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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Storm Raven" data-source="post: 2774298" data-attributes="member: 307"><p>Stop here. You've already incorrectly translated two 1e/2e rules to 3e. First off, there is no party initiative. Each party member rolls initiative, applies their initiative modifier and comes up with an individual initiative score. The Dm rolls for the opponents (usually as a group, or smaller subgroups, for example, were I running an encounter with 4 goblins and 4 hobgoblins opposing the party, I would roll the goblins and hobgoblins separately).</p><p></p><p>Second, you do not have to declare our actions ahead of your actual initiative action. You may wait until your turn in the combat to decide what you want to do.</p><p></p><p></p><p></p><p>Player's should have their basic modifiers written down on their character sheet, allowing them to calculate their attacks easily. For example, suppose the character in question is a 4th level fighter, with 15 Strength, and a 15 Dexterity, using a mighty (+2 Str) masterwork composite longbow. His attacks with his bow are at +7 with the bow (+4 BAB, +2 Dex, +1 MW). He should have this written on his character sheet. If he rolls a 15, his attack score is 22 (15 + 7). If this is higher than the target's AC, he hits. The Dm should have the player give him the total result, including modifiers, not the raw roll. He does 1d8+2 damage if he hits (1d8 for the bow, +2 for Strength).</p><p></p><p></p><p></p><p>Sequential initiative cures this problem. For example, suppose the initiative results for the players in question were: P1 - 24, P2 - 17, P3 - 14, P4 - 11, P5 - 10, P6 - 4. In that case, P2 would not act until after P1's actions had been resolved. This will cure a lot of confusion.</p><p></p><p></p><p></p><p>Sequential initiative takes care of this. Further, initiative is cyclical in 3e, meaning that once the initative order is determined, it does not change from round to round. The combatants act in the same order each round for the duration of combat, the actions just revolve in order.</p><p></p><p></p><p></p><p>Unless you have the Combat Reflexes feat, you only get one AoO per round. Your AoO's "reset" on your action. Let's assume that the orcs got a 13 for their initiative. Using my hypothetical example from above, they would go after P1, P2, and P3, but before P4, P5, and P6. (Note, at the start of combat, for the first round only, you are flat-footed until you act in the combat, which denies you your Dexterity bonus to AC, makes you vulnerable to sneak attacks, and prevents you from making AoOs unless you have the Combat Reflexes feat).</p><p></p><p>Further, you do not get an AoO when someone <em>enters</em> your threatened area. Only when someone moves through or out of your threatened area. Also note that a 5 foot step never draw an AoO for movement, and if the only thing you do in a round is move (not run), then the first 5 feet you move is considered to be "not threatened".</p><p></p><p></p><p></p><p>Once again, you only get one AoO per round, unless you have the Combat Reflexes feat, an then you get 1 + 1 per every point of Dexterity bonus you have.</p><p></p><p></p><p></p><p>No, it doesn't. A ranged weapon does not threaten an area. Only a melee weapon does.</p><p></p><p></p><p></p><p>Most of this is solved by sequential initative, and a grasp on the rules limiting AoOs to one per round, with melee weapons only.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2774298, member: 307"] Stop here. You've already incorrectly translated two 1e/2e rules to 3e. First off, there is no party initiative. Each party member rolls initiative, applies their initiative modifier and comes up with an individual initiative score. The Dm rolls for the opponents (usually as a group, or smaller subgroups, for example, were I running an encounter with 4 goblins and 4 hobgoblins opposing the party, I would roll the goblins and hobgoblins separately). Second, you do not have to declare our actions ahead of your actual initiative action. You may wait until your turn in the combat to decide what you want to do. [i][/i] Player's should have their basic modifiers written down on their character sheet, allowing them to calculate their attacks easily. For example, suppose the character in question is a 4th level fighter, with 15 Strength, and a 15 Dexterity, using a mighty (+2 Str) masterwork composite longbow. His attacks with his bow are at +7 with the bow (+4 BAB, +2 Dex, +1 MW). He should have this written on his character sheet. If he rolls a 15, his attack score is 22 (15 + 7). If this is higher than the target's AC, he hits. The Dm should have the player give him the total result, including modifiers, not the raw roll. He does 1d8+2 damage if he hits (1d8 for the bow, +2 for Strength). [i][/i] Sequential initiative cures this problem. For example, suppose the initiative results for the players in question were: P1 - 24, P2 - 17, P3 - 14, P4 - 11, P5 - 10, P6 - 4. In that case, P2 would not act until after P1's actions had been resolved. This will cure a lot of confusion. [i][/i] Sequential initiative takes care of this. Further, initiative is cyclical in 3e, meaning that once the initative order is determined, it does not change from round to round. The combatants act in the same order each round for the duration of combat, the actions just revolve in order. [i][/i] Unless you have the Combat Reflexes feat, you only get one AoO per round. Your AoO's "reset" on your action. Let's assume that the orcs got a 13 for their initiative. Using my hypothetical example from above, they would go after P1, P2, and P3, but before P4, P5, and P6. (Note, at the start of combat, for the first round only, you are flat-footed until you act in the combat, which denies you your Dexterity bonus to AC, makes you vulnerable to sneak attacks, and prevents you from making AoOs unless you have the Combat Reflexes feat). Further, you do not get an AoO when someone [i]enters[/i] your threatened area. Only when someone moves through or out of your threatened area. Also note that a 5 foot step never draw an AoO for movement, and if the only thing you do in a round is move (not run), then the first 5 feet you move is considered to be "not threatened". [i][/i] Once again, you only get one AoO per round, unless you have the Combat Reflexes feat, an then you get 1 + 1 per every point of Dexterity bonus you have. [i][/i] No, it doesn't. A ranged weapon does not threaten an area. Only a melee weapon does. [i][/i] Most of this is solved by sequential initative, and a grasp on the rules limiting AoOs to one per round, with melee weapons only. [/QUOTE]
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