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<blockquote data-quote="Edena_of_Neith" data-source="post: 2784610" data-attributes="member: 2020"><p>I will create the characters in question:</p><p></p><p> Claire (aka Cute Elven Mage)</p><p></p><p> Character Level 5, Wizard 5th</p><p> Medium sized humanoid (Elf) (subrace high elf)</p><p> Str 10, Dex 17, Con 15, Int 16, Wis 11, Cha 13</p><p> Neutral Good, reveres Sehanine Moonbow</p><p> Hit Points: 24</p><p> Base AC 10, Modifiers: Dex + 3 (Modified AC 13)</p><p> Base Saves + 1 Fort, + 1 Ref, + 4 Will: Modifiers: + 2 Fort (Con), + 3 Ref (Dex) (Modified Saves: + 3 Fort, + 4 Ref, + 4 Will)</p><p> Move: 30 feet</p><p> BAB + 2</p><p> Initiative modifier: + 4 (Dex), + 4 (Improved Initiative), (Modified Initiative: + 8)</p><p> Spell DC modifier: + 3 (Int)</p><p> Spells 4 (0 level), 4, 3, 2</p><p> Spells readied: Light, Acid Splash, Disrupt Undead, Mage Armor, Shocking Grasp, Shocking Grasp, Magic Missile, Protection from Arrows, Melf's Acid Arrow, Scorching Ray, Fireball, Hold Person</p><p> Feats: Skill Focus (Concentration), Improved Initiative, Scribe Scroll, Enlarge Spell</p><p> Skills: Concentration 8 ranks (+ 3 Skill Focus, + 2 Constitution), Knowledge Arcana 4 ranks (+ 3 Intelligence), Listen (+ 2 racial), Search 3 ranks (6 points spent) (+ 3 Intelligence, + 2 racial), Spellcraft 8 ranks, Spot 3 ranks (6 points spent) (+ 2 racial)</p><p></p><p> Weapons: Long Sword (1 - 8, Crit 19-20/x2, 4#, slashing), Daggers (2) (1 - 4, Crit 19-20/x2, Range Increment 10 feet, 1#, piercing/slashing, Long Bow (1 - 6, 20/x3, Range Increment 100 feet, 3#, piercing.)</p><p> Attack Bonuses: Long Sword (none, and - 4 non-proficiency penalty), Daggers (+ 3 Dexterity if thrown), Light Crossbow (+ 3 Dexterity)</p><p></p><p> Other: 120 years of age, 4 feet 6 inches tall, 80 pounds, long raven black hair (let down), blue eyes, milky skin.</p><p></p><p> Damage Bonuses: None</p><p></p><p> Racial Abilities: + 2 Dexterity, - 2 Constitution, base speed 30 feet, immunity to magic sleep effects, + 2 saves against enchantment spells and effects, Low Light Vision, Martial Weapon Proficiency for the long sword, rapier, long bow, composite long bow, short bow, and composite short bow, + 2 bonus to Listen, Search, and Spot checks, secret door detection, learned languages of Common, Elven, Draconian, Gnoll, Gnome, Goblin, Orc, and Sylvan, Favored Class Wizard.</p><p></p><p> -</p><p></p><p> Narrin</p><p></p><p> Character Level 5, Fighter 5th</p><p> Medium sized (human)</p><p> Str 18, Dex 15, Con 15, Int 13, Wis 11, Cha 10</p><p> Neutral, reveres Tempus</p><p> Hit Points: 42</p><p> Base AC 10, Modifiers: Armor + 8, Shield + 2, Dex + 1 (Modified AC 21)</p><p> Armor Check Penalty: - 8</p><p> Base Saves + 4 Fort, + 1 Ref, + 1 Will: Modifiers: + 2 Fort (Con), + 2 Ref (Dex) (Modified Saves: + 3 Fort, + 3 Ref, + 1 Will)</p><p> BAB + 5 (+ 4 Strength), (+ 1 Weapon Focus (Heavy Pick)</p><p> Initiative modifier: + 2 (Dex)</p><p> Feats: Improved Unarmed Strike, Power Attack, Weapon Focus (Heavy Pick), Weapon Specialization (Heavy Pick), Two Weapon Proficiency, Point Blank Shot + Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy, Simple Weapon Proficiency, Martial Weapon Proficiency (Note that Narrin intends to take Rapid Shot at 6th level, Improved Two Weapon Fighting at 8th level, and Improved Critical at 9th level)</p><p> Skills: Climb 4 ranks (Str + 4), Jump 4 ranks (Str + 4), Swim 8 ranks (Str + 4), Spot 4 ranks (8 points spent) </p><p></p><p> Weapons: Heavy Pick (1 - 6, Crit 20/x4, 6#, piercing), Long Sword (1 - 8, Crit 19-20/x2, 4#, slashing), Light Pick (1 - 4, Crit 20/x4, 3#, piercing), Throwing Axe (1 - 6, Crit 20/x2, Range Increment 10 feet, 2#, slashing), Heavy Composite Bow modified for 18 Strength (1 - 8, 20/x3, Range Increment 110 feet, 3 #, piercing), quiver and 20 arrows, Unarmed 1d3</p><p></p><p> Attack Bonuses: Heavy Pick (+ 4 Strength, + 2 Weapon Specialization), Long Sword (+ 4 Strength), Light Pick (+ 4 Strength), Throwing Axe (+ 4 Strength or + 2 Dexterity), Heavy Composite Bow (+ 2 Dexterity, + 1 Point Blank Shot), Unarmed (+ 4 Strength)</p><p></p><p> Damage Bonuses: Heavy Pick (+ 4 Strength, + 1 Weapon Focus), Long Sword (+ 4 Strength or + 2 if used off-hand), Light Pick (+ 4 Strength), Throwing Axe (+ 4 Strength), Arrows (+ 4 Strength), Unarmed (+ 4 Strength)</p><p></p><p> Now, these two should be ready to fight, IF I have correctly created them (not including mundane equipment.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2784610, member: 2020"] I will create the characters in question: Claire (aka Cute Elven Mage) Character Level 5, Wizard 5th Medium sized humanoid (Elf) (subrace high elf) Str 10, Dex 17, Con 15, Int 16, Wis 11, Cha 13 Neutral Good, reveres Sehanine Moonbow Hit Points: 24 Base AC 10, Modifiers: Dex + 3 (Modified AC 13) Base Saves + 1 Fort, + 1 Ref, + 4 Will: Modifiers: + 2 Fort (Con), + 3 Ref (Dex) (Modified Saves: + 3 Fort, + 4 Ref, + 4 Will) Move: 30 feet BAB + 2 Initiative modifier: + 4 (Dex), + 4 (Improved Initiative), (Modified Initiative: + 8) Spell DC modifier: + 3 (Int) Spells 4 (0 level), 4, 3, 2 Spells readied: Light, Acid Splash, Disrupt Undead, Mage Armor, Shocking Grasp, Shocking Grasp, Magic Missile, Protection from Arrows, Melf's Acid Arrow, Scorching Ray, Fireball, Hold Person Feats: Skill Focus (Concentration), Improved Initiative, Scribe Scroll, Enlarge Spell Skills: Concentration 8 ranks (+ 3 Skill Focus, + 2 Constitution), Knowledge Arcana 4 ranks (+ 3 Intelligence), Listen (+ 2 racial), Search 3 ranks (6 points spent) (+ 3 Intelligence, + 2 racial), Spellcraft 8 ranks, Spot 3 ranks (6 points spent) (+ 2 racial) Weapons: Long Sword (1 - 8, Crit 19-20/x2, 4#, slashing), Daggers (2) (1 - 4, Crit 19-20/x2, Range Increment 10 feet, 1#, piercing/slashing, Long Bow (1 - 6, 20/x3, Range Increment 100 feet, 3#, piercing.) Attack Bonuses: Long Sword (none, and - 4 non-proficiency penalty), Daggers (+ 3 Dexterity if thrown), Light Crossbow (+ 3 Dexterity) Other: 120 years of age, 4 feet 6 inches tall, 80 pounds, long raven black hair (let down), blue eyes, milky skin. Damage Bonuses: None Racial Abilities: + 2 Dexterity, - 2 Constitution, base speed 30 feet, immunity to magic sleep effects, + 2 saves against enchantment spells and effects, Low Light Vision, Martial Weapon Proficiency for the long sword, rapier, long bow, composite long bow, short bow, and composite short bow, + 2 bonus to Listen, Search, and Spot checks, secret door detection, learned languages of Common, Elven, Draconian, Gnoll, Gnome, Goblin, Orc, and Sylvan, Favored Class Wizard. - Narrin Character Level 5, Fighter 5th Medium sized (human) Str 18, Dex 15, Con 15, Int 13, Wis 11, Cha 10 Neutral, reveres Tempus Hit Points: 42 Base AC 10, Modifiers: Armor + 8, Shield + 2, Dex + 1 (Modified AC 21) Armor Check Penalty: - 8 Base Saves + 4 Fort, + 1 Ref, + 1 Will: Modifiers: + 2 Fort (Con), + 2 Ref (Dex) (Modified Saves: + 3 Fort, + 3 Ref, + 1 Will) BAB + 5 (+ 4 Strength), (+ 1 Weapon Focus (Heavy Pick) Initiative modifier: + 2 (Dex) Feats: Improved Unarmed Strike, Power Attack, Weapon Focus (Heavy Pick), Weapon Specialization (Heavy Pick), Two Weapon Proficiency, Point Blank Shot + Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy, Simple Weapon Proficiency, Martial Weapon Proficiency (Note that Narrin intends to take Rapid Shot at 6th level, Improved Two Weapon Fighting at 8th level, and Improved Critical at 9th level) Skills: Climb 4 ranks (Str + 4), Jump 4 ranks (Str + 4), Swim 8 ranks (Str + 4), Spot 4 ranks (8 points spent) Weapons: Heavy Pick (1 - 6, Crit 20/x4, 6#, piercing), Long Sword (1 - 8, Crit 19-20/x2, 4#, slashing), Light Pick (1 - 4, Crit 20/x4, 3#, piercing), Throwing Axe (1 - 6, Crit 20/x2, Range Increment 10 feet, 2#, slashing), Heavy Composite Bow modified for 18 Strength (1 - 8, 20/x3, Range Increment 110 feet, 3 #, piercing), quiver and 20 arrows, Unarmed 1d3 Attack Bonuses: Heavy Pick (+ 4 Strength, + 2 Weapon Specialization), Long Sword (+ 4 Strength), Light Pick (+ 4 Strength), Throwing Axe (+ 4 Strength or + 2 Dexterity), Heavy Composite Bow (+ 2 Dexterity, + 1 Point Blank Shot), Unarmed (+ 4 Strength) Damage Bonuses: Heavy Pick (+ 4 Strength, + 1 Weapon Focus), Long Sword (+ 4 Strength or + 2 if used off-hand), Light Pick (+ 4 Strength), Throwing Axe (+ 4 Strength), Arrows (+ 4 Strength), Unarmed (+ 4 Strength) Now, these two should be ready to fight, IF I have correctly created them (not including mundane equipment.) [/QUOTE]
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