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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Dr Simon" data-source="post: 2781833" data-attributes="member: 21938"><p>To be honest, I'm not sure about no AoO whilst grappling, at least against your grappled opponent. More sure (95%) that you can't AoO anyone nearby your little scrap though. I would have thought that you are supposed to have both (or at least one) hand free to grapple. Sure it's not in the rules? Seems a bit of an obvious omission.</p><p></p><p>When I say "won't hit", I mean in your earlier example with the various combat moves etc. Anything relying on touch attacks or opposed Strength won't be affected by armour, you're right, but a simple melee attack roll against AC 22 is going to be harder for a 1st Level char, even with good Strength and the Weapon Focus feat.</p><p></p><p>As for the stacking bonuses - although there are quite a few types, the largest number solely apply to Armour Class and it becomes quite easy to work out what they come from.</p><p></p><p>A pinned opponent is ... pinned. There should be a glossary at the back of the PHB (and repeated in the DMG) concerning different types of conditions that your character can be in. Useful for knowing the difference between Dazed and Dazzled, or Frightened, Panicked and Cowering! Again, like the bonus types it can be a little daunting at first glance but it's all pretty intuitive really.</p><p></p><p>As for the designers, I don't think they spoke to an Army specialist or psychologist - just played lots and lots of RPGs!</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 2781833, member: 21938"] To be honest, I'm not sure about no AoO whilst grappling, at least against your grappled opponent. More sure (95%) that you can't AoO anyone nearby your little scrap though. I would have thought that you are supposed to have both (or at least one) hand free to grapple. Sure it's not in the rules? Seems a bit of an obvious omission. When I say "won't hit", I mean in your earlier example with the various combat moves etc. Anything relying on touch attacks or opposed Strength won't be affected by armour, you're right, but a simple melee attack roll against AC 22 is going to be harder for a 1st Level char, even with good Strength and the Weapon Focus feat. As for the stacking bonuses - although there are quite a few types, the largest number solely apply to Armour Class and it becomes quite easy to work out what they come from. A pinned opponent is ... pinned. There should be a glossary at the back of the PHB (and repeated in the DMG) concerning different types of conditions that your character can be in. Useful for knowing the difference between Dazed and Dazzled, or Frightened, Panicked and Cowering! Again, like the bonus types it can be a little daunting at first glance but it's all pretty intuitive really. As for the designers, I don't think they spoke to an Army specialist or psychologist - just played lots and lots of RPGs! [/QUOTE]
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