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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="BeauNiddle" data-source="post: 2770750" data-attributes="member: 836"><p>The fact it hits both 5' and 10' (most weapons are either/or). It also gives bonuses to trip and disarm attempts. Theoritically a person completely surrounded can kill 24 people (with great cleave). Since you get AoO as people close from 10' to 5' you can do this multiple times a round (with combat reflexes). I think I worked out, with an optimum deployment of enemies, a 6th level elf fighter can kill 201 standard guards (AC14, 6hp) as long as they don't roll any ones for the to-hit rolls.</p><p></p><p>In theory spiked chains can be uber-munchkin. In practive they are sub-par with a poor damage output and a poor threat range / crit multiplier</p><p> </p><p></p><p></p><p>A 10th level human fighter has 10 feats as you pointed out.</p><p>Wizards get quite a few feats as well (although they have to be meta-magic or item creation)</p><p></p><p>All the other classes get class features. This was one of the main changes in 3.5 over 3.0. In 3.0 there were large swathes of levels where certain classes didn't get a single bonus feature (paladins above 10th only got extra cure diseases per day IIRC). In 3.5 every class gains something nearly ever level.</p><p></p><p>Fighters are the most flexible since they get to choose their feats but all the other classes do get to keep up in the power stakes</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 2770750, member: 836"] The fact it hits both 5' and 10' (most weapons are either/or). It also gives bonuses to trip and disarm attempts. Theoritically a person completely surrounded can kill 24 people (with great cleave). Since you get AoO as people close from 10' to 5' you can do this multiple times a round (with combat reflexes). I think I worked out, with an optimum deployment of enemies, a 6th level elf fighter can kill 201 standard guards (AC14, 6hp) as long as they don't roll any ones for the to-hit rolls. In theory spiked chains can be uber-munchkin. In practive they are sub-par with a poor damage output and a poor threat range / crit multiplier A 10th level human fighter has 10 feats as you pointed out. Wizards get quite a few feats as well (although they have to be meta-magic or item creation) All the other classes get class features. This was one of the main changes in 3.5 over 3.0. In 3.0 there were large swathes of levels where certain classes didn't get a single bonus feature (paladins above 10th only got extra cure diseases per day IIRC). In 3.5 every class gains something nearly ever level. Fighters are the most flexible since they get to choose their feats but all the other classes do get to keep up in the power stakes [/QUOTE]
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