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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="MarkB" data-source="post: 9353473" data-attributes="member: 40176"><p>Deadly oldster, unexpected near TPK.</p><p></p><p>Playing Baldur's Gate: Descent into Avernus, we're in literally the starting dungeon, just levelled up to 2nd level, and run into an elderly necromancer who initially opens up with some 1st and 2nd level spells, plus a rat swarm. Then he pulls out a silver-headed skull flail, and hits our most heavily-armoured character with a critical hit... for <strong>46 points of damage.</strong> The thing had a crazy amount of bonus necrotic damage, and basically one-shots our cleric. And this guy gets two attacks per round.</p><p></p><p>With the front-liner already down and making death saves due to the rat swarm, that leaves my tabaxi sorcerer, plus the bard. We decide it's time to flee, which good old Feline Agility allows my character to do successfully, but unfortunately the necromancer is close enough to close the distance before the bard's next turn, and annihilates him in two attacks - one takes him down, and the second deals more damage than his max HP.</p><p></p><p>Everyone was shocked by that first flail hit, including the DM - he hadn't realised it did such crazy bonus damage. The upshot is, most of us spend the rest of the evening building new characters, and we're getting ready to go back in next week.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9353473, member: 40176"] Deadly oldster, unexpected near TPK. Playing Baldur's Gate: Descent into Avernus, we're in literally the starting dungeon, just levelled up to 2nd level, and run into an elderly necromancer who initially opens up with some 1st and 2nd level spells, plus a rat swarm. Then he pulls out a silver-headed skull flail, and hits our most heavily-armoured character with a critical hit... for [B]46 points of damage.[/B] The thing had a crazy amount of bonus necrotic damage, and basically one-shots our cleric. And this guy gets two attacks per round. With the front-liner already down and making death saves due to the rat swarm, that leaves my tabaxi sorcerer, plus the bard. We decide it's time to flee, which good old Feline Agility allows my character to do successfully, but unfortunately the necromancer is close enough to close the distance before the bard's next turn, and annihilates him in two attacks - one takes him down, and the second deals more damage than his max HP. Everyone was shocked by that first flail hit, including the DM - he hadn't realised it did such crazy bonus damage. The upshot is, most of us spend the rest of the evening building new characters, and we're getting ready to go back in next week. [/QUOTE]
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