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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="kenobi65" data-source="post: 2770937" data-attributes="member: 1515"><p>As others have said, it depends on the campaign setting. In Greyhawk, gods such as Ehlonna, Obad-Hai, and Beory (among many others) undoubtedly accept druids. In the Forgotten Realms, druids would worship gods like Mielikki or Silvanus.</p><p></p><p></p><p></p><p>You got it.</p><p></p><p>Also, note that druids get Cure Light Wounds as a 1st-level spell (same as clerics), but they get their other healing spells one level later than clerics (e.g., Cure Moderate is a 3rd level druid spell), thus making them not quite as good at the healing role as clerics are.</p><p></p><p></p><p></p><p>Keep in mind that the animal companion does get significantly tougher as the druid goes up in level. I've seen animal companions die, but the combat-oriented ones tend to be pretty tough.</p><p></p><p>I play a druid in Legends of the Shining Jewel (a non-RPGA Living-style campaign), with a "riding dog" animal companion. When bad guys do start to gang up on the dog, it seems like the party always rallies to save the poor pooch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Normally, creatures with multiple natural attacks (e.g., claw/claw/bite) have one attack that's designated as "primary" (on which they get their full attack bonus). All secondary attacks are at a -5 penalty. Multiattack reduces the penalty on secondary attacks to -2.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2770937, member: 1515"] As others have said, it depends on the campaign setting. In Greyhawk, gods such as Ehlonna, Obad-Hai, and Beory (among many others) undoubtedly accept druids. In the Forgotten Realms, druids would worship gods like Mielikki or Silvanus. You got it. Also, note that druids get Cure Light Wounds as a 1st-level spell (same as clerics), but they get their other healing spells one level later than clerics (e.g., Cure Moderate is a 3rd level druid spell), thus making them not quite as good at the healing role as clerics are. Keep in mind that the animal companion does get significantly tougher as the druid goes up in level. I've seen animal companions die, but the combat-oriented ones tend to be pretty tough. I play a druid in Legends of the Shining Jewel (a non-RPGA Living-style campaign), with a "riding dog" animal companion. When bad guys do start to gang up on the dog, it seems like the party always rallies to save the poor pooch. :D Normally, creatures with multiple natural attacks (e.g., claw/claw/bite) have one attack that's designated as "primary" (on which they get their full attack bonus). All secondary attacks are at a -5 penalty. Multiattack reduces the penalty on secondary attacks to -2. [/QUOTE]
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