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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Staffan" data-source="post: 2777364" data-attributes="member: 907"><p>Been watching Firefly, have we?</p><p></p><p>You're thinking of the First Aid action (or Heal, or whatever it's called). Aid Another is basically trying to get the opponent into a position where an ally can get a bonus against him (or the opponent get a penalty to attack your ally).</p><p></p><p>Tackling, basically. You're trying to push someone from the spot they're standing in to somewhere else. It has a somewhat limited use - mostly if an opponent is in a precarious position already (e.g. on the edge of a cliff) or if you're trying to break down an enemy line (e.g. a bunch of fighters protecting a wizard).</p><p></p><p>Well, concentrating takes a standard action. So, the caster can still do things that require move actions only. Some actions, and notably some things that can happen to the caster, may require Concentration checks.</p><p></p><p>Note that you can only dismiss spells specifically called out as dismissable (by having a D in their duration).</p><p></p><p>You can use the Sleight of Hand skill to hide a weapon on you. Such weapons are by necessity less easily available than a weapon on your belt, so they're a little harder to draw.</p><p></p><p>Basically, you make a Bluff check against your opponent's Sense Motive + BAB. If you succeed, your opponent is denied Dex bonus against the next attack you do (which leaves him open for sneak attacks).</p><p></p><p>+4 or +6, actually.</p><p></p><p>Pretty much, yeah.</p><p></p><p>Sheathing a weapon is a little more involved than drawing one.</p><p></p><p>He gets that when you try to stand up later.</p><p></p><p>There were in Complete Fighter's Handbook and Combat & Tactics.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2777364, member: 907"] Been watching Firefly, have we? You're thinking of the First Aid action (or Heal, or whatever it's called). Aid Another is basically trying to get the opponent into a position where an ally can get a bonus against him (or the opponent get a penalty to attack your ally). Tackling, basically. You're trying to push someone from the spot they're standing in to somewhere else. It has a somewhat limited use - mostly if an opponent is in a precarious position already (e.g. on the edge of a cliff) or if you're trying to break down an enemy line (e.g. a bunch of fighters protecting a wizard). Well, concentrating takes a standard action. So, the caster can still do things that require move actions only. Some actions, and notably some things that can happen to the caster, may require Concentration checks. Note that you can only dismiss spells specifically called out as dismissable (by having a D in their duration). You can use the Sleight of Hand skill to hide a weapon on you. Such weapons are by necessity less easily available than a weapon on your belt, so they're a little harder to draw. Basically, you make a Bluff check against your opponent's Sense Motive + BAB. If you succeed, your opponent is denied Dex bonus against the next attack you do (which leaves him open for sneak attacks). +4 or +6, actually. Pretty much, yeah. Sheathing a weapon is a little more involved than drawing one. He gets that when you try to stand up later. There were in Complete Fighter's Handbook and Combat & Tactics. [/QUOTE]
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