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<blockquote data-quote="Silverblade The Ench" data-source="post: 4296522" data-attributes="member: 19083"><p>IanB,</p><p>after thinking about it a bit, I can kind of see the advantage in having an Aura, sort of like, oh a free AoO effect on any bugger who gets close <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>K, I can go with that one, touche'! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Kamikaze Midget,</p><p>DRIDERS</p><p>aye, exactly! it was nice to have beasties who hated the drow even more than the PCs, lol.</p><p></p><p>ABOLETH LASHER</p><p>hm, maybe the WOTC folks added them so you have a melee template as well as leader/controller, to work from? I can see it, but it really doesn't fit the aboleth way of life...unless, as said, you say they are mutants, hehe.</p><p></p><p>LIZARDMEN</p><p>aye I really really liked them as NPCs! since I played Spelljammer too, it's important for the Spelljammer storyline (Lizardmen shamans take their races eggs near suns to hatch, becoming more intelligent, with no shaman...no spelljaming!!)</p><p></p><p>I liek them as a race who've <em>chosen </em> to remain primitive, they are happy that way, they'd just like Humans to leave 'em alone and to improve in their own way.</p><p></p><p>Very nice lizardman NPC storyline in Neverwinter Nights2 by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>MARUT</p><p>yeah I dig there's <em>Some Things Out There</em> (tm) that you DON'T mess with or they mess back, <em>big </em> time! Rules beyond just godly Good and Evil. Love that stuff.</p><p>Ever seen Dr WHo? Think the White and the Black Guardian.</p><p></p><p></p><p>Kwalish Kid,</p><p>Otyughs in 3.4 and before had 5 intelligence, now they've got 1 in 4th ed!! No <em>WAY</em>. With 5 they were dumb but you knew you could often bribe 'em with food.</p><p>As Kamikaze says, it smacks of "<em>if it moves, KILL IT!" </em> mentality lol <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Inyssius,</p><p>aye I know the backstory, but doesn't mean they <em>have </em> ot be evil, does it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wormwood,</p><p>easy, PCs annoy creatures left right and centre...lol, and alignments are only a rough guide, except for some specific things like Planar monsters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4296522, member: 19083"] IanB, after thinking about it a bit, I can kind of see the advantage in having an Aura, sort of like, oh a free AoO effect on any bugger who gets close :p K, I can go with that one, touche'! :) Kamikaze Midget, DRIDERS aye, exactly! it was nice to have beasties who hated the drow even more than the PCs, lol. ABOLETH LASHER hm, maybe the WOTC folks added them so you have a melee template as well as leader/controller, to work from? I can see it, but it really doesn't fit the aboleth way of life...unless, as said, you say they are mutants, hehe. LIZARDMEN aye I really really liked them as NPCs! since I played Spelljammer too, it's important for the Spelljammer storyline (Lizardmen shamans take their races eggs near suns to hatch, becoming more intelligent, with no shaman...no spelljaming!!) I liek them as a race who've [I]chosen [/I] to remain primitive, they are happy that way, they'd just like Humans to leave 'em alone and to improve in their own way. Very nice lizardman NPC storyline in Neverwinter Nights2 by the way :) MARUT yeah I dig there's [I]Some Things Out There[/I] (tm) that you DON'T mess with or they mess back, [I]big [/I] time! Rules beyond just godly Good and Evil. Love that stuff. Ever seen Dr WHo? Think the White and the Black Guardian. Kwalish Kid, Otyughs in 3.4 and before had 5 intelligence, now they've got 1 in 4th ed!! No [I]WAY[/I]. With 5 they were dumb but you knew you could often bribe 'em with food. As Kamikaze says, it smacks of "[I]if it moves, KILL IT!" [/I] mentality lol :p Inyssius, aye I know the backstory, but doesn't mean they [I]have [/I] ot be evil, does it? :) Wormwood, easy, PCs annoy creatures left right and centre...lol, and alignments are only a rough guide, except for some specific things like Planar monsters :) [/QUOTE]
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