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<blockquote data-quote="Staffan" data-source="post: 2773517" data-attributes="member: 907"><p>It's not that common, really. In the two campaigns I'm in (one as a DM, the other as a player), I think only one character has taken Exotic weapon proficiency (Spiked chain, of course).</p><p></p><p></p><p>Yeah, there are a bunch of neat archery feats, like this, Point-blank shot (+1 hit/damage within 30 ft), Precise Shot (shoot into melee without penalty), and Rapid shot (one extra attack, all attacks at -2 - sort of like two-weapon fighting with a bow).</p><p></p><p>The save-booster feats, I mostly see on fighter-types (who want Iron Will). Since their Will save is so low, it's not uncommon for a foe with the right magic to either take them out of the battle with a single spell, or worse - turn them against their own party. Getting a small save boost helps with that.</p><p></p><p></p><p>It's only for one school, not all spells.</p><p></p><p>My house rule here is that Spell Focus gives +2 to the save DCs for one school, and Greater Spell Focus doesn't exist. GSF could be used to push DCs into the stratosphere, but SF on its own is OK.</p><p></p><p></p><p>MR 50% more properly translates to SR 21, since 1e MR was based on an 11th level caster (with +/-5% per level above/below that). However, it's not that simple. Most monsters got converted to having a SR equal to CR (Challenge Rating, a number that indicates at what level you're supposed to be facing these monsters) +10 or so, somewhat more or less depending on how resistant the monsters were in AD&D (Mind flayers have CR 8 and SR 25, so you need to roll 17+ to affect them = 80%, a slight decrease from the 90% they had in AD&D; Githyanki have SR = class levels +5 which translates to CR +4, so effectively 15%).</p></blockquote><p></p>
[QUOTE="Staffan, post: 2773517, member: 907"] It's not that common, really. In the two campaigns I'm in (one as a DM, the other as a player), I think only one character has taken Exotic weapon proficiency (Spiked chain, of course). Yeah, there are a bunch of neat archery feats, like this, Point-blank shot (+1 hit/damage within 30 ft), Precise Shot (shoot into melee without penalty), and Rapid shot (one extra attack, all attacks at -2 - sort of like two-weapon fighting with a bow). The save-booster feats, I mostly see on fighter-types (who want Iron Will). Since their Will save is so low, it's not uncommon for a foe with the right magic to either take them out of the battle with a single spell, or worse - turn them against their own party. Getting a small save boost helps with that. It's only for one school, not all spells. My house rule here is that Spell Focus gives +2 to the save DCs for one school, and Greater Spell Focus doesn't exist. GSF could be used to push DCs into the stratosphere, but SF on its own is OK. MR 50% more properly translates to SR 21, since 1e MR was based on an 11th level caster (with +/-5% per level above/below that). However, it's not that simple. Most monsters got converted to having a SR equal to CR (Challenge Rating, a number that indicates at what level you're supposed to be facing these monsters) +10 or so, somewhat more or less depending on how resistant the monsters were in AD&D (Mind flayers have CR 8 and SR 25, so you need to roll 17+ to affect them = 80%, a slight decrease from the 90% they had in AD&D; Githyanki have SR = class levels +5 which translates to CR +4, so effectively 15%). [/QUOTE]
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