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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="FireLance" data-source="post: 2779106" data-attributes="member: 3424"><p>Maybe just one minor point here: "the two close with each other" covers quite a lot of possibilities that could have gone on in the first round.</p><p></p><p>1. Joe Fighter wins initiative. He is 30 feet away from Joe Orc, and his move is 20 feet, so he can charge Joe Orc if the terrain between them is clear and he already has a weapon in hand.</p><p>- Joe Fighter charges, and gets a +2 bonus to his attack roll. In addition, Joe Orc is flat-footed, so his AC is only 20 (from armor and shield; Dexterity and Dodge bonuses do not apply). Joe Fighter needs to roll an 16 or better to hit Joe Orc. However, he rolls a 12 and misses. </p><p>- It is now Joe Orc's turn, and he decides to attack Joe Fighter. Joe Fighter has acted and is not flat-footed, so he gets his Dexterity and Dodge bonuses to AC. However, he has charged, so his AC is penalized by 2. Joe Fighter has AC 20 and Joe Orc needs to roll an 18 or better to hit him. He rolls a 9 and misses.</p><p></p><p>2. If Joe Fighter does not have a weapon in hand, he may draw a weapon as a move action. Because his BAB is +1 or higher, he can combine this with a regular move.</p><p>- Joe Fighter uses his move action to move 20 feet towards Joe Orc, drawing his longsword while he does so. He still has a standard action left, so he declares that he will ready an attack against Joe Orc when he comes within melee reach.</p><p>- Joe Orc is now 10 feet from Joe Fighter. If the terrain between them is clear, and he has a weapon in hand, he can charge Joe Fighter, getting a +2 bonus to hit, and taking a -2 penalty on AC. If not, he can also move towards Joe Fighter, drawing a weapon as he does so and attack as a standard action.</p><p>- Either way, Joe Fighter gets an attack against Joe Orc before Joe Orc attacks him because he has readied an attack. He needs to hit AC 22 if Joe Orc simply moved and attacked, or AC 20 if Joe Orc charged. Joe Orc is no longer flat-footed since he has acted.</p><p>- Joe Orc then gets to attack Joe Fighter. Joe Fighter's AC is 22, but Joe Orc's attack bonus is +2 if he simply moved and attacked, and +4 if he charged.</p><p></p><p>3. Instead of readying an attack, Joe Fighter could move and delay his standard action until Joe Orc acts. If Joe Fighter delays instead of readying an action, Joe Orc's attack resolves first, and then Joe Fighter gets to use his standard action. This gives Joe Fighter the flexibility of responding to what Joe Orc does, but it changes the initiative order. In subsequent rounds, Joe Orc acts before Joe Fighter.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2779106, member: 3424"] Maybe just one minor point here: "the two close with each other" covers quite a lot of possibilities that could have gone on in the first round. 1. Joe Fighter wins initiative. He is 30 feet away from Joe Orc, and his move is 20 feet, so he can charge Joe Orc if the terrain between them is clear and he already has a weapon in hand. - Joe Fighter charges, and gets a +2 bonus to his attack roll. In addition, Joe Orc is flat-footed, so his AC is only 20 (from armor and shield; Dexterity and Dodge bonuses do not apply). Joe Fighter needs to roll an 16 or better to hit Joe Orc. However, he rolls a 12 and misses. - It is now Joe Orc's turn, and he decides to attack Joe Fighter. Joe Fighter has acted and is not flat-footed, so he gets his Dexterity and Dodge bonuses to AC. However, he has charged, so his AC is penalized by 2. Joe Fighter has AC 20 and Joe Orc needs to roll an 18 or better to hit him. He rolls a 9 and misses. 2. If Joe Fighter does not have a weapon in hand, he may draw a weapon as a move action. Because his BAB is +1 or higher, he can combine this with a regular move. - Joe Fighter uses his move action to move 20 feet towards Joe Orc, drawing his longsword while he does so. He still has a standard action left, so he declares that he will ready an attack against Joe Orc when he comes within melee reach. - Joe Orc is now 10 feet from Joe Fighter. If the terrain between them is clear, and he has a weapon in hand, he can charge Joe Fighter, getting a +2 bonus to hit, and taking a -2 penalty on AC. If not, he can also move towards Joe Fighter, drawing a weapon as he does so and attack as a standard action. - Either way, Joe Fighter gets an attack against Joe Orc before Joe Orc attacks him because he has readied an attack. He needs to hit AC 22 if Joe Orc simply moved and attacked, or AC 20 if Joe Orc charged. Joe Orc is no longer flat-footed since he has acted. - Joe Orc then gets to attack Joe Fighter. Joe Fighter's AC is 22, but Joe Orc's attack bonus is +2 if he simply moved and attacked, and +4 if he charged. 3. Instead of readying an attack, Joe Fighter could move and delay his standard action until Joe Orc acts. If Joe Fighter delays instead of readying an action, Joe Orc's attack resolves first, and then Joe Fighter gets to use his standard action. This gives Joe Fighter the flexibility of responding to what Joe Orc does, but it changes the initiative order. In subsequent rounds, Joe Orc acts before Joe Fighter. [/QUOTE]
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