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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="kenobi65" data-source="post: 2780690" data-attributes="member: 1515"><p>As others have pointed out, your list has a lot of really niche-y choices in it. Yeah, it makes your character better at each of those odd combat maneuvers...but a lot of them just aren't going to come up that often. (And, to qualify for quite a few of them, you need an Int of 13+...which means, if you're using a point-buy, you're shortchanging another ability score that the fighter could use.)</p><p></p><p>When I was converting Olivia (my fighter that we talked about earlier) to 3E, I gave her a feat build that led to Whirlwind Attack...because I'd read several blurbs in the PR on 3E that this was one kick-butt feat. You know what? I've only ever used it once. It's just very rare that I find myself completely surrounded by bad guys (and, even then, at the high level she's at, it'd take more than one blow to kill them). I view a lot of the "special combat maneuvers" feats the same way -- they can be good in certain circumstances, but they probably aren't going to be your PC's bread-and-butter. With feat slots being fairly precious (even for fighters), I just don't see them being generally worth it.</p><p></p><p>And, as others have already said, rather than trying to be good at <strong>all</strong> of those oddball maneuvers, it might make more sense to take one or two (esp. since many of them simply make you better at a maneuver you can use without the feat), and focus your other feats on your primary weapons.</p><p></p><p></p><p></p><p>Not as far as I'm aware. As it is, fighters get a metric buttload of feats, far more than any other class. The pace at which one receives feats (or other class abilities) is a balancing factor.</p><p></p><p></p><p></p><p>Here's another 1E / 2E mindset you may need to learn how to set aside. Part of the reason that 1E / 2E were more fun below 10th level was that the game mechanics really broke down at about that point, and had a hard time handling high-level characters. In theory, 3E / 3.5 is able to handle higher-level PCs (the designers will say it should be just fine all the way to 20th level, though others might debate that point).</p><p></p><p>I certainly feel that the sweet spot is still in the 5th - 12th level range...but you need to realize that "iconic" NPCs (from novels, etc.) may, under 3E, be higher level than they were in earlier editions.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2780690, member: 1515"] As others have pointed out, your list has a lot of really niche-y choices in it. Yeah, it makes your character better at each of those odd combat maneuvers...but a lot of them just aren't going to come up that often. (And, to qualify for quite a few of them, you need an Int of 13+...which means, if you're using a point-buy, you're shortchanging another ability score that the fighter could use.) When I was converting Olivia (my fighter that we talked about earlier) to 3E, I gave her a feat build that led to Whirlwind Attack...because I'd read several blurbs in the PR on 3E that this was one kick-butt feat. You know what? I've only ever used it once. It's just very rare that I find myself completely surrounded by bad guys (and, even then, at the high level she's at, it'd take more than one blow to kill them). I view a lot of the "special combat maneuvers" feats the same way -- they can be good in certain circumstances, but they probably aren't going to be your PC's bread-and-butter. With feat slots being fairly precious (even for fighters), I just don't see them being generally worth it. And, as others have already said, rather than trying to be good at [b]all[/b] of those oddball maneuvers, it might make more sense to take one or two (esp. since many of them simply make you better at a maneuver you can use without the feat), and focus your other feats on your primary weapons. Not as far as I'm aware. As it is, fighters get a metric buttload of feats, far more than any other class. The pace at which one receives feats (or other class abilities) is a balancing factor. Here's another 1E / 2E mindset you may need to learn how to set aside. Part of the reason that 1E / 2E were more fun below 10th level was that the game mechanics really broke down at about that point, and had a hard time handling high-level characters. In theory, 3E / 3.5 is able to handle higher-level PCs (the designers will say it should be just fine all the way to 20th level, though others might debate that point). I certainly feel that the sweet spot is still in the 5th - 12th level range...but you need to realize that "iconic" NPCs (from novels, etc.) may, under 3E, be higher level than they were in earlier editions. [/QUOTE]
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