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<blockquote data-quote="monboesen" data-source="post: 2786696" data-attributes="member: 4647"><p>I'm going to steal Gneech's example and modify it lightly. I rolled dice the old fashioned way, by hand.</p><p></p><p>Round One</p><p>They make Initiative checks. Claire rolls 13, for a total of 20. Narrin rolls a 9, for a total of 11. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 4, +1 = 5. He fails and is paralyzed. With her second action, Claire moves 30' closer (10').</p><p></p><p>Narrin attempts another Willpower save to break the hold person. He rolls 10, +1 = 11, and would curse all mages if he could talk.</p><p></p><p>Round Two</p><p>Since she doesn't want to use up all her spells -- not knowing what else is lurking in the burning forest -- Claire moves another 30' (to 10') while casting Shocking grasp.</p><p></p><p>Narrin attempts another Willpower save. He rolls 14, +1 = 15, and just sighs pathetically. Only three more rounds of standing around looking stupid to go!</p><p></p><p>Round Three</p><p>Claire decides to kill the stupid fighter. She starts a Coup de Grace and steps 5 ft. closer (5 ft.) </p><p></p><p>Narrin is in trouble and knows it. He rolls a 8, +1 = 9. Still held</p><p></p><p>Round Four</p><p>Claire takes a step forward and electrocutes Narrin. The Coup de Grace is an automatic hit and critical for 10d6 damage. Poor Narrin takes 41 points of damage and makes a Fortitude save with DC 10+41 = 51. He rolls 19, +6 = 25 and dies instantly as the smell of fried chicken fills the clearing. </p><p></p><p></p><p>The same scenario once again. I just rolled the dice again.</p><p></p><p>Round One</p><p>They make Initiative checks. Claire rolls 12, for a total of 19. Narrin rolls a 7, for a total of 9. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 16, +1 = 17. He succeeds and is unaffected </p><p></p><p>Knowing that he needs to get closer Narrin drops his bow and charges 40 ft. forward (0 ft.) and slams the elf maiden with his fist (as he does not have the time to draw his weapon). Narrin rolls 12, +9 attack, +2 charge = 23 and hits easily for 1, +4 = 5 points of damage.</p><p></p><p>Round Two</p><p>Hurt and surprised since she thought the fight would have been all over with her first spell, Claire realises that she lacks the spells to stop this opponent and withdraws 60 ft. (60 ft.). Her superior movement allows her to flee easily.</p><p></p><p>She is out of sight (120 ft.) before Narrin can get his hands on his bow and shoot at her.</p></blockquote><p></p>
[QUOTE="monboesen, post: 2786696, member: 4647"] I'm going to steal Gneech's example and modify it lightly. I rolled dice the old fashioned way, by hand. Round One They make Initiative checks. Claire rolls 13, for a total of 20. Narrin rolls a 9, for a total of 11. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 4, +1 = 5. He fails and is paralyzed. With her second action, Claire moves 30' closer (10'). Narrin attempts another Willpower save to break the hold person. He rolls 10, +1 = 11, and would curse all mages if he could talk. Round Two Since she doesn't want to use up all her spells -- not knowing what else is lurking in the burning forest -- Claire moves another 30' (to 10') while casting Shocking grasp. Narrin attempts another Willpower save. He rolls 14, +1 = 15, and just sighs pathetically. Only three more rounds of standing around looking stupid to go! Round Three Claire decides to kill the stupid fighter. She starts a Coup de Grace and steps 5 ft. closer (5 ft.) Narrin is in trouble and knows it. He rolls a 8, +1 = 9. Still held Round Four Claire takes a step forward and electrocutes Narrin. The Coup de Grace is an automatic hit and critical for 10d6 damage. Poor Narrin takes 41 points of damage and makes a Fortitude save with DC 10+41 = 51. He rolls 19, +6 = 25 and dies instantly as the smell of fried chicken fills the clearing. The same scenario once again. I just rolled the dice again. Round One They make Initiative checks. Claire rolls 12, for a total of 19. Narrin rolls a 7, for a total of 9. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 16, +1 = 17. He succeeds and is unaffected Knowing that he needs to get closer Narrin drops his bow and charges 40 ft. forward (0 ft.) and slams the elf maiden with his fist (as he does not have the time to draw his weapon). Narrin rolls 12, +9 attack, +2 charge = 23 and hits easily for 1, +4 = 5 points of damage. Round Two Hurt and surprised since she thought the fight would have been all over with her first spell, Claire realises that she lacks the spells to stop this opponent and withdraws 60 ft. (60 ft.). Her superior movement allows her to flee easily. She is out of sight (120 ft.) before Narrin can get his hands on his bow and shoot at her. [/QUOTE]
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