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<blockquote data-quote="monboesen" data-source="post: 2783641" data-attributes="member: 4647"><p>I can try.</p><p></p><p>Your table of when we acquire feats is correct, but the ones we gain on 3, 6, 9 and so on must be picked from a small selection. That selection is determined by race and cultural background. For instance a Dwarf might have the option of taking:</p><p></p><p>Bullheaded (+1 Will saves; +2 Intimidate), Deft Hands (+2 Sleight of Hand and Rope Use), Dwarven Armor Proficiency (Proficient with all dwarven exotic armors), Great Fortitude (+2 Fort saves), Heavy Armor Proficiency (Proficient with heavy armors.), Improved darkvision (Extends Darkvision to 120 ft.), Improved Weapon Familiarity (Racial weapons are martial.), Nimble Fingers (+2 Disable Device and Open Lock.), Skill Focus (+3 to any Craft skill.)</p><p></p><p>If we use my character as an example. He is a tough human fighter from a mountainous region. His family has been cursed with an uncontrollable battle rage, dangerous to enemies and allies alike.</p><p></p><p>In game terms he is a barbarian/fighter and his feat progression looks like this.</p><p></p><p>1. Power attack, Extra rage</p><p>2. Improved unarmed strike, Cleave (fighter bonus feat)</p><p>3. Peak hopper (+2 balance and climb, this is a cultural background feat)</p><p>4. Faster healing</p><p>5. Improved bullrush</p><p>6. Shock trooper (fighter bonus feat), Open minded (+5 skillpoints, human background feat)</p><p>7. Weapon focus (greatsword)</p><p>8. Improved critical (greatsword)</p><p>9. Open minded (+5 skillpoints, human background feat)</p><p></p><p>Is he better than a standard rules character? Obviously yes. Had we used standard rules my feats would likely have been.</p><p></p><p>1. Power attack, Extra rage</p><p>F1. Cleave</p><p>3. Improved bull rush</p><p>F2. Faster healing</p><p>6. Shock trooper</p><p>9. Improved critical (greatsword)</p><p> </p><p>So compared to this I have 10 extra skillpoints, +2 bonus to two skills, the ability to fight unarmed and +1 to hit with my weapon of choice IMO that's not really something that makes the character much more powerful. </p><p></p><p>In game it represents my background well. The skillpoints allow me to take some skills I would never have put points in, but suit my history. </p><p></p><p>The raging curse quickly builds up in peaceful times and leaves my character spoiling for a fight. Frightened of his own rage he lets of this building rage in unarmed brawl (sometimes organised one for money) to minimize the chances of killing someone. Thus unarmed strike fits nicely. </p><p></p><p>Lastly the weapon focus, yeah that’s just gravy.</p><p></p><p>How do we balance it. Well our DM is old school style so less magic items, no item creation feats (doesn't matter as we presently don't have any player casters). We also have an unwritten agreement on spending skillpoints on background skills that may or may not have any effect in game. For instance my character has a fair bit of ranks in Profession (manservant) and Profession (soldier). Two skills that don't often come up in game.</p><p></p><p>We have never used the standard XP system, so it hardly matters that we perhaps can win fights a bit higher in CR than we should.</p><p></p><p>I think that about covers it.</p></blockquote><p></p>
[QUOTE="monboesen, post: 2783641, member: 4647"] I can try. Your table of when we acquire feats is correct, but the ones we gain on 3, 6, 9 and so on must be picked from a small selection. That selection is determined by race and cultural background. For instance a Dwarf might have the option of taking: Bullheaded (+1 Will saves; +2 Intimidate), Deft Hands (+2 Sleight of Hand and Rope Use), Dwarven Armor Proficiency (Proficient with all dwarven exotic armors), Great Fortitude (+2 Fort saves), Heavy Armor Proficiency (Proficient with heavy armors.), Improved darkvision (Extends Darkvision to 120 ft.), Improved Weapon Familiarity (Racial weapons are martial.), Nimble Fingers (+2 Disable Device and Open Lock.), Skill Focus (+3 to any Craft skill.) If we use my character as an example. He is a tough human fighter from a mountainous region. His family has been cursed with an uncontrollable battle rage, dangerous to enemies and allies alike. In game terms he is a barbarian/fighter and his feat progression looks like this. 1. Power attack, Extra rage 2. Improved unarmed strike, Cleave (fighter bonus feat) 3. Peak hopper (+2 balance and climb, this is a cultural background feat) 4. Faster healing 5. Improved bullrush 6. Shock trooper (fighter bonus feat), Open minded (+5 skillpoints, human background feat) 7. Weapon focus (greatsword) 8. Improved critical (greatsword) 9. Open minded (+5 skillpoints, human background feat) Is he better than a standard rules character? Obviously yes. Had we used standard rules my feats would likely have been. 1. Power attack, Extra rage F1. Cleave 3. Improved bull rush F2. Faster healing 6. Shock trooper 9. Improved critical (greatsword) So compared to this I have 10 extra skillpoints, +2 bonus to two skills, the ability to fight unarmed and +1 to hit with my weapon of choice IMO that's not really something that makes the character much more powerful. In game it represents my background well. The skillpoints allow me to take some skills I would never have put points in, but suit my history. The raging curse quickly builds up in peaceful times and leaves my character spoiling for a fight. Frightened of his own rage he lets of this building rage in unarmed brawl (sometimes organised one for money) to minimize the chances of killing someone. Thus unarmed strike fits nicely. Lastly the weapon focus, yeah that’s just gravy. How do we balance it. Well our DM is old school style so less magic items, no item creation feats (doesn't matter as we presently don't have any player casters). We also have an unwritten agreement on spending skillpoints on background skills that may or may not have any effect in game. For instance my character has a fair bit of ranks in Profession (manservant) and Profession (soldier). Two skills that don't often come up in game. We have never used the standard XP system, so it hardly matters that we perhaps can win fights a bit higher in CR than we should. I think that about covers it. [/QUOTE]
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