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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2771272" data-attributes="member: 1165"><p>These aren't skill checks. Except maybe sawing the wood.</p><p></p><p>Note that you make a check like so: d20 + skill modifier, against the DC. The average roll of a DC is 10. I think maybe you need to boost the DCs of all these checks by 10. But what do I know?</p><p></p><p></p><p></p><p>The DC for climbing a tree is listed in the Climb description. I think the DC is 10, which is considered "easy".</p><p></p><p></p><p></p><p>Back to climbing the tree... usually you add a -2 penalty to the skill check (or boost the DC by 2) when there's a negative condition.</p><p></p><p></p><p></p><p>No, a 10 is easy. I'm positive you mean 20.</p><p></p><p>Seriously, look at the skill descriptions. Sometimes the skill descriptions are too short, however, so it's hard to know how skilled you have to be in order to be competent at a skill. Generally speaking, a +10 is sufficient for non-adventuring purposes.</p><p></p><p>PS for Diplomacy, follow the house rule link in my signature. (It's nearer the top of the page.)</p><p></p><p></p><p></p><p>This is why I don't use synergy bonuses. They're silly. How does this skill give you a +2 bonus to Diplomacy when dealing with anarchist peasants? I think synergy bonuses should be up to the DM. Let the players ask for the bonus, and let the DM apply it "when appropriate".</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2771272, member: 1165"] These aren't skill checks. Except maybe sawing the wood. Note that you make a check like so: d20 + skill modifier, against the DC. The average roll of a DC is 10. I think maybe you need to boost the DCs of all these checks by 10. But what do I know? The DC for climbing a tree is listed in the Climb description. I think the DC is 10, which is considered "easy". Back to climbing the tree... usually you add a -2 penalty to the skill check (or boost the DC by 2) when there's a negative condition. No, a 10 is easy. I'm positive you mean 20. Seriously, look at the skill descriptions. Sometimes the skill descriptions are too short, however, so it's hard to know how skilled you have to be in order to be competent at a skill. Generally speaking, a +10 is sufficient for non-adventuring purposes. PS for Diplomacy, follow the house rule link in my signature. (It's nearer the top of the page.) This is why I don't use synergy bonuses. They're silly. How does this skill give you a +2 bonus to Diplomacy when dealing with anarchist peasants? I think synergy bonuses should be up to the DM. Let the players ask for the bonus, and let the DM apply it "when appropriate". [/QUOTE]
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