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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2767597" data-attributes="member: 2020"><p>It tickles me pink that the Druid can be more Good than most Good Clerics. THAT is a change!</p><p></p><p> Druids can now be Neutral, Neutral Good, Neutral Evil, Lawful Neutral, or Chaotic Neutral.</p><p> But remember your Planescape?</p><p></p><p> Neutral Good is the ULTIMATE Good. There is no Good that is more Good than Elysium. The Seven Heavens are less Good and more Lawful. Arborea is less Good and more Chaotic.</p><p> Neutral Evil is the Ultimate Evil. The Gray Waste is more evil than the Nine Hells or the 666 Layers of the Abyss, but not Lawful or Chaotic.</p><p></p><p> So the Neutral Good Druid could choose to be super-good, as it were (or, slightly good, just above the neutral line.) She could choose to be super-evil, too. Just as long as she reveres nature, she's fine.</p><p></p><p> That's quite a change from the 1E and 2E druids, who believed in Militant Neutrality and only Neutrality and Balance.</p><p> A Neutral Good Druid who chooses to be super good will not believe in maintaining the good/evil Balance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> I like it that druids are more flexible in this matter. For Nature is truly beautiful, and truly horrible. Ask anyone who works outdoors if this is not the truth.</p><p> A good druid could turn her Forest into a Paradise, based on her personal vision.</p><p> An evil druid could create a new Forest Under Nightshade (from the Simarillion) and wallow in it's delightful dreadfulness.</p><p> A lawful druid might place a You Must Carefully Attend All Campfires sign (and heavens help you, if you disobey the law in THIS forest!)</p><p> A chaotic druid could delight in storms, tempests, and teasing all those on two legs who enter her demense for amusement. If said two legged beings take offense and hurt the forest, then the teasing becomes a gleeful torture (ala the Old Forest.)</p><p></p><p> I always liked Druids, back in 1E and 2E.</p><p> I noticed the nerfing of the Wildshape ability. I do not know how to fix that, except to go to the 3.0 Wildshape ability instead. It makes more sense to me, because at high level Druids in 3.5 gain the ability to shapeshift into Elementals, and when they do they gain all the Extraordinary, Supernatural, and Spell-like abilities of the Elemental. It's like going from 35 degrees to 90 degrees, and doesn't quite make sense. I'll stick with the 3.0 Wildshape.</p><p></p><p> I will say more on druids in the next post.</p><p> I think Vadania is a classic moon elf, by the way. (Yes, I know that is not what was intended, but that's how she appears to me. Moon-elves are just that: very pale skinned.)</p><p> What IS that nasty looking weapon she is carrying? That's not a scimitar!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2767597, member: 2020"] It tickles me pink that the Druid can be more Good than most Good Clerics. THAT is a change! Druids can now be Neutral, Neutral Good, Neutral Evil, Lawful Neutral, or Chaotic Neutral. But remember your Planescape? Neutral Good is the ULTIMATE Good. There is no Good that is more Good than Elysium. The Seven Heavens are less Good and more Lawful. Arborea is less Good and more Chaotic. Neutral Evil is the Ultimate Evil. The Gray Waste is more evil than the Nine Hells or the 666 Layers of the Abyss, but not Lawful or Chaotic. So the Neutral Good Druid could choose to be super-good, as it were (or, slightly good, just above the neutral line.) She could choose to be super-evil, too. Just as long as she reveres nature, she's fine. That's quite a change from the 1E and 2E druids, who believed in Militant Neutrality and only Neutrality and Balance. A Neutral Good Druid who chooses to be super good will not believe in maintaining the good/evil Balance. :D I like it that druids are more flexible in this matter. For Nature is truly beautiful, and truly horrible. Ask anyone who works outdoors if this is not the truth. A good druid could turn her Forest into a Paradise, based on her personal vision. An evil druid could create a new Forest Under Nightshade (from the Simarillion) and wallow in it's delightful dreadfulness. A lawful druid might place a You Must Carefully Attend All Campfires sign (and heavens help you, if you disobey the law in THIS forest!) A chaotic druid could delight in storms, tempests, and teasing all those on two legs who enter her demense for amusement. If said two legged beings take offense and hurt the forest, then the teasing becomes a gleeful torture (ala the Old Forest.) I always liked Druids, back in 1E and 2E. I noticed the nerfing of the Wildshape ability. I do not know how to fix that, except to go to the 3.0 Wildshape ability instead. It makes more sense to me, because at high level Druids in 3.5 gain the ability to shapeshift into Elementals, and when they do they gain all the Extraordinary, Supernatural, and Spell-like abilities of the Elemental. It's like going from 35 degrees to 90 degrees, and doesn't quite make sense. I'll stick with the 3.0 Wildshape. I will say more on druids in the next post. I think Vadania is a classic moon elf, by the way. (Yes, I know that is not what was intended, but that's how she appears to me. Moon-elves are just that: very pale skinned.) What IS that nasty looking weapon she is carrying? That's not a scimitar! [/QUOTE]
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