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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="BeauNiddle" data-source="post: 2779874" data-attributes="member: 836"><p>A true Master of Melee probably would want all of those. And the nice thing about fighters is they can acrue all of those feats in their career (although not at first level unfortunately).</p><p></p><p>However a lot of fighters wish to become Wielder of Weapon X and thus concentrate on weapon focus, weapon specialisation, greater weapon focus, greater weapon specialisation rather than the more generic feats.</p><p></p><p>Improved Feint - not particularly useful for fighters as they rarely have a high bluff score. Also having flat footed opponents doesn't give that much of a bonus since a fighters BAB is often enough to get through the armour regardless of if the enemy has a dex bonus or not. This is a great feat for Rogues or Fighter/Rogues tho (since it gives them a chance to sneak attack).</p><p></p><p>Combat reflexes - only really worth it if you have a dex bonus of +2 or greater. Since a lot of fighters aim for full plate with a max dex of +1 a high dex bonus isn't that common. For those with this is a good feat.</p><p></p><p>Improved Unarmed Strike - locking gauntlets are great for beating disarm attempts. Quick draw is also another solution. I've not seen anybody take this feat but then again I haven't seen many characters so your milage may vary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Improved grapple - chances are the creature grappling you is big than large so I'm not sure a +4 bonus is worth it. However considering how dangerous grappling is it's probably a good choice especially since fighters have feats to burn</p><p></p><p>Weapon finesse - again good for dextrous characters. You'll need a dex bonus at least 2 better than your strength bonus otherwise it can be more effective to take weapon focus.</p><p></p><p>Quickdraw - this is a really useful feat for fighters who use lots of weapons. Round one use a bow, at the end of the round drop the bow (free action) and quickdraw a reach weapon (free action). The enemy then charges you giving you an AoO for movement. Round 2 drop the reach weapon, quickdraw a melee weapon and still get a full attack. It's a nice feat however a lot of fighters don't bother taking it since you can combine drawing a weapon with a move as long as you have a +1 BAB. This means even if you start the round with a sheathed weapon you can draw it whilst closing with the enemies.</p><p></p><p>You might also want to look into (improved) Shield Bash - can be very useful for Sword and Board fighters.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 2779874, member: 836"] A true Master of Melee probably would want all of those. And the nice thing about fighters is they can acrue all of those feats in their career (although not at first level unfortunately). However a lot of fighters wish to become Wielder of Weapon X and thus concentrate on weapon focus, weapon specialisation, greater weapon focus, greater weapon specialisation rather than the more generic feats. Improved Feint - not particularly useful for fighters as they rarely have a high bluff score. Also having flat footed opponents doesn't give that much of a bonus since a fighters BAB is often enough to get through the armour regardless of if the enemy has a dex bonus or not. This is a great feat for Rogues or Fighter/Rogues tho (since it gives them a chance to sneak attack). Combat reflexes - only really worth it if you have a dex bonus of +2 or greater. Since a lot of fighters aim for full plate with a max dex of +1 a high dex bonus isn't that common. For those with this is a good feat. Improved Unarmed Strike - locking gauntlets are great for beating disarm attempts. Quick draw is also another solution. I've not seen anybody take this feat but then again I haven't seen many characters so your milage may vary :) Improved grapple - chances are the creature grappling you is big than large so I'm not sure a +4 bonus is worth it. However considering how dangerous grappling is it's probably a good choice especially since fighters have feats to burn Weapon finesse - again good for dextrous characters. You'll need a dex bonus at least 2 better than your strength bonus otherwise it can be more effective to take weapon focus. Quickdraw - this is a really useful feat for fighters who use lots of weapons. Round one use a bow, at the end of the round drop the bow (free action) and quickdraw a reach weapon (free action). The enemy then charges you giving you an AoO for movement. Round 2 drop the reach weapon, quickdraw a melee weapon and still get a full attack. It's a nice feat however a lot of fighters don't bother taking it since you can combine drawing a weapon with a move as long as you have a +1 BAB. This means even if you start the round with a sheathed weapon you can draw it whilst closing with the enemies. You might also want to look into (improved) Shield Bash - can be very useful for Sword and Board fighters. [/QUOTE]
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