townsfolk who blamed him for the plague going on in the city. Said wererat had a legitimate point, but all the uprising would have done would be get a bunch more wererats killed (along with a bunch of other townsfolk). It was his one of his own people who asked us to intervene. Anyway, like said his anger was justified so we did not want to just kill him; just take him off the board for a bit. We talked about handing him over to the authorities, but we came to the conclusion we would either execute him or let him go, neither of which suited us. So we decided to go an talk to an acquaintance from the previous chapter - a slightly shady character who ran an entertainment establishment down at the docks - to see if he could help. Unfortunately, when we got there we discovered that the place was deserted and covered with webbing. We headed straight for the boss's office, and found him dead and covered in apparent spider bites, and then fought a couple of spider swarms. Looks like more spiders next week.... The PCs are exploring a largish dungeon, and they entered four rooms in a row which something animated and attacked them. In order: Two large skeletons and a wight, six medium skeletons, an animated rug, and an animated arming dummy. After that, they re-explored the top level that the previous PCs had already cleared, ran into some stirges, and eventually encountered some troglodytes (although it was late, so actually dealing with the trolglodytes will have to wait for next week). [/QUOTE]
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