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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="Lazvon" data-source="post: 8974268" data-attributes="member: 33782"><p>“Ug, Doomvault. Doom to roleplaying.”</p><p></p><p>I have been running D&D campaign with our kids since last June. Started with Phandelver and lots of home brew since. They have been trying to reactivate the Faerun standing transportation gates/portals that went haywire and stopped working after the Time of Troubles or the next thing (least that is how I remember it, and how my version is running). Went to Candlekeep, where they realized somehow they had “forgotten” about the gates and couldn’t even remember any books about them.</p><p></p><p>Intrigued and agast after the Candlekeep Great Reader Teles Ahvoste did a little scything to see what happened, realized the Red Wizards had somehow wiped the Sages memories of anything dealing with the portal network and gotten the books out beyond the protection magics. Realized they took them to the Doomvault to experiment on how to use the network to suck power/life out all around Faerun… perhaps reactiving the gates/portals and siphoning whenever anyone uses it.</p><p></p><p>The players (and me) just want the gate network working again for fast travel. But now they are foiling the plans of Szass Tam, and making a serious recurring enemy for the higher levels of their adventuring lives.</p><p></p><p>At least that was before I realized how crazy boring a dungeon crawl was with kids… I remember moving them in the 80s. About 3/10ths of the way through (not including final area to destroy the phylactories)… yeah. They are going to get enough books to get some knowledge to reset the gates, and I always used Navigators to use the gates to setup any “standing” navigator-free time based destinations, and then if you want to go somewhere cheaper than a mage would charge your for serious teleportation magic, at will, one-off “custom” destination use… so the two captives are Navigators and can help find other Navigators and reteach them why they yearn for travel…</p><p></p><p>Anyway, yeah. My five words were all about how much the Doomvault is close to ruining the campaign.</p></blockquote><p></p>
[QUOTE="Lazvon, post: 8974268, member: 33782"] “Ug, Doomvault. Doom to roleplaying.” I have been running D&D campaign with our kids since last June. Started with Phandelver and lots of home brew since. They have been trying to reactivate the Faerun standing transportation gates/portals that went haywire and stopped working after the Time of Troubles or the next thing (least that is how I remember it, and how my version is running). Went to Candlekeep, where they realized somehow they had “forgotten” about the gates and couldn’t even remember any books about them. Intrigued and agast after the Candlekeep Great Reader Teles Ahvoste did a little scything to see what happened, realized the Red Wizards had somehow wiped the Sages memories of anything dealing with the portal network and gotten the books out beyond the protection magics. Realized they took them to the Doomvault to experiment on how to use the network to suck power/life out all around Faerun… perhaps reactiving the gates/portals and siphoning whenever anyone uses it. The players (and me) just want the gate network working again for fast travel. But now they are foiling the plans of Szass Tam, and making a serious recurring enemy for the higher levels of their adventuring lives. At least that was before I realized how crazy boring a dungeon crawl was with kids… I remember moving them in the 80s. About 3/10ths of the way through (not including final area to destroy the phylactories)… yeah. They are going to get enough books to get some knowledge to reset the gates, and I always used Navigators to use the gates to setup any “standing” navigator-free time based destinations, and then if you want to go somewhere cheaper than a mage would charge your for serious teleportation magic, at will, one-off “custom” destination use… so the two captives are Navigators and can help find other Navigators and reteach them why they yearn for travel… Anyway, yeah. My five words were all about how much the Doomvault is close to ruining the campaign. [/QUOTE]
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