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<blockquote data-quote="William Ronald" data-source="post: 2784979" data-attributes="member: 426"><p>Hi, Edena. </p><p></p><p>I would also suggest that the characters would have some idea that a fight might be coming. In the case of Claire, she may well have already cast Mage Armor which lasts 1 hour per level. Most arcane casters that I have seen use the spell at low to mid-levels. The spell will give here a +4 Armor Class bonus, increasing here AC to 17.</p><p></p><p>Another good spell for arcane casters is the 2nd level spell False Life, which lasts up to 1 hour/level and can give 1d10 +1 hp/level (maximum +10 hp at 10th level) of temporary hit points. So, this spell could give the caster an average of 10 temporary hit points.</p><p></p><p>Also, you will have to decide how close the characters are to each other when they see each other. (Spot checks can help.) Much of this combat will depend on the distance of the characters.</p><p></p><p>It might be worthwhile to see if someone in your area is running a demo. Maybe some of the people on the boards in your area might be interested ina Southwest Florida EN World Gameday. Or if there is someone in your area on the boards who is willing to run a one shot game to help you try the rules.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2784979, member: 426"] Hi, Edena. I would also suggest that the characters would have some idea that a fight might be coming. In the case of Claire, she may well have already cast Mage Armor which lasts 1 hour per level. Most arcane casters that I have seen use the spell at low to mid-levels. The spell will give here a +4 Armor Class bonus, increasing here AC to 17. Another good spell for arcane casters is the 2nd level spell False Life, which lasts up to 1 hour/level and can give 1d10 +1 hp/level (maximum +10 hp at 10th level) of temporary hit points. So, this spell could give the caster an average of 10 temporary hit points. Also, you will have to decide how close the characters are to each other when they see each other. (Spot checks can help.) Much of this combat will depend on the distance of the characters. It might be worthwhile to see if someone in your area is running a demo. Maybe some of the people on the boards in your area might be interested ina Southwest Florida EN World Gameday. Or if there is someone in your area on the boards who is willing to run a one shot game to help you try the rules. [/QUOTE]
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