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<blockquote data-quote="Edena_of_Neith" data-source="post: 2784305" data-attributes="member: 2020"><p>(smiles ruefully) I can't sit down and play right now. Still searching for a group. Thus, this thread.</p><p></p><p> Let me try the above again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> You are Aragorn. You have Combat Reflexes.</p><p> Merry does not have Combat Reflexes.</p><p> You are in a fight with 7 orcs. Merry is in a fight with 3 orcs.</p><p> None of the orcs have Combat Reflexes, but none of them have yet made an AOO this round.</p><p> Initiative: you go, then the orcs go, then Merry goes.</p><p></p><p> You Full Attack your orcs, killing 2 of them. You step your 5 foot step backwards, towards Merry's fight.</p><p> The orcs attack. They all miss you. They also miss Merry. Your orcs move with you. Merry's orcs do not move.</p><p> Merry attacks. He has only 1 attack. But he hits, and downs one of his 3 orcs. Merry then foolishly backpedals (he is allowed a move action) 20 feet, right into your combat.</p><p> Merry's orcs have taken their action, and cannot move with Merry this round. But they CAN take their AOO against Merry, and they do. Fortunately for Merry, they miss.</p><p></p><p> Now, your combat and Merry's combat are entwined in one large messy melee.</p><p> Next round.</p><p></p><p> You take another 5 foot step backwards, yelling at Merry to hold his ground (Merry doesn't listen to you, though. Merry is scared of all these orcs attacking him.)</p><p> You make another Full Round Attack against your 5 remaining orcs. You kill 3 of them.</p><p></p><p> It is the orc's turn. They attack you and hit. You take 15 points of damage (minor cuts and bruises.) </p><p> They orcs on Merry move 20 feet, reach Merry, and attack him. They miss.</p><p> The orcs on you take a 5 foot step to keep with you.</p><p></p><p> Merry was thinking of attacking one of your orcs. Since the 2 that were on him came up to attack, he attacks them instead. He hits and kills one.</p><p> Then Merry, who is frightened, foolishly backpedals another 20 feet.</p><p> The remaining 2 orcs on you have not yet taken their AOO. Merry just left their threatened area, so they both make AOO on Merry. And Merry's remaining orc, also gets an AOO on Merry, and takes it. Merry is hit twice, and badly hurt.</p><p></p><p> You decide you have to save Merry. The one remaining orc on Merry is about to kill him.</p><p> You take your move action to move up to that orc (who has not yet had a chance to move and thus pursue Merry.)</p><p> Immediately, the surviving two orcs on you gleefully take their AOO on you, one of them hitting (more bruises for you, with your high hit points.)</p><p> Then you attack that orc, and kill him. Merry is saved (hopefully.)</p><p></p><p> It is the orc's turn. Another 2 orcs rush up on Merry from the opposite direction and attack (both miss, fortunately.)</p><p> The two orcs you left behind move up to you and attack. They miss.</p><p></p><p> The combat goes on ...</p><p></p><p> -</p><p></p><p> Sam is facing 3 orcs on one side, and 3 orcs on the other side. They are flanking him.</p><p> Sam, bangs one of the 3 on one side, killing him. (BANG!)</p><p> Sam, moves out from between the orcs, trying to escape this trap. He maneuvers to put himself in front of the second group of 3 orcs.</p><p> But in so doing, he moves out of the threatened squares of the remaining 2 orcs of the first group. Both make AOO. Both hit. Sam takes a gash across the forehead.</p><p></p><p> The orcs now have initiative. The two in the first group decide to attack Pippin. They move, then attack Pippin (missing.)</p><p> But the 3 orcs of the second group now attack Sam. All of them miss.</p><p></p><p> Sam: I think I have the hang of this!</p><p></p><p> Sam now attacks one of the three orcs of the second group. He hits, and downs one of them. (BANG!)</p><p> Then Sam does a reactive Spot check to find Frodo. This takes no time, but Frodo is not within 20 feet. Sam cannot find Frodo. (House Rule for Fog of Battle. It could be 25 feet, 30 feet, or whatever the DM wants.)</p><p> So Sam takes a move action Spot Check to find Frodo, DC 10. He sees him over there, 40 feet away, gutting an orc with Sting. Sam is much relieved. (House Rule for Fog of Battle. It could be DC 0, 5, 15, or whatever the DM wants.)</p><p></p><p> The two orcs on Sam now have initiative. One runs off, going after Frodo.</p><p> Sam gets an AOO against that one. He misses. (The orc moves, attacks Frodo, and his blow misses, glancing off of Frodo's mithril shirt.)</p><p> The remaining orc attacks Sam. It misses.</p><p></p><p> Sam charges the orc on Frodo. (Frodo, on his initiative, missed it.)</p><p> The remaining orc on Sam gets an AOO on Sam. It takes it, but misses.</p><p> Sam moves, attacks, and misses.</p><p></p><p> Now, the orc on Frodo continues attacking Frodo. It misses.</p><p> The orc that was on Sam charges Sam, attacks, and misses.</p><p> Two more orcs charge Sam and Frodo. One attacks Sam, one attacks Frodo. Both miss.</p><p></p><p> It is Legolas' initiative. He does a move action Spot Check of 10, locates the precise location of Frodo and Sam, and the precise location of the 4 orcs on them. He fires his bow, killing one of the 4 orcs. (House Rule for Fog of Battle, for Spot Check.)</p><p></p><p> The combat goes on ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2784305, member: 2020"] (smiles ruefully) I can't sit down and play right now. Still searching for a group. Thus, this thread. Let me try the above again :) You are Aragorn. You have Combat Reflexes. Merry does not have Combat Reflexes. You are in a fight with 7 orcs. Merry is in a fight with 3 orcs. None of the orcs have Combat Reflexes, but none of them have yet made an AOO this round. Initiative: you go, then the orcs go, then Merry goes. You Full Attack your orcs, killing 2 of them. You step your 5 foot step backwards, towards Merry's fight. The orcs attack. They all miss you. They also miss Merry. Your orcs move with you. Merry's orcs do not move. Merry attacks. He has only 1 attack. But he hits, and downs one of his 3 orcs. Merry then foolishly backpedals (he is allowed a move action) 20 feet, right into your combat. Merry's orcs have taken their action, and cannot move with Merry this round. But they CAN take their AOO against Merry, and they do. Fortunately for Merry, they miss. Now, your combat and Merry's combat are entwined in one large messy melee. Next round. You take another 5 foot step backwards, yelling at Merry to hold his ground (Merry doesn't listen to you, though. Merry is scared of all these orcs attacking him.) You make another Full Round Attack against your 5 remaining orcs. You kill 3 of them. It is the orc's turn. They attack you and hit. You take 15 points of damage (minor cuts and bruises.) They orcs on Merry move 20 feet, reach Merry, and attack him. They miss. The orcs on you take a 5 foot step to keep with you. Merry was thinking of attacking one of your orcs. Since the 2 that were on him came up to attack, he attacks them instead. He hits and kills one. Then Merry, who is frightened, foolishly backpedals another 20 feet. The remaining 2 orcs on you have not yet taken their AOO. Merry just left their threatened area, so they both make AOO on Merry. And Merry's remaining orc, also gets an AOO on Merry, and takes it. Merry is hit twice, and badly hurt. You decide you have to save Merry. The one remaining orc on Merry is about to kill him. You take your move action to move up to that orc (who has not yet had a chance to move and thus pursue Merry.) Immediately, the surviving two orcs on you gleefully take their AOO on you, one of them hitting (more bruises for you, with your high hit points.) Then you attack that orc, and kill him. Merry is saved (hopefully.) It is the orc's turn. Another 2 orcs rush up on Merry from the opposite direction and attack (both miss, fortunately.) The two orcs you left behind move up to you and attack. They miss. The combat goes on ... - Sam is facing 3 orcs on one side, and 3 orcs on the other side. They are flanking him. Sam, bangs one of the 3 on one side, killing him. (BANG!) Sam, moves out from between the orcs, trying to escape this trap. He maneuvers to put himself in front of the second group of 3 orcs. But in so doing, he moves out of the threatened squares of the remaining 2 orcs of the first group. Both make AOO. Both hit. Sam takes a gash across the forehead. The orcs now have initiative. The two in the first group decide to attack Pippin. They move, then attack Pippin (missing.) But the 3 orcs of the second group now attack Sam. All of them miss. Sam: I think I have the hang of this! Sam now attacks one of the three orcs of the second group. He hits, and downs one of them. (BANG!) Then Sam does a reactive Spot check to find Frodo. This takes no time, but Frodo is not within 20 feet. Sam cannot find Frodo. (House Rule for Fog of Battle. It could be 25 feet, 30 feet, or whatever the DM wants.) So Sam takes a move action Spot Check to find Frodo, DC 10. He sees him over there, 40 feet away, gutting an orc with Sting. Sam is much relieved. (House Rule for Fog of Battle. It could be DC 0, 5, 15, or whatever the DM wants.) The two orcs on Sam now have initiative. One runs off, going after Frodo. Sam gets an AOO against that one. He misses. (The orc moves, attacks Frodo, and his blow misses, glancing off of Frodo's mithril shirt.) The remaining orc attacks Sam. It misses. Sam charges the orc on Frodo. (Frodo, on his initiative, missed it.) The remaining orc on Sam gets an AOO on Sam. It takes it, but misses. Sam moves, attacks, and misses. Now, the orc on Frodo continues attacking Frodo. It misses. The orc that was on Sam charges Sam, attacks, and misses. Two more orcs charge Sam and Frodo. One attacks Sam, one attacks Frodo. Both miss. It is Legolas' initiative. He does a move action Spot Check of 10, locates the precise location of Frodo and Sam, and the precise location of the 4 orcs on them. He fires his bow, killing one of the 4 orcs. (House Rule for Fog of Battle, for Spot Check.) The combat goes on ... [/QUOTE]
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