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Comments and dislikes of lore and other changes in the 4th ed MM.
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4295316" data-attributes="member: 19083"><p>most of 4th ed, I love, but a few bacsktory/lore changes bug me in the Monster Manual.</p><p>I do enjoy the lore check additions, neat touch in MM! But I personally want a LOT more fluff on some critters,especially if there's wasted "white space" on the page.</p><p>The changes I don't like or get:</p><p></p><p>--------------------------------------------</p><p>DRIDER.</p><p>driders have always been failed outcasts of drow society...they failed the Test of Lolth, bee that way since Fiend Folio, iirc.</p><p>So why are they now...favoured of Lolth??</p><p>I know the Queen of Spiders has evolved into a more powerful god in 3rd ed, but...why the change?</p><p>it was good to have driders as outcasts, added yet another dimension of ickiness ot drow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Lolth punished weak folk,and had driders asenemies, which also kept drow on their toes and gave them border guards.</p><p></p><p>Up to the WOTC designers I know, but, changing established lore, without <em>justifying </em> it = seems bad, IMHO. Removing the Great Wheel was explained and justified, even if I'm not totally for it.</p><p></p><p>I'd suggest if they wish to stick to this lore change, they add a bit of lore such as <em>"the recent ascension of Lolth saw the outcast driders being welcomed as blessed creatures of the Queen"</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>--------------------------------------------</p><p></p><p>ABOLETH LASHER.</p><p>Why have a melee only aboleth? totally out of character for the species, rather have some nasty thing like a Glyph Caster instead. Aboleths are not melee brutes...unless they are failed mutants <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>--------------------------------------------</p><p></p><p>BEHEMOTH</p><p>why rename dinosaurs, to behemoths? It's very confusing and not needed. I used dinosaurs in my homebrew campaign in two distinct continents and types of beasts. Players liked them. It seems ot much of a "PC for D&D" change :/</p><p>--------------------------------------------</p><p></p><p>BEHOLDER</p><p>why use that <em>Eye of the Beholder Aura</em>, it just seems like an additional rule we don't need, why not just give EYE RAYS another 2 attacks??</p><p>is it to deal with "mass wave attacks" or some such?</p><p>--------------------------------------------</p><p></p><p>STORM GIANT</p><p>why are storm giants now evil?!? they've always been Chaotic good. I liked that.</p><p>--------------------------------------------</p><p></p><p>LAMIA</p><p>are now some kind of beetle swarm, eh?? always been nasty desert dwelling illusion/charm using villains. I don't see where the beetle thing had to come form. it always seemed they'd seduce, debauch mortals, amongst their ploys, but now...eh?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>--------------------------------------------</p><p></p><p>LIZARDFOLK</p><p>why don't they worship gods? that's a tad silly in settings where the gods literally exist! lizardfolk SHOULD have druidic-type priests (ie nature clerics). the "survival of the species" angle of Semuneya worship of lizardmen always seemed very cool to me.</p><p>Adding in lizardkings once more i like! But you'd need ot add what demon lord is behind influencing them, sigh, forgot off hand who it was...Demogorgon?</p><p>--------------------------------------------</p><p></p><p>MARUT</p><p>uh, removing the Great Wheel and the cosmic philosophy of good vs evil chaos vs law kind of trips up here, badly, IMHO.</p><p>Marut are now peculiar mercanries. But why they really fight is not explained.</p><p>Keeping them as enforcers of <em>Universal Laws</em> in 3.5, was sweet, I don't like this change. </p><p>More back story is needed behind them, they just seem "neutral mercenaries for neutral powerful folk in places of fiends", metagaming of a sort.</p><p>--------------------------------------------</p><p></p><p>MALE MEDUSA</p><p>just, ugh...lol. Maedar made more sense.</p><p></p><p>--------------------------------------------</p><p>OGRE</p><p>I actually liked the bestial/animalistic ogre look of 3rd ed, gave them a real unique D&D appearance, that's been lost. At first I wasn't keen on the 3rd ed ogre change appearance but I grew ot love it. made them seem less like "failed giants", and more like a seperate, unique creature.</p><p>--------------------------------------------</p><p></p><p>OTYGH</p><p>now they are dumber and can't be bargained with...that's a loss. it was <em>nice </em> RPing with the icky things, sigh. Please increase their intelligence in an errata, to 5 or 6, so folk can RP with them?</p><p>--------------------------------------------</p><p></p><p>I do love the way monsters have been changed, make smy job as a Dm much easier and fun again, thank you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>over all, the MM is extremely good.</p><p>Just these things I have problems with.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4295316, member: 19083"] most of 4th ed, I love, but a few bacsktory/lore changes bug me in the Monster Manual. I do enjoy the lore check additions, neat touch in MM! But I personally want a LOT more fluff on some critters,especially if there's wasted "white space" on the page. The changes I don't like or get: -------------------------------------------- DRIDER. driders have always been failed outcasts of drow society...they failed the Test of Lolth, bee that way since Fiend Folio, iirc. So why are they now...favoured of Lolth?? I know the Queen of Spiders has evolved into a more powerful god in 3rd ed, but...why the change? it was good to have driders as outcasts, added yet another dimension of ickiness ot drow ;) Lolth punished weak folk,and had driders asenemies, which also kept drow on their toes and gave them border guards. Up to the WOTC designers I know, but, changing established lore, without [I]justifying [/I] it = seems bad, IMHO. Removing the Great Wheel was explained and justified, even if I'm not totally for it. I'd suggest if they wish to stick to this lore change, they add a bit of lore such as [I]"the recent ascension of Lolth saw the outcast driders being welcomed as blessed creatures of the Queen"[/I] :) -------------------------------------------- ABOLETH LASHER. Why have a melee only aboleth? totally out of character for the species, rather have some nasty thing like a Glyph Caster instead. Aboleths are not melee brutes...unless they are failed mutants ;) -------------------------------------------- BEHEMOTH why rename dinosaurs, to behemoths? It's very confusing and not needed. I used dinosaurs in my homebrew campaign in two distinct continents and types of beasts. Players liked them. It seems ot much of a "PC for D&D" change :/ -------------------------------------------- BEHOLDER why use that [I]Eye of the Beholder Aura[/I], it just seems like an additional rule we don't need, why not just give EYE RAYS another 2 attacks?? is it to deal with "mass wave attacks" or some such? -------------------------------------------- STORM GIANT why are storm giants now evil?!? they've always been Chaotic good. I liked that. -------------------------------------------- LAMIA are now some kind of beetle swarm, eh?? always been nasty desert dwelling illusion/charm using villains. I don't see where the beetle thing had to come form. it always seemed they'd seduce, debauch mortals, amongst their ploys, but now...eh?! :p -------------------------------------------- LIZARDFOLK why don't they worship gods? that's a tad silly in settings where the gods literally exist! lizardfolk SHOULD have druidic-type priests (ie nature clerics). the "survival of the species" angle of Semuneya worship of lizardmen always seemed very cool to me. Adding in lizardkings once more i like! But you'd need ot add what demon lord is behind influencing them, sigh, forgot off hand who it was...Demogorgon? -------------------------------------------- MARUT uh, removing the Great Wheel and the cosmic philosophy of good vs evil chaos vs law kind of trips up here, badly, IMHO. Marut are now peculiar mercanries. But why they really fight is not explained. Keeping them as enforcers of [I]Universal Laws[/I] in 3.5, was sweet, I don't like this change. More back story is needed behind them, they just seem "neutral mercenaries for neutral powerful folk in places of fiends", metagaming of a sort. -------------------------------------------- MALE MEDUSA just, ugh...lol. Maedar made more sense. -------------------------------------------- OGRE I actually liked the bestial/animalistic ogre look of 3rd ed, gave them a real unique D&D appearance, that's been lost. At first I wasn't keen on the 3rd ed ogre change appearance but I grew ot love it. made them seem less like "failed giants", and more like a seperate, unique creature. -------------------------------------------- OTYGH now they are dumber and can't be bargained with...that's a loss. it was [I]nice [/I] RPing with the icky things, sigh. Please increase their intelligence in an errata, to 5 or 6, so folk can RP with them? -------------------------------------------- I do love the way monsters have been changed, make smy job as a Dm much easier and fun again, thank you! :) over all, the MM is extremely good. Just these things I have problems with. [/QUOTE]
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