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<blockquote data-quote="Storm Raven" data-source="post: 2786939" data-attributes="member: 307"><p>As built, probably not. A lack of appropriate equipment hampers non-spellcasters more significantly than it hampers spellcasters, since spellcasters keep their spells. Plus, Narrin's feat selections and mundane equipment are not very well chosen. Here is a revised version of Narrin:</p><p></p><p><em>Narrin</em>; 5th level Human Fighter; CR 5; Medium humanoid; Str 18, Int 11, Wis 13, Dex, 15, Con 15, Cha 10; Fort +7, Reflex +4, Will +5; HD 5d10+10; HP 42; Init +2; Move 20 feet (base 30 feet); Face/Reach 5 feet/5 feet; AC 18 (+6 armor, +2 Dex), touch AC 12, flat-footed AC 16; BAB/Grapple +5/+9; greatsword +11 melee (2d6+9, slashing, 19-20 x2), <em>or</em>composite longbow +8 ranged (<em>or +6/+6 ranged)</em>(1d8+4, piercing, 20 x3, 110 feet x10), <em>or</em> warhammer +9 melee (1d8+6, bludgeoning, 20 x3), <em>or</em> dagger +9 melee (1d4+4, slashing or piercing, 19-20 x2, 10 feet x5), spiked gauntlet +9 melee (1d4+4, piercing, 20 x2); SQ none; AL N; <em>Feats and Skills</em>: Iron Will, Point Blank Shot, Power Attack, Rapid Shot, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Handle Animal +5, Jump +4, Ride +12, Swim +6, Spot +9; <em>Equipment</em>: <em>+1 greatsword</em>, <em>+1 breastplate</em>, <em>+1 cloak of resistance</em>, mighty (+4) masterwork composite longbow, warhammer, dagger, spiked gauntlet, 2 potions of <em>cure light wounds</em>, potion of <em>enlarge person</em>, potion of <em>bull's strength</em>, 20 arrows. He speaks Common.</p><p></p><p>I would probably also give him a warhorse and appropriate tack and harness. A fighter of his level can easily afford it, and it would offset his lower movement in the outdoors.</p><p></p><p>For completeness, here is a revised version of Claire:</p><p></p><p><em>Claire</em>; 5th level Elven Wizard; CR 5; Medium humanoid (elf); Str 10, Int 18, Wis 11, Dex, 17, Con 15, Cha 13; Fort +6 (+8 against enchantments), Reflex +5 (+7 against enchantments), Will +5 (+7 against enchantments); HD 5d4+10; HP 24; Init +7, Move 30 feet; Face/Reach 5 feet/5 feet; AC 14 (+1 natural, +3 Dex), touch AC 13, flat-footed AC 11; BAB/Grapple +2/+2; rapier +2 melee (1d6, piercing, 18-20 x2), <em>or</em> longbow +5 ranged(1d8, piercing, 20 x3, 100 feet x10), <em>or</em> dagger +2 melee (1d4, slashing or piercing, 19-20 x2, 10 feet x5); SQ low-light vision, immune to <em>sleep</em> spells and effects, elf blood, familiar (rat); AL NG; <em>Feats and Skills</em>: Alertness (when familiar is within 5 feet), Craft Wondrous Item, Improved Initiative, Scribe Scroll, Skill Focus (Concentration), Concentration +13, Knowledge: Arcana +11, Listen +2 (+4 from Alertness), Search +8, Spellcraft +13, Spot +5 (+7 from Alertness); <em>Equipment</em>: rapier, longbow, dagger, <em>+1 amulet of natural armor</em>, <em>+1 cloak of resistance</em>, <em>+2 headband of Intellect</em>, 20 arrows, scroll of <em>mage armor</em>, 2 scrolls of <em>detect magic</em>, scroll of <em>obscuring mist</em>, scroll of <em>comprehend languages</em>, scroll of <em>expeditious retreat</em>, scroll of <em>reduce person</em>. She speaks Common, Elven, Draconian, Sylvan, and Orcish. Spells (save DC 14 + spell level):</p><p></p><p>0th level: <em>Acid splash</em>, <em>disrupt undead</em>, <em>light</em>, <em>ray of frost</em>.</p><p>1st level: <em>Mage armor</em>, <em>magic missile x2</em>, <em>shocking grasp</em>.</p><p>2nd level: <em>Melf's acid arrow</em>, <em>protection from arrows</em>, <em>scorching ray</em>.</p><p>3rd level: <em>Hold person</em>, <em>fireball</em>.</p><p></p><p><em>Claire's Rat Familiar</em>; CR -; Tiny magical beast; Str 2, Int 8, Wis 12, Dex, 15, Con 10, Cha 2; Fort +2, Reflex +4, Will +5; HD 1/2(5d4+10); HP 12; Init +2, Move 15 feet, climb 15 feet, swim 15 feet; Face/Reach 2.5 feet/0 feet; AC 17 (+3 natural, +2 size, +2 Dex), touch AC 14, flat-footed AC 15; BAB/Grapple +2/-10; bite +6 melee (1d3-4, bludgeoning, slashing, and piercing, 20 x2); SQ low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL NG; <em>Feats and Skills</em>: Stealthy, Weapon Finesse, Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2786939, member: 307"] As built, probably not. A lack of appropriate equipment hampers non-spellcasters more significantly than it hampers spellcasters, since spellcasters keep their spells. Plus, Narrin's feat selections and mundane equipment are not very well chosen. Here is a revised version of Narrin: [i]Narrin[/i]; 5th level Human Fighter; CR 5; Medium humanoid; Str 18, Int 11, Wis 13, Dex, 15, Con 15, Cha 10; Fort +7, Reflex +4, Will +5; HD 5d10+10; HP 42; Init +2; Move 20 feet (base 30 feet); Face/Reach 5 feet/5 feet; AC 18 (+6 armor, +2 Dex), touch AC 12, flat-footed AC 16; BAB/Grapple +5/+9; greatsword +11 melee (2d6+9, slashing, 19-20 x2), [i]or[/i]composite longbow +8 ranged ([i]or +6/+6 ranged)[/i](1d8+4, piercing, 20 x3, 110 feet x10), [i]or[/i] warhammer +9 melee (1d8+6, bludgeoning, 20 x3), [i]or[/i] dagger +9 melee (1d4+4, slashing or piercing, 19-20 x2, 10 feet x5), spiked gauntlet +9 melee (1d4+4, piercing, 20 x2); SQ none; AL N; [i]Feats and Skills[/i]: Iron Will, Point Blank Shot, Power Attack, Rapid Shot, Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Handle Animal +5, Jump +4, Ride +12, Swim +6, Spot +9; [i]Equipment[/i]: [i]+1 greatsword[/i], [i]+1 breastplate[/i], [i]+1 cloak of resistance[/i], mighty (+4) masterwork composite longbow, warhammer, dagger, spiked gauntlet, 2 potions of [i]cure light wounds[/i], potion of [i]enlarge person[/i], potion of [i]bull's strength[/i], 20 arrows. He speaks Common. I would probably also give him a warhorse and appropriate tack and harness. A fighter of his level can easily afford it, and it would offset his lower movement in the outdoors. For completeness, here is a revised version of Claire: [i]Claire[/i]; 5th level Elven Wizard; CR 5; Medium humanoid (elf); Str 10, Int 18, Wis 11, Dex, 17, Con 15, Cha 13; Fort +6 (+8 against enchantments), Reflex +5 (+7 against enchantments), Will +5 (+7 against enchantments); HD 5d4+10; HP 24; Init +7, Move 30 feet; Face/Reach 5 feet/5 feet; AC 14 (+1 natural, +3 Dex), touch AC 13, flat-footed AC 11; BAB/Grapple +2/+2; rapier +2 melee (1d6, piercing, 18-20 x2), [i]or[/i] longbow +5 ranged(1d8, piercing, 20 x3, 100 feet x10), [i]or[/i] dagger +2 melee (1d4, slashing or piercing, 19-20 x2, 10 feet x5); SQ low-light vision, immune to [i]sleep[/i] spells and effects, elf blood, familiar (rat); AL NG; [i]Feats and Skills[/i]: Alertness (when familiar is within 5 feet), Craft Wondrous Item, Improved Initiative, Scribe Scroll, Skill Focus (Concentration), Concentration +13, Knowledge: Arcana +11, Listen +2 (+4 from Alertness), Search +8, Spellcraft +13, Spot +5 (+7 from Alertness); [i]Equipment[/i]: rapier, longbow, dagger, [i]+1 amulet of natural armor[/i], [i]+1 cloak of resistance[/i], [i]+2 headband of Intellect[/i], 20 arrows, scroll of [i]mage armor[/i], 2 scrolls of [i]detect magic[/i], scroll of [i]obscuring mist[/i], scroll of [i]comprehend languages[/i], scroll of [i]expeditious retreat[/i], scroll of [i]reduce person[/i]. She speaks Common, Elven, Draconian, Sylvan, and Orcish. Spells (save DC 14 + spell level): 0th level: [i]Acid splash[/i], [i]disrupt undead[/i], [i]light[/i], [i]ray of frost[/i]. 1st level: [i]Mage armor[/i], [i]magic missile x2[/i], [i]shocking grasp[/i]. 2nd level: [i]Melf's acid arrow[/i], [i]protection from arrows[/i], [i]scorching ray[/i]. 3rd level: [i]Hold person[/i], [i]fireball[/i]. [i]Claire's Rat Familiar[/i]; CR -; Tiny magical beast; Str 2, Int 8, Wis 12, Dex, 15, Con 10, Cha 2; Fort +2, Reflex +4, Will +5; HD 1/2(5d4+10); HP 12; Init +2, Move 15 feet, climb 15 feet, swim 15 feet; Face/Reach 2.5 feet/0 feet; AC 17 (+3 natural, +2 size, +2 Dex), touch AC 14, flat-footed AC 15; BAB/Grapple +2/-10; bite +6 melee (1d3-4, bludgeoning, slashing, and piercing, 20 x2); SQ low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master; AL NG; [i]Feats and Skills[/i]: Stealthy, Weapon Finesse, Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10. [/QUOTE]
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