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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="Voadam" data-source="post: 8813093" data-attributes="member: 2209"><p>5e conversion of a Pathfinder Iron Gods game I am running. 6th level PCs hunker down after two of them are drained 24 max hp by a spectral guardian, including a normally 37 hp 8 Con kobold bard and a front line plate mail life cleric. The bard can't make it so I plan on him hiding if any combat occurs while they are resting (it does). A Lord of Rust, the ettin executioner known as the Draigs shows up with some orcs and breaks into their hidey hole before they can long rest to recover the lost max hp.</p><p></p><p>There is a group of six Lords of Rust individualized villain figures the party has to deal with in their Mad Max bartertown type of area. One is the ettin. In 5e ettins are only CR 4, with an easy to hit AC 12. Even with the party being down to 3 PCs, one being down max hp to start, and the ettin having a pair of orc supporters, that would not be much of a challenge and the ettin would not seem that big a deal.</p><p></p><p>So I turned the 5e ettin into a 4e elite monster, twice the hp, twice the normal attacks. In Fantasy Grounds I put in two ettins in the combat tracker, Ferra Draigs and Morta Draigs (collectively, the Draigs) with only one body on the combat map, with the corresponding combat tracker stat block having twice the normal hp.</p><p></p><p>This gave two initiatives (one for each head) and came out to roughly the equivalent of the Draigs being the action equivalent of two CR 4 ettins.</p><p></p><p>This worked out for the combat dynamics I was going for in the fight. Two-Headed monster going multiattack twice a round at different points in the initiative worked really well, and mental effects like disadvantage on next attack having to be placed on specific heads added to the ettin effect.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8813093, member: 2209"] 5e conversion of a Pathfinder Iron Gods game I am running. 6th level PCs hunker down after two of them are drained 24 max hp by a spectral guardian, including a normally 37 hp 8 Con kobold bard and a front line plate mail life cleric. The bard can't make it so I plan on him hiding if any combat occurs while they are resting (it does). A Lord of Rust, the ettin executioner known as the Draigs shows up with some orcs and breaks into their hidey hole before they can long rest to recover the lost max hp. There is a group of six Lords of Rust individualized villain figures the party has to deal with in their Mad Max bartertown type of area. One is the ettin. In 5e ettins are only CR 4, with an easy to hit AC 12. Even with the party being down to 3 PCs, one being down max hp to start, and the ettin having a pair of orc supporters, that would not be much of a challenge and the ettin would not seem that big a deal. So I turned the 5e ettin into a 4e elite monster, twice the hp, twice the normal attacks. In Fantasy Grounds I put in two ettins in the combat tracker, Ferra Draigs and Morta Draigs (collectively, the Draigs) with only one body on the combat map, with the corresponding combat tracker stat block having twice the normal hp. This gave two initiatives (one for each head) and came out to roughly the equivalent of the Draigs being the action equivalent of two CR 4 ettins. This worked out for the combat dynamics I was going for in the fight. Two-Headed monster going multiattack twice a round at different points in the initiative worked really well, and mental effects like disadvantage on next attack having to be placed on specific heads added to the ettin effect. [/QUOTE]
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