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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="kenobi65" data-source="post: 2770912" data-attributes="member: 1515"><p>I don't have the character sheet in front of me, so I can't give you every single one, but here's the gist of it:</p><p></p><p>Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Improved Critical (longsword) -- a net of +2 on attack rolls, +2 on damage rolls, and double the critical threat range (now 17-20).</p><p></p><p>Two Weapon Fighting, Improved Two-Weapon Fighting -- lets her get 2 attacks per round with the off-hand weapon, at as small a penalty as possible.</p><p></p><p>Leadership -- really not a particularly necessary feat, but she had a henchman in 2E, and I wanted to keep that (and the cohort that Leadership can grant is the 3E equivalent of the old henchman)</p><p></p><p>Divine Vigor -- a feat from Complete Warrior that lets her spend a turn undead attempt to gain temporary hit points and a boost to her Move for several minutes. Since she's an 18th level PC, but turns undead as a 4th level cleric, those Turn Undead attempts probably won't ever get used against actual undead.</p><p></p><p>Actually, one of the sweetest abilities she has isn't a feat at all; it's a paladin class ability. Divine Grace lets you add your Cha bonus to all your saving throws. Since her Cha bonus is pretty absurd, it makes her saves equally absurd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenobi65, post: 2770912, member: 1515"] I don't have the character sheet in front of me, so I can't give you every single one, but here's the gist of it: Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Improved Critical (longsword) -- a net of +2 on attack rolls, +2 on damage rolls, and double the critical threat range (now 17-20). Two Weapon Fighting, Improved Two-Weapon Fighting -- lets her get 2 attacks per round with the off-hand weapon, at as small a penalty as possible. Leadership -- really not a particularly necessary feat, but she had a henchman in 2E, and I wanted to keep that (and the cohort that Leadership can grant is the 3E equivalent of the old henchman) Divine Vigor -- a feat from Complete Warrior that lets her spend a turn undead attempt to gain temporary hit points and a boost to her Move for several minutes. Since she's an 18th level PC, but turns undead as a 4th level cleric, those Turn Undead attempts probably won't ever get used against actual undead. Actually, one of the sweetest abilities she has isn't a feat at all; it's a paladin class ability. Divine Grace lets you add your Cha bonus to all your saving throws. Since her Cha bonus is pretty absurd, it makes her saves equally absurd. :) [/QUOTE]
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