Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Commentary thread for that “Describe your game in five words” thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Dallman" data-source="post: 8769113" data-attributes="member: 6999616"><p>The world of Avalon has been run by the same DM for about 45 years. Many campaigns have been run, our AD&D1e game is only the latest. In the Blackmoor tradition, there have been aliens from space, including a colonisation ship with about two billion kobolds on board. Sorting that out was a bit complicated. </p><p></p><p>A couple of years ago, somebody in orbit dropped "Rods from God" kinetic strikes on quite a few cities. The reasons for this are complicated, but a PC with far more ego than sense was tricked into playing a part that the bad guys couldn't do themselves. </p><p></p><p>Our current campaign has been partly about assisting with the recovery from the orbital strikes. The government we work for has decided to annex some land that was not previously organised, so we've been hexcrawling it, to find communities and offering them the choice of (a) join the country, get protection, pay taxes, obey laws (b) leave unmolested, with several months notice or (c) if they insist, we'll drive them out by force. We also try to deal with monsters that are aggressive enough to attack us while we're doing the hexcrawl. So far we've managed to back off and call for help on things that are too tough for us (one beholder, and some ropers, thus far). </p><p></p><p>We knew that there were goblins in a part of the area, because we've spotted them gathering food from the farmed area round one of the flattened cities. We had no real objection to this, and had tried to talk to them, but they ran away. Yesterday we found the goblin tribe from the other side of their territory. Since we were at one of their sentry posts, looked far too tough for them, and wanted to talk, they were willing to talk. They were also willing to join, because they were under the impression that the flattened city they'd seen had been <em>flattened by the government for rebellion, or otherwise not staying in line</em>. We managed not to disabuse them of this idea; they clearly had not heard that many cities had been struck. There were about a thousand goblins in total, including women and children. I'm not sure we could have fought all of them successfully, but we'd have torn a big hole in their warrior supply, and they didn't want to try it. </p><p></p><p>The government will send a negotiator and guards to sort out the details, and hopefully someone to deal with the ropers in the marsh near the goblin cave. We weren't going to try it: we might manage one roper, but not several.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8769113, member: 6999616"] The world of Avalon has been run by the same DM for about 45 years. Many campaigns have been run, our AD&D1e game is only the latest. In the Blackmoor tradition, there have been aliens from space, including a colonisation ship with about two billion kobolds on board. Sorting that out was a bit complicated. A couple of years ago, somebody in orbit dropped "Rods from God" kinetic strikes on quite a few cities. The reasons for this are complicated, but a PC with far more ego than sense was tricked into playing a part that the bad guys couldn't do themselves. Our current campaign has been partly about assisting with the recovery from the orbital strikes. The government we work for has decided to annex some land that was not previously organised, so we've been hexcrawling it, to find communities and offering them the choice of (a) join the country, get protection, pay taxes, obey laws (b) leave unmolested, with several months notice or (c) if they insist, we'll drive them out by force. We also try to deal with monsters that are aggressive enough to attack us while we're doing the hexcrawl. So far we've managed to back off and call for help on things that are too tough for us (one beholder, and some ropers, thus far). We knew that there were goblins in a part of the area, because we've spotted them gathering food from the farmed area round one of the flattened cities. We had no real objection to this, and had tried to talk to them, but they ran away. Yesterday we found the goblin tribe from the other side of their territory. Since we were at one of their sentry posts, looked far too tough for them, and wanted to talk, they were willing to talk. They were also willing to join, because they were under the impression that the flattened city they'd seen had been [i]flattened by the government for rebellion, or otherwise not staying in line[/i]. We managed not to disabuse them of this idea; they clearly had not heard that many cities had been struck. There were about a thousand goblins in total, including women and children. I'm not sure we could have fought all of them successfully, but we'd have torn a big hole in their warrior supply, and they didn't want to try it. The government will send a negotiator and guards to sort out the details, and hopefully someone to deal with the ropers in the marsh near the goblin cave. We weren't going to try it: we might manage one roper, but not several. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Commentary thread for that “Describe your game in five words” thread.
Top