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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="MerricB" data-source="post: 2767553" data-attributes="member: 3586"><p>Not quite. Mithral Plate is medium armour. (the quote above was in error). Races of the Wild actually sets out all the mithral armours in a table, but the rules are in the DMG.</p><p></p><p></p><p></p><p>You've got it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Not at all. Because they get stat increases along with everyone else, even a cleric with a 14 Wisdom can cast 9th level cleric spells by 20th level.</p><p></p><p>Note also that in 3e there are ability boosting magic items for each ability score. (Headband of Intellect, Girdle of Giant Strength, etc.) They give either a +2, +4 or +6 bonus, and it is the rare high-level PC that doesn't have one.</p><p></p><p></p><p></p><p>You and me both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Keep mentioning my favourite characters from D&D novels, and you're doing fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There are training rules in the DMG, but, like most things, don't reflect how many people play the game. (I certainly never used them in 1e or 2e.)</p><p></p><p></p><p></p><p>Not actually true - the deity has a favoured weapon, which is the form the Spiritual Weapon (once Hammer) appears in. Clerics with the War Domain gain free proficiency and weapon focus in that weapon, but other clerics need to devote a feat to it. (or take a level in Fighter...)</p><p></p><p></p><p></p><p>Definitely. </p><p></p><p></p><p></p><p>Yep. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2767553, member: 3586"] Not quite. Mithral Plate is medium armour. (the quote above was in error). Races of the Wild actually sets out all the mithral armours in a table, but the rules are in the DMG. You've got it! :) Not at all. Because they get stat increases along with everyone else, even a cleric with a 14 Wisdom can cast 9th level cleric spells by 20th level. Note also that in 3e there are ability boosting magic items for each ability score. (Headband of Intellect, Girdle of Giant Strength, etc.) They give either a +2, +4 or +6 bonus, and it is the rare high-level PC that doesn't have one. You and me both. :) Keep mentioning my favourite characters from D&D novels, and you're doing fine. :) There are training rules in the DMG, but, like most things, don't reflect how many people play the game. (I certainly never used them in 1e or 2e.) Not actually true - the deity has a favoured weapon, which is the form the Spiritual Weapon (once Hammer) appears in. Clerics with the War Domain gain free proficiency and weapon focus in that weapon, but other clerics need to devote a feat to it. (or take a level in Fighter...) Definitely. Yep. Cheers! [/QUOTE]
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