Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 2778820" data-attributes="member: 2020"><p>Joe Fighter, Player Character.</p><p></p><p> Medium sized human.</p><p> Strength 13, Dexterity 13, Constitution 13, Intelligence 13, Wisdom 13, Charisma 13.</p><p> Character Level 1. Fighter 1st.</p><p> </p><p> Hit Points 11.</p><p> BAB + 1. </p><p> Fortitude Base Save Bonus: + 2</p><p> Reflex BSB: + 0</p><p> Will BSB: + 0</p><p></p><p> Feats: Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Diehard, Dodge</p><p></p><p> Armor Class: 22 (+ 8 Armor, + 2 Shield, + 1 Dexterity, + 1 Dodge)</p><p> Attack Bonus Long Sword + 2 (+ 1 BAB, + 1 Strength)</p><p> Attack Bonus Short Sword + 2 (+ 1 BAB, + 1 Strength)</p><p> Attack Bonus Long Bow + 2 (+ 1 BAB, + 1 Dexterity)</p><p> Modified Fortitude Save: + 3 (+ 2 BSB, + 1 Constitution)</p><p> Modified Reflex Save: + 1 (+ 0 BSB, + 1 Dexterity)</p><p> Modified Will Save: + 1 (+ 0 BSB, + 1 Wisdom) </p><p> Movement: 20 Feet</p><p> Armor Check Penalty: - 8</p><p></p><p> Items (all items are Medium items unless otherwise denoted) :</p><p></p><p> Full Plate Armor</p><p> Heavy Shield (steel)</p><p> Long Sword</p><p> Short Sword</p><p> Long Bow</p><p> Quiver and 20 Arrows</p><p></p><p> -</p><p></p><p> Joe Fighter sees Joe Orc standing 30 feet away.</p><p> Joe Orc is a medium humanoid, all stats 13, character level 1, fighter 1st, hit points 11, BAB + 1, Fort + 2, Ref + 0, Will + 0, Feats as per Fighter plus Dodge, Diehard, and Endurance, and is also wearing full plate, carrying a heavy steel shield, and has a long sword, short sword, and long bow. </p><p> In other words, Joe Orc is just like Joe Fighter, except he's nasty and evil and otherwise orcish to the hilt.</p><p></p><p> Neither Joe Fighter or Joe Orc are surprised, so there is no surprise round.</p><p> Joe Fighter rolls initiative 7, and Joe Orc rolls intiative 5. With Dexterity modifiers of + 1 each, Joe Fighter wins initiative.</p><p> On round 1, the two close with each other, but neither hits the other. Round 1 is a dud.</p><p></p><p> -</p><p></p><p> On Round 2:</p><p></p><p> Joe Fighter attempts a BULL RUSH against Joe Orc.</p><p> - Joe Fighter moves into the square occupied by Joe Orc. This provokes an AOO from Joe Orc. Joe Orc takes his AOO with his long sword, rolls a 13 (+ 1 BAB and + 1 for Str makes it 15) and misses (Joe Fighter is AC 22 on round 2, was AC 20 when flat-footed.) Nobody else is nearby to make AOOs against either Joe Fighter or Joe Orc.</p><p> - Joe Fighter and Joe Orc make an OPPOSED STRENGTH CHECK. Both are Medium sized, so there are no Size Modifiers. Joe Fighter was not charging, so he does not get a + 2 bonus. The orc is not especially durable on his legs, so he does not get a + 4 bonus.</p><p> Joe Fighter rolls a 17 on a d20. Joe Orc rolls an 8 on a d20. Joe Fighter has a BAB + 1 and a Str + 1 bonus, so his modified roll is a 19. Joe Orc has a BAB + 1 and a Str + 1 modifier, so his modified roll is a 10. Joe Fighter wins, because his roll is higher.</p><p> - Joe Fighter pushes Joe Orc back 10 feet (5 feet, plus Joe Fighter beat Joe Orc's roll by 9 points, meaning he can push him back another 5 feet.)</p><p> - Joe Fighter only gets 1 attack with his primary hand (and he isn't using his secondary hand) so he has used up his one attack for the round. Joe Fighter's minature is moved back one space, since he cannot end his move in Joe Fighter's square.</p><p></p><p> Joe Orc (not happy with being shoved around) attempts to DISARM Joe Fighter on his initiative, on round 2.</p><p> - Joe Orc attempts to disarm Joe Fighter with his long sword. He is attempting to disarm Joe Fighter of a melee weapon. This attempt provokes an AOO from Joe Fighter. Joe Fighter takes his AOO with his long sword, rolling a 5 (modified to 6 for Str) an obvious miss.</p><p> - Joe Orc and Joe Fighter make OPPOSED ATTACK ROLLS. (This concept is not real clear to me ...) Joe Orc rolls a 15, while Joe Fighter rolls a 12. Both have + 1 BAB and + 1 for Str, so the rolls are modified to 17 and 14. Joe Orc rolled higher, so he wins. He disarms Joe Fighter, and Joe Fighter's long sword flies from his grasp and lands on the ground in Joe Fighter's square.</p><p></p><p> It is now Round 3, and it is now Joe Fighter's turn. </p><p> - Joe Fighter decides to pick up his weapon. This provokes an AOO from Joe Orc. Joe Orc rolls a 19 with his long sword. He has BAB + 1 and + 1 for Str. His modified roll is 21. But Joe Fighter is AC 22, and he does not lose his Dex or Dodge Bonus (he designated the orc as his foe for his + 1 Dodge bonus) for picking up his sword. Thus, Joe Orc misses.</p><p> - Joe Fighter now has his weapon. Picking it up was a Move Action. Joe Fighter is still allowed a Standard Action, and Melee Attack is a Standard Action. Joe Fighter attacks, rolls a 17, which is modified to a 19 (+ 1 BAB and + 1 Str) and misses because Joe Orc is AC 22 (Joe Orc designated Joe Fighter as his foe for his Dodge bonus also. This could be a long combat ...)</p><p></p><p> It is now Joe Orc's turn, and he strikes at Joe Fighter, rolls a 20 and that is an automatic hit (but it would have hit anyways, since his + 1 BAB and + 1 Str added up to a 22, and Joe Fighter had a 22 AC.)</p><p> - Joe Orc rolls badly for damage. He rolls a 2. A long sword does x 2 on Criticals, and Joe Orc has a + 1 bonus for Str, so his damage is 6 points (2x2, + 2.)</p><p></p><p> Round 3 is now over.</p><p></p><p> Is everything I wrote above correct, so far? Especially, did I get Bull Rush and Disarm right?</p><p> Did I get Opposed Strength Checks and Opposed Attack Rolls right?</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2778820, member: 2020"] Joe Fighter, Player Character. Medium sized human. Strength 13, Dexterity 13, Constitution 13, Intelligence 13, Wisdom 13, Charisma 13. Character Level 1. Fighter 1st. Hit Points 11. BAB + 1. Fortitude Base Save Bonus: + 2 Reflex BSB: + 0 Will BSB: + 0 Feats: Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Diehard, Dodge Armor Class: 22 (+ 8 Armor, + 2 Shield, + 1 Dexterity, + 1 Dodge) Attack Bonus Long Sword + 2 (+ 1 BAB, + 1 Strength) Attack Bonus Short Sword + 2 (+ 1 BAB, + 1 Strength) Attack Bonus Long Bow + 2 (+ 1 BAB, + 1 Dexterity) Modified Fortitude Save: + 3 (+ 2 BSB, + 1 Constitution) Modified Reflex Save: + 1 (+ 0 BSB, + 1 Dexterity) Modified Will Save: + 1 (+ 0 BSB, + 1 Wisdom) Movement: 20 Feet Armor Check Penalty: - 8 Items (all items are Medium items unless otherwise denoted) : Full Plate Armor Heavy Shield (steel) Long Sword Short Sword Long Bow Quiver and 20 Arrows - Joe Fighter sees Joe Orc standing 30 feet away. Joe Orc is a medium humanoid, all stats 13, character level 1, fighter 1st, hit points 11, BAB + 1, Fort + 2, Ref + 0, Will + 0, Feats as per Fighter plus Dodge, Diehard, and Endurance, and is also wearing full plate, carrying a heavy steel shield, and has a long sword, short sword, and long bow. In other words, Joe Orc is just like Joe Fighter, except he's nasty and evil and otherwise orcish to the hilt. Neither Joe Fighter or Joe Orc are surprised, so there is no surprise round. Joe Fighter rolls initiative 7, and Joe Orc rolls intiative 5. With Dexterity modifiers of + 1 each, Joe Fighter wins initiative. On round 1, the two close with each other, but neither hits the other. Round 1 is a dud. - On Round 2: Joe Fighter attempts a BULL RUSH against Joe Orc. - Joe Fighter moves into the square occupied by Joe Orc. This provokes an AOO from Joe Orc. Joe Orc takes his AOO with his long sword, rolls a 13 (+ 1 BAB and + 1 for Str makes it 15) and misses (Joe Fighter is AC 22 on round 2, was AC 20 when flat-footed.) Nobody else is nearby to make AOOs against either Joe Fighter or Joe Orc. - Joe Fighter and Joe Orc make an OPPOSED STRENGTH CHECK. Both are Medium sized, so there are no Size Modifiers. Joe Fighter was not charging, so he does not get a + 2 bonus. The orc is not especially durable on his legs, so he does not get a + 4 bonus. Joe Fighter rolls a 17 on a d20. Joe Orc rolls an 8 on a d20. Joe Fighter has a BAB + 1 and a Str + 1 bonus, so his modified roll is a 19. Joe Orc has a BAB + 1 and a Str + 1 modifier, so his modified roll is a 10. Joe Fighter wins, because his roll is higher. - Joe Fighter pushes Joe Orc back 10 feet (5 feet, plus Joe Fighter beat Joe Orc's roll by 9 points, meaning he can push him back another 5 feet.) - Joe Fighter only gets 1 attack with his primary hand (and he isn't using his secondary hand) so he has used up his one attack for the round. Joe Fighter's minature is moved back one space, since he cannot end his move in Joe Fighter's square. Joe Orc (not happy with being shoved around) attempts to DISARM Joe Fighter on his initiative, on round 2. - Joe Orc attempts to disarm Joe Fighter with his long sword. He is attempting to disarm Joe Fighter of a melee weapon. This attempt provokes an AOO from Joe Fighter. Joe Fighter takes his AOO with his long sword, rolling a 5 (modified to 6 for Str) an obvious miss. - Joe Orc and Joe Fighter make OPPOSED ATTACK ROLLS. (This concept is not real clear to me ...) Joe Orc rolls a 15, while Joe Fighter rolls a 12. Both have + 1 BAB and + 1 for Str, so the rolls are modified to 17 and 14. Joe Orc rolled higher, so he wins. He disarms Joe Fighter, and Joe Fighter's long sword flies from his grasp and lands on the ground in Joe Fighter's square. It is now Round 3, and it is now Joe Fighter's turn. - Joe Fighter decides to pick up his weapon. This provokes an AOO from Joe Orc. Joe Orc rolls a 19 with his long sword. He has BAB + 1 and + 1 for Str. His modified roll is 21. But Joe Fighter is AC 22, and he does not lose his Dex or Dodge Bonus (he designated the orc as his foe for his + 1 Dodge bonus) for picking up his sword. Thus, Joe Orc misses. - Joe Fighter now has his weapon. Picking it up was a Move Action. Joe Fighter is still allowed a Standard Action, and Melee Attack is a Standard Action. Joe Fighter attacks, rolls a 17, which is modified to a 19 (+ 1 BAB and + 1 Str) and misses because Joe Orc is AC 22 (Joe Orc designated Joe Fighter as his foe for his Dodge bonus also. This could be a long combat ...) It is now Joe Orc's turn, and he strikes at Joe Fighter, rolls a 20 and that is an automatic hit (but it would have hit anyways, since his + 1 BAB and + 1 Str added up to a 22, and Joe Fighter had a 22 AC.) - Joe Orc rolls badly for damage. He rolls a 2. A long sword does x 2 on Criticals, and Joe Orc has a + 1 bonus for Str, so his damage is 6 points (2x2, + 2.) Round 3 is now over. Is everything I wrote above correct, so far? Especially, did I get Bull Rush and Disarm right? Did I get Opposed Strength Checks and Opposed Attack Rolls right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
Top