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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="John Dallman" data-source="post: 9239620" data-attributes="member: 6999616"><p>It does with a little practice. For example, fighting that Iron Golem above, I found out in the first turn that it had DR in the 15-20 range, which meant I wasn't getting much damage through with ordinary hits. A quick PDF search revealed that attacking chinks in armour is at -8 to the torso, -10 to everywhere else. The calculation went: Skill 22, +2 weapon bonus, +3 for SM of the golem, -10 for chinks on the legs makes effective skill 17. Write that down. Since I'm a Weapon Master, I can make two attacks at -3 to skill, for 14 or less. Write that down too. Then each round went like this:</p><p></p><p>Me "Two attacks (roll, roll), two potential hits."</p><p>GM (roll, roll) "Two hits."</p><p>Me "(roll) 24 and (roll) 22 cutting, against half your DR."</p><p>GM "Golem attacking, at -5 for your Blur effect (roll) one potential hit."</p><p>Me "Dodge, at +4 for the Shield effect (roll) successfully."</p><p></p><p>It does help a lot if you can compare, add and subtract two-digit numbers without conscious thought. I was using our GM's <a href="https://tekeli.li/js/dice.html" target="_blank">JavaScript dice-roller</a>, which let me program buttons for 3d6 and my 3d+11 damage roll.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9239620, member: 6999616"] It does with a little practice. For example, fighting that Iron Golem above, I found out in the first turn that it had DR in the 15-20 range, which meant I wasn't getting much damage through with ordinary hits. A quick PDF search revealed that attacking chinks in armour is at -8 to the torso, -10 to everywhere else. The calculation went: Skill 22, +2 weapon bonus, +3 for SM of the golem, -10 for chinks on the legs makes effective skill 17. Write that down. Since I'm a Weapon Master, I can make two attacks at -3 to skill, for 14 or less. Write that down too. Then each round went like this: Me "Two attacks (roll, roll), two potential hits." GM (roll, roll) "Two hits." Me "(roll) 24 and (roll) 22 cutting, against half your DR." GM "Golem attacking, at -5 for your Blur effect (roll) one potential hit." Me "Dodge, at +4 for the Shield effect (roll) successfully." It does help a lot if you can compare, add and subtract two-digit numbers without conscious thought. I was using our GM's [URL='https://tekeli.li/js/dice.html']JavaScript dice-roller[/URL], which let me program buttons for 3d6 and my 3d+11 damage roll. [/QUOTE]
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