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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="kenobi65" data-source="post: 2773485" data-attributes="member: 1515"><p>Generally speaking, unless it's a pricey item, it's assumed that the spellcaster's spell component pouch contains plenty of whatever components he needs. Yeah, this really only comes up if you've got a DM who's a stickler, or if (for whatever reason) you lose your spell component pouch (or don't get a chance to replenish it). Generally, a weak feat.</p><p></p><p></p><p></p><p>Honestly, I see a few spiked chain users, but not that many.</p><p></p><p></p><p></p><p>Extra Turning is more useful if you take some of the feats in books like Complete Divine, that let you spend turning attempts for other uses.</p><p></p><p></p><p></p><p>Cleave / Great Cleave are nice, because they fundamentally give fighter-types extra attacks (drop a guy, get an extra attack). I see Cleave used fairly often, but relatively few occasions (save for fighting large numbers of low-hp mooks) where Great Cleave comes into play.</p><p></p><p></p><p></p><p>Probably only if your Fort save stinks (it's a weak save for your class, and you don't have a good Con bonus), and you've been hosed one too many times by failing a Fort save. Ditto for Iron Will and Lightning Reflexes.</p><p></p><p></p><p></p><p>Actually, it's only a +1 to your spell DCs in a particular school...</p><p></p><p></p><p></p><p>Not necessarily, since to overcome SR, the attacker needs to make a caster level check (d20 + level). SR10 is pretty wimpy.</p><p></p><p></p><p></p><p>Correct.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2773485, member: 1515"] Generally speaking, unless it's a pricey item, it's assumed that the spellcaster's spell component pouch contains plenty of whatever components he needs. Yeah, this really only comes up if you've got a DM who's a stickler, or if (for whatever reason) you lose your spell component pouch (or don't get a chance to replenish it). Generally, a weak feat. Honestly, I see a few spiked chain users, but not that many. Extra Turning is more useful if you take some of the feats in books like Complete Divine, that let you spend turning attempts for other uses. Cleave / Great Cleave are nice, because they fundamentally give fighter-types extra attacks (drop a guy, get an extra attack). I see Cleave used fairly often, but relatively few occasions (save for fighting large numbers of low-hp mooks) where Great Cleave comes into play. Probably only if your Fort save stinks (it's a weak save for your class, and you don't have a good Con bonus), and you've been hosed one too many times by failing a Fort save. Ditto for Iron Will and Lightning Reflexes. Actually, it's only a +1 to your spell DCs in a particular school... Not necessarily, since to overcome SR, the attacker needs to make a caster level check (d20 + level). SR10 is pretty wimpy. Correct. [/QUOTE]
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