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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Storm Raven" data-source="post: 2786599" data-attributes="member: 307"><p>By the rules, except for knowing too many languages (she should know elven, common, and three bonus languages), and she has memorized on too few 0-level spells, she is okay by the rules. I wouldn't design a mage this way - I would never make a major focus of a straight mage melee touch spells. I might memorize one <em>shocking grasp</em>, but never two, unless I also had <em>spectral hand</em> memorized. She is also unequipped - she should have a couple thousand gold worth of gear - an <em>amulet of natural armor +1</em>, a <em>cloak of resistance +1</em>, perhaps a <em>headband of Intellect +2</em> and so on. She should have a number of scrolls on hand, mostly that she scribed herself. I'd probably swap out the Enlarge Spell feat for Craft Wondrous Item or Craft Wand, and have her make several items for her use.</p><p></p><p>Her skills seem to be off as well. She should have 5 skill points per level (2 + Intelligence bonus), allowing her to max out 5 skills. Even accounting for the cross class skills, she only has four skills maxed out. If she raises her Knowledge: Arcana skill to 5 ranks, she gets a +2 synergy bonus to Spellcraft checks.</p><p></p><p></p><p></p><p>The max dex bonus for full plate armor is +1, so his AC would actually be 21 (+2 heavy shield, +8 full plate, +1 Dex). His initiative bonus would actually be +2 (for Dexterity, the Max Dex bonus of armor <em>only</em> affects the maximum Dexterity bonus you may gain from armor). His attack bonus with the heavy pick would be +10 (+5 BAB, +4 Strength, +1 WF), unless you assume he has a masterwork pick. His ranged attack bonus (with the throwing axe and composite longbow) is +7 (+5 BAB, +2 Dexterity).</p><p></p><p>I think you have shortchanged him on skills, in addition to havbing an Intelligence bonus of +1, he is human. He should get 4 skill points per level, not 3, allowing him to max out one more skill at 8 ranks. You have not accounted for the armor check penalty for his skills. His armor and shield impose a combined -8 penalty to a wide array of skill checks, in this case, Climb and Jump would be -0, not +8. Armor check penalties to the Swim skill are doubled - his Swim checks would be at -4, not +12.</p><p></p><p>I would not bother with Improved Unarmed Strike or Two-Weapon Fighting. A big Strength type fighter is usually better off using a two-handed weapon like a greatsword or greataxe. If you want to fight "up close", just buying a spiked gauntlet is probably a better choice than spending a feat on Improved Unarmed Strike. Ditching those feats would allow you to take Cleave, or Improved Bull Rush, or Rapid Shot, or something generally more useful. You could also climb the Combat Expertise tree, going to Improved Disarm or Improved Trip. I would probably consider Iron Will too, to offset his really low Will save.</p><p></p><p>He is also woefully unequipped. He should probably have a <em>cloak of resistance</em>, and maybe <em>gauntlets of ogre power +2</em>, or an <em>amulet of health +2</em> to give him a Constitution or Strength enhancement.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2786599, member: 307"] By the rules, except for knowing too many languages (she should know elven, common, and three bonus languages), and she has memorized on too few 0-level spells, she is okay by the rules. I wouldn't design a mage this way - I would never make a major focus of a straight mage melee touch spells. I might memorize one [i]shocking grasp[/i], but never two, unless I also had [i]spectral hand[/i] memorized. She is also unequipped - she should have a couple thousand gold worth of gear - an [i]amulet of natural armor +1[/i], a [i]cloak of resistance +1[/i], perhaps a [i]headband of Intellect +2[/i] and so on. She should have a number of scrolls on hand, mostly that she scribed herself. I'd probably swap out the Enlarge Spell feat for Craft Wondrous Item or Craft Wand, and have her make several items for her use. Her skills seem to be off as well. She should have 5 skill points per level (2 + Intelligence bonus), allowing her to max out 5 skills. Even accounting for the cross class skills, she only has four skills maxed out. If she raises her Knowledge: Arcana skill to 5 ranks, she gets a +2 synergy bonus to Spellcraft checks. [i][/i] The max dex bonus for full plate armor is +1, so his AC would actually be 21 (+2 heavy shield, +8 full plate, +1 Dex). His initiative bonus would actually be +2 (for Dexterity, the Max Dex bonus of armor [i]only[/i] affects the maximum Dexterity bonus you may gain from armor). His attack bonus with the heavy pick would be +10 (+5 BAB, +4 Strength, +1 WF), unless you assume he has a masterwork pick. His ranged attack bonus (with the throwing axe and composite longbow) is +7 (+5 BAB, +2 Dexterity). I think you have shortchanged him on skills, in addition to havbing an Intelligence bonus of +1, he is human. He should get 4 skill points per level, not 3, allowing him to max out one more skill at 8 ranks. You have not accounted for the armor check penalty for his skills. His armor and shield impose a combined -8 penalty to a wide array of skill checks, in this case, Climb and Jump would be -0, not +8. Armor check penalties to the Swim skill are doubled - his Swim checks would be at -4, not +12. I would not bother with Improved Unarmed Strike or Two-Weapon Fighting. A big Strength type fighter is usually better off using a two-handed weapon like a greatsword or greataxe. If you want to fight "up close", just buying a spiked gauntlet is probably a better choice than spending a feat on Improved Unarmed Strike. Ditching those feats would allow you to take Cleave, or Improved Bull Rush, or Rapid Shot, or something generally more useful. You could also climb the Combat Expertise tree, going to Improved Disarm or Improved Trip. I would probably consider Iron Will too, to offset his really low Will save. He is also woefully unequipped. He should probably have a [i]cloak of resistance[/i], and maybe [i]gauntlets of ogre power +2[/i], or an [i]amulet of health +2[/i] to give him a Constitution or Strength enhancement. [/QUOTE]
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