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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="kenada" data-source="post: 8920595" data-attributes="member: 70468"><p>Nothing was at stake, so no roll.</p><p></p><p></p><p>I liked how the mechanization of the conflict played out. It removed me from having a decided outcome, and the PCs got to be creative with their skills—like Tama’s first roll was actually Rituals and Deirdre’s was Connect (guess I was a bit tired when I posted last night and didn’t remember the specific skills used correctly <img class="smilie smilie--emoji" alt="😅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" title="Grinning face with sweat :sweat_smile:" data-shortname=":sweat_smile:" loading="lazy" width="64" height="64" />). Some mistakes were made (Dingo rolled Lock Picking to sabotage the door when it probably should have been a Sabotage specialty, which he didn’t have but could have attempted at a penalty), but I’d call it a success.</p><p></p><p>For next session, the PCs have expressed a desire to use a <em>potion of poison</em> they found and Boss Trog’s corpse as part of a scheme to trick the dragon on the level down into eating it (and dying from the poison). One if the players made a comment about my trying to figure out how to stop it, so I reminded them the dice would decide.</p></blockquote><p></p>
[QUOTE="kenada, post: 8920595, member: 70468"] Nothing was at stake, so no roll. I liked how the mechanization of the conflict played out. It removed me from having a decided outcome, and the PCs got to be creative with their skills—like Tama’s first roll was actually Rituals and Deirdre’s was Connect (guess I was a bit tired when I posted last night and didn’t remember the specific skills used correctly 😅). Some mistakes were made (Dingo rolled Lock Picking to sabotage the door when it probably should have been a Sabotage specialty, which he didn’t have but could have attempted at a penalty), but I’d call it a success. For next session, the PCs have expressed a desire to use a [I]potion of poison[/I] they found and Boss Trog’s corpse as part of a scheme to trick the dragon on the level down into eating it (and dying from the poison). One if the players made a comment about my trying to figure out how to stop it, so I reminded them the dice would decide. [/QUOTE]
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