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<blockquote data-quote="Edena_of_Neith" data-source="post: 2775505" data-attributes="member: 2020"><p>When I learned to type, I had to spend long hours (including my lunch break) intensively repeating the practices taught the previous days. I spent 1 1/2 hours per day doing those exercises, in school.</p><p> Because I did, I went from being a non-typist to 56 words a minute with 3 mistakes on the final exam. I got an A+ on the final, and a B+ in the class.</p><p> Since that time, typing has been easy for me.</p><p></p><p> (This was before computers were common, and typing was a mandatory skill. My teacher informed my parents I would never pass the class, or if I somehow did, I would never be a competent typist. I proved her wrong, and my typing skills have served me well ever since, in this world of computers and the internet.)</p><p></p><p> But I did have to learn to type, and it required intensive exercise to learn it by rote.</p><p> Some of the rules of 3.5 D&D are the same way, which is why you see me writing down big charts in my posts. I'm trying to intensively drill the rules into my head. </p><p></p><p> I figure that once I know the core rules in the PHB by rote, everything else will fall into perspective. Sort of the way I can type without thinking about it, and concentrate on what I'm saying instead.</p><p></p><p> -</p><p></p><p> On to Combat.</p><p></p><p> The pictures of the weapons in the PHB on pages 115 and on: are those squares meant to represent 1 foot x 1 foot, with the weapon's actual size thus denoted?</p><p></p><p> Comments (but count as questions)</p><p></p><p> Melee Weapons: threaten out to 5 feet typically, sometimes can be thrown.</p><p> Ranged Weapons: thrown or projectile weapons.</p><p> Reach Weapons: threaten 10 feet (sometimes more), but do not threaten at 5 feet.</p><p> Double Weapons: count as two weapons for purposes of penalties: you strike with both ends of the weapon. Can be used in two hands: only one end can be used to hit.</p><p> Thrown Weapons: Strength Bonus applies to Attack Roll and Damage Roll. </p><p> Thrown Melee Weapons: - 4 Attack penalty. (Throwing Light or One-Handed Weapon is Standard Action, throwing Two-Handed Weapon is Full Round Action. Range increment 10 feet.)</p><p> Projectile Weapon: Most require both hands to use. </p><p> Ammunition: Arrows are drawn as a Free Action. Bolts and Sling Bullets require a Standard Action.</p><p></p><p> Questions:</p><p></p><p> For Thrown Weapons (NOT thrown melee weapons) how many can you throw in a round?</p><p> For Thrown Melee Weapons, can you apply your Strength Bonus to damage?</p><p> For Projectile Weapons, can you apply your Strength Bonus to the Attack roll?</p><p> For Composite Bows modified for Strength, can you apply your Strength Bonus to both the Attack and Damage rolls?</p><p> Can a Crossbow be built for Strength, and thus gain the bonuses of a Composite Bow?</p><p></p><p> Comments (but count as questions)</p><p></p><p> Light Weapons / One-Handed Weapons / Two-Handed Weapons: Direct designation of how much effort it takes to use the weapon, for the appropriately sized being.</p><p></p><p> Light Weapons: Used one-handed. Strength Bonus to Damage Rolls with Primary Hand, 1/2 Strength Bonus with Secondary Hand. (QUESTION: What about Strength Bonus to Attack Rolls?) Can be used while Grappling regardless of which hand it is in. If wielded two-handed, grants only Strength Bonus to damage (no extra bonus.) </p><p> (Unarmed Attacks are considered attacks with Light Weapons.)</p><p></p><p> One-Handed Weapons: Used one-handed, may be used in either hand. Strength bonus to damage if used in Primary Hand, 1/2 Strength bonus if used in Secondary Hand, 1 1/2 x Strength Bonus if used in both hands. (QUESTION: Again, what about Strength Bonus to Attack Rolls?)</p><p></p><p> Two-Handed Weapons: Must be used in both hands. 1 1/2 x Strength bonus on hits. (QUESTION: Again, what about Strength Bonus to Attack Rolls?)</p><p></p><p> Generalities on Weapon Size: </p><p></p><p> A Light Weapon tends to be 2 size categories smaller than it's wielder (Tiny Sized for Humans, Diminutive Sized for Halflings, Fine Sized for Tiny beings, ? Sized for Fine beings, Huge Sized for Colossal beings.)</p><p></p><p> A One-Handed Weapon tends to be 1 size category smaller than it's wielder (Small Sized for Humans, Tiny Sized for Halflings, Diminutive Sized for Tiny beings, ? Sized for Fine beings, Gargantuan Sized for Colossal beings.)</p><p></p><p> A Two-Handed Weapon tends to be the same Size Category as the being wielding it ...</p><p></p><p> Inappropriately Sized Weapons:</p><p></p><p> Human wielding Medium longsword (Sized Small) : Normal attack (damage is as per the Medium longsword)</p><p> Human wielding Small longsword (Sized Tiny) : - 2 penalty to Attack (damage is as per the Small longsword)</p><p> Human wielding Tiny longsword (Sized Diminutive) : - 4 penalty to Attack (damage is as per the Tiny longsword)</p><p> Human wielding Diminutive longsword (not bloody likely, Sized Fine) : - 6 penalty to Attack (damage is as per the Diminutive longsword)</p><p> Human wielding Fine longsword (LOL, Sized ?) : - 8 penalty to Attack ...</p><p> Dragon wielding Fine longsword (LOLOL) : - 16 penalty to Attack ...</p><p></p><p> Non-Proficiency Penalty: A Universal - 4.</p><p></p><p> Human wielding Small longsword (Sized Tiny): counts as Light Weapon (- 2 penalty to Attack rolls)</p><p> Human wielding Medium longsword (Sized Small) : counts as One-Handed Weapon</p><p> Human wielding Large longsword (Sized Medium) : counts as Two-Handed Weapon</p><p> Human wielding Huge longsword (Sized Large) : Not normally possible</p><p></p><p> Halfling wielding Large longsword (Sized Medium) : Not normally possible</p><p></p><p> Dragon wielding Gargantuan longsword (Sized Huge) : counts as Light Weapon (- 2 penalty to Attack rolls)</p><p> Dragon wielding Colossal longsword (Sized Gargantuan) : Counts as One-Handed weapon</p><p> Dragon wielding longsword of Colossal size: Counts as Two-Handed weapon</p><p> </p><p> </p><p> Improvised Weapons: - 4 to Attack rolls. Weapon Size and Object Size determined by DM (possible additional penalties or requirements.) Crit 20, x 2. Range Increment: 10 feet.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2775505, member: 2020"] When I learned to type, I had to spend long hours (including my lunch break) intensively repeating the practices taught the previous days. I spent 1 1/2 hours per day doing those exercises, in school. Because I did, I went from being a non-typist to 56 words a minute with 3 mistakes on the final exam. I got an A+ on the final, and a B+ in the class. Since that time, typing has been easy for me. (This was before computers were common, and typing was a mandatory skill. My teacher informed my parents I would never pass the class, or if I somehow did, I would never be a competent typist. I proved her wrong, and my typing skills have served me well ever since, in this world of computers and the internet.) But I did have to learn to type, and it required intensive exercise to learn it by rote. Some of the rules of 3.5 D&D are the same way, which is why you see me writing down big charts in my posts. I'm trying to intensively drill the rules into my head. I figure that once I know the core rules in the PHB by rote, everything else will fall into perspective. Sort of the way I can type without thinking about it, and concentrate on what I'm saying instead. - On to Combat. The pictures of the weapons in the PHB on pages 115 and on: are those squares meant to represent 1 foot x 1 foot, with the weapon's actual size thus denoted? Comments (but count as questions) Melee Weapons: threaten out to 5 feet typically, sometimes can be thrown. Ranged Weapons: thrown or projectile weapons. Reach Weapons: threaten 10 feet (sometimes more), but do not threaten at 5 feet. Double Weapons: count as two weapons for purposes of penalties: you strike with both ends of the weapon. Can be used in two hands: only one end can be used to hit. Thrown Weapons: Strength Bonus applies to Attack Roll and Damage Roll. Thrown Melee Weapons: - 4 Attack penalty. (Throwing Light or One-Handed Weapon is Standard Action, throwing Two-Handed Weapon is Full Round Action. Range increment 10 feet.) Projectile Weapon: Most require both hands to use. Ammunition: Arrows are drawn as a Free Action. Bolts and Sling Bullets require a Standard Action. Questions: For Thrown Weapons (NOT thrown melee weapons) how many can you throw in a round? For Thrown Melee Weapons, can you apply your Strength Bonus to damage? For Projectile Weapons, can you apply your Strength Bonus to the Attack roll? For Composite Bows modified for Strength, can you apply your Strength Bonus to both the Attack and Damage rolls? Can a Crossbow be built for Strength, and thus gain the bonuses of a Composite Bow? Comments (but count as questions) Light Weapons / One-Handed Weapons / Two-Handed Weapons: Direct designation of how much effort it takes to use the weapon, for the appropriately sized being. Light Weapons: Used one-handed. Strength Bonus to Damage Rolls with Primary Hand, 1/2 Strength Bonus with Secondary Hand. (QUESTION: What about Strength Bonus to Attack Rolls?) Can be used while Grappling regardless of which hand it is in. If wielded two-handed, grants only Strength Bonus to damage (no extra bonus.) (Unarmed Attacks are considered attacks with Light Weapons.) One-Handed Weapons: Used one-handed, may be used in either hand. Strength bonus to damage if used in Primary Hand, 1/2 Strength bonus if used in Secondary Hand, 1 1/2 x Strength Bonus if used in both hands. (QUESTION: Again, what about Strength Bonus to Attack Rolls?) Two-Handed Weapons: Must be used in both hands. 1 1/2 x Strength bonus on hits. (QUESTION: Again, what about Strength Bonus to Attack Rolls?) Generalities on Weapon Size: A Light Weapon tends to be 2 size categories smaller than it's wielder (Tiny Sized for Humans, Diminutive Sized for Halflings, Fine Sized for Tiny beings, ? Sized for Fine beings, Huge Sized for Colossal beings.) A One-Handed Weapon tends to be 1 size category smaller than it's wielder (Small Sized for Humans, Tiny Sized for Halflings, Diminutive Sized for Tiny beings, ? Sized for Fine beings, Gargantuan Sized for Colossal beings.) A Two-Handed Weapon tends to be the same Size Category as the being wielding it ... Inappropriately Sized Weapons: Human wielding Medium longsword (Sized Small) : Normal attack (damage is as per the Medium longsword) Human wielding Small longsword (Sized Tiny) : - 2 penalty to Attack (damage is as per the Small longsword) Human wielding Tiny longsword (Sized Diminutive) : - 4 penalty to Attack (damage is as per the Tiny longsword) Human wielding Diminutive longsword (not bloody likely, Sized Fine) : - 6 penalty to Attack (damage is as per the Diminutive longsword) Human wielding Fine longsword (LOL, Sized ?) : - 8 penalty to Attack ... Dragon wielding Fine longsword (LOLOL) : - 16 penalty to Attack ... Non-Proficiency Penalty: A Universal - 4. Human wielding Small longsword (Sized Tiny): counts as Light Weapon (- 2 penalty to Attack rolls) Human wielding Medium longsword (Sized Small) : counts as One-Handed Weapon Human wielding Large longsword (Sized Medium) : counts as Two-Handed Weapon Human wielding Huge longsword (Sized Large) : Not normally possible Halfling wielding Large longsword (Sized Medium) : Not normally possible Dragon wielding Gargantuan longsword (Sized Huge) : counts as Light Weapon (- 2 penalty to Attack rolls) Dragon wielding Colossal longsword (Sized Gargantuan) : Counts as One-Handed weapon Dragon wielding longsword of Colossal size: Counts as Two-Handed weapon Improvised Weapons: - 4 to Attack rolls. Weapon Size and Object Size determined by DM (possible additional penalties or requirements.) Crit 20, x 2. Range Increment: 10 feet. [/QUOTE]
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