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<blockquote data-quote="The Shadow" data-source="post: 8926938" data-attributes="member: 16760"><p>"Recurring femme fatale... Helping us?!"</p><p></p><p>It's been a few months (our GM hibernates through the winter), but:</p><p></p><p>We're playing a Fate Core game set in a fantasy version of Renaissance Italy. (Well, that's how it was pitched, but it's evolved into something closer to the 16th or 17th centuries - we've got a definite Three Musketeers vibe going in places.) Our Italy analogue is called "Fortia", so our tongue-in-cheek name for the campaign is "Fortian Times".</p><p></p><p>There's two basic kinds of magic in this world: Ritual magic, which is slow, dangerous, and requires multiple people to do anything really powerful; and sorcery, which is granted by powerful beings summoned by ritual magic for sufficient consideration.</p><p></p><p>The only forms of sorcery officially known to exist are seven bloodlines deriving from Senators of the equivalent of the Roman Empire - their powers derive loosely from the seven deadly sins.</p><p></p><p>One character, Marco, is a gunsmith who unwittingly is a scion of the Envy bloodline, otherwise thought to be extinct - his guns are rather more destructive than one would otherwise expect.</p><p></p><p>Marco has extensive underworld connections, which he was forced to lean into at the start of the campaign - his reputation was ruined by false accusations of heresy and mostly-false accusations of criminality, so he's on the run.</p><p></p><p>My character, Ludovico, belongs to a secretive sorcerous tradition, they're called 'Faces'. (They can alter their appearance.) There are only six of them at a time: Three masters and three apprentices.</p><p></p><p>Ludovico is the apprentice of the Third Line of Faces, and his master went missing at the beginning of the campaign. He's, ahem, the "face" of the party, as well as our designated sneak.</p><p></p><p>Then there's Jurgen (a DMPC), who is officially Marco's bodyguard, but is a full member of the team by now. A consummate swordsman, and nearly as highly educated as Marco.</p><p></p><p>It's become very clear that Ludovico's master has been captured by the First Line of Faces, a clear violation of the gentlemen's agreement among the Faces not to interfere with each other. They seem to be planning a huge ritual to remove his power and transfer it to someone else, even!</p><p></p><p>Anyway, we've repeatedly clashed with the First Line apprentice, who goes by Chloe. She is a truly fun opponent - witty, sly, devious, and deadly.</p><p></p><p>A couple sessions ago we'd gone to Letitia (ie, "France") to foil Chloe's plot to assassinate a duke and start a war.</p><p></p><p>To make a long story short, we succeeded after a hugely entertaining scene in which Ludovico and Chloe bantered and tried to poison each other, while Marco and Jurgen fought duels with her bully-boys in the distance.</p><p></p><p>Jurgen decisively won his duel, Marco (who isn't much of a fighter) managed to goad his opponent into dishonoring himself, and Ludovico fell prey to Chloe's sleep poison, but not before he'd smugly informed her that he had subverted her plans and she had hinted she knew what was going on with his master.</p><p></p><p>Chloe ended up in prison awaiting execution. Ludovico visited her and begged her to tell what she knew of his master's fate. She agreed on the condition that Ludovico would promise to deliver a coded message to a contact.</p><p></p><p>Ludovico promised, and she said bitterly, "And if I believe that, you've got a plot of land in Marduca to sell me." Ludovico gave her his most winning smile and said, "Certainly, cousin! Shall we say 50 escudos? You won't find a better price!"</p><p></p><p>She spilled what she knew, and Ludovico delivered the message as promised, which apparently tipped off her master to break her out. We knew this because Ludovico received a package with 50 escudos in it.</p><p></p><p>So, in our latest session, Chloe turns up and surreptitiously leaks some more of her master's plans to us - we think she wants to supplant him. But before we get down to business:</p><p></p><p>Chloe: "There's another matter we need to address first, cousin. You owe me a plot of land in Marduca!"</p><p></p><p>Ludovico immediately whips out a deed for such a plot and hands it over. "Of course, cousin! Here you are, as agreed."</p><p></p><p>That actually rendered her speechless for a second, which I found just <em>immensely</em> satisfying!</p><p></p><p>Also in that session, we tricked the various factions of the Thieves' Guild in our home town into self-destructing and started preparing to pick up the pieces with Marco as the new Guildmaster. Among other things, this involved him proposing marriage to Margareta, the former guildmaster's daughter, a spy who has come in from the cold to work for us. They're both being very pragmatic about it.</p><p></p><p>We also arranged for a really distasteful baron to get caught red-handed doing something treasonous, which neatly put him out of everyone's misery. (As an added bonus, his eldest son also bit it, who was at least as bad as his father. The second son <em>seems</em> like he will be an improvement, not that that's saying much.)</p><p></p><p>And thus quietly helped the Conte of the city consolidate power. We'd decided he was the least bad option of the various political players to rule, and also put him in our debt.</p><p></p><p>(I say "our", but the Conte thinks he owes a massive and secretive organization, of which one of Ludovico's forms is but a messenger. He's amused himself testing Ludovico by seeing if he can get in and out of the palace without getting caught, even with the guards on high alert. Only fair, since Ludovico has a habit of turning up in his private chambers uninvited!)</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8926938, member: 16760"] "Recurring femme fatale... Helping us?!" It's been a few months (our GM hibernates through the winter), but: We're playing a Fate Core game set in a fantasy version of Renaissance Italy. (Well, that's how it was pitched, but it's evolved into something closer to the 16th or 17th centuries - we've got a definite Three Musketeers vibe going in places.) Our Italy analogue is called "Fortia", so our tongue-in-cheek name for the campaign is "Fortian Times". There's two basic kinds of magic in this world: Ritual magic, which is slow, dangerous, and requires multiple people to do anything really powerful; and sorcery, which is granted by powerful beings summoned by ritual magic for sufficient consideration. The only forms of sorcery officially known to exist are seven bloodlines deriving from Senators of the equivalent of the Roman Empire - their powers derive loosely from the seven deadly sins. One character, Marco, is a gunsmith who unwittingly is a scion of the Envy bloodline, otherwise thought to be extinct - his guns are rather more destructive than one would otherwise expect. Marco has extensive underworld connections, which he was forced to lean into at the start of the campaign - his reputation was ruined by false accusations of heresy and mostly-false accusations of criminality, so he's on the run. My character, Ludovico, belongs to a secretive sorcerous tradition, they're called 'Faces'. (They can alter their appearance.) There are only six of them at a time: Three masters and three apprentices. Ludovico is the apprentice of the Third Line of Faces, and his master went missing at the beginning of the campaign. He's, ahem, the "face" of the party, as well as our designated sneak. Then there's Jurgen (a DMPC), who is officially Marco's bodyguard, but is a full member of the team by now. A consummate swordsman, and nearly as highly educated as Marco. It's become very clear that Ludovico's master has been captured by the First Line of Faces, a clear violation of the gentlemen's agreement among the Faces not to interfere with each other. They seem to be planning a huge ritual to remove his power and transfer it to someone else, even! Anyway, we've repeatedly clashed with the First Line apprentice, who goes by Chloe. She is a truly fun opponent - witty, sly, devious, and deadly. A couple sessions ago we'd gone to Letitia (ie, "France") to foil Chloe's plot to assassinate a duke and start a war. To make a long story short, we succeeded after a hugely entertaining scene in which Ludovico and Chloe bantered and tried to poison each other, while Marco and Jurgen fought duels with her bully-boys in the distance. Jurgen decisively won his duel, Marco (who isn't much of a fighter) managed to goad his opponent into dishonoring himself, and Ludovico fell prey to Chloe's sleep poison, but not before he'd smugly informed her that he had subverted her plans and she had hinted she knew what was going on with his master. Chloe ended up in prison awaiting execution. Ludovico visited her and begged her to tell what she knew of his master's fate. She agreed on the condition that Ludovico would promise to deliver a coded message to a contact. Ludovico promised, and she said bitterly, "And if I believe that, you've got a plot of land in Marduca to sell me." Ludovico gave her his most winning smile and said, "Certainly, cousin! Shall we say 50 escudos? You won't find a better price!" She spilled what she knew, and Ludovico delivered the message as promised, which apparently tipped off her master to break her out. We knew this because Ludovico received a package with 50 escudos in it. So, in our latest session, Chloe turns up and surreptitiously leaks some more of her master's plans to us - we think she wants to supplant him. But before we get down to business: Chloe: "There's another matter we need to address first, cousin. You owe me a plot of land in Marduca!" Ludovico immediately whips out a deed for such a plot and hands it over. "Of course, cousin! Here you are, as agreed." That actually rendered her speechless for a second, which I found just [I]immensely[/I] satisfying! Also in that session, we tricked the various factions of the Thieves' Guild in our home town into self-destructing and started preparing to pick up the pieces with Marco as the new Guildmaster. Among other things, this involved him proposing marriage to Margareta, the former guildmaster's daughter, a spy who has come in from the cold to work for us. They're both being very pragmatic about it. We also arranged for a really distasteful baron to get caught red-handed doing something treasonous, which neatly put him out of everyone's misery. (As an added bonus, his eldest son also bit it, who was at least as bad as his father. The second son [I]seems[/I] like he will be an improvement, not that that's saying much.) And thus quietly helped the Conte of the city consolidate power. We'd decided he was the least bad option of the various political players to rule, and also put him in our debt. (I say "our", but the Conte thinks he owes a massive and secretive organization, of which one of Ludovico's forms is but a messenger. He's amused himself testing Ludovico by seeing if he can get in and out of the palace without getting caught, even with the guards on high alert. Only fair, since Ludovico has a habit of turning up in his private chambers uninvited!) [/QUOTE]
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