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<blockquote data-quote="monboesen" data-source="post: 2786955" data-attributes="member: 4647"><p>I wasn't quite sure. My rules fu isn't up to the task. However in any of my games I would have allowed a grapple. Perhaps even combined with both of them ending up prone, aka. a football tackle.</p><p></p><p>That would definately have changed the outcome. Once Narrin has Claire in a grabble its more or less over. She has virtually no chance of getting out.</p><p></p><p>I'll play out the combat again rolling all roll once more by hand.</p><p></p><p>Round One</p><p>They make Initiative checks. Claire rolls 12, for a total of 19. Narrin rolls a 7, for a total of 9. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 16, +1 = 17. He succeeds and is unaffected </p><p></p><p>Knowing that he needs to get closer Narrin drops his bow and charges 40 ft. forward (0 ft.) and tackles the elf maiden. Claire gets a attack of opportunity as he tries to grapple her. Claire rolls 1! and fails. Narrin rolls 12, +9 attack, +2 charge = 23 and hits easily. They now makes opposed grabble checks. Claire rolls 18, +2 = 20. Narrin rolls 17, +9 = 26 and wins. They are now grappling.</p><p></p><p>Round Two</p><p>Claire is hosed. She can only attempt spells with no somatic components and even then only if she has the material components in hand. She desperately tries to get free with the Escape artist skill the +3 modifier from her dex is better than her grapple check). Opposed checks, Claire 16, +3 = 19, Narrin 11, +9 = 20. She fails.</p><p></p><p>Narrin has the mage where he wants her and is going for the long slow bearhug. Opposed grapple checks, Claire 2, +2 = 4, Narrin 11, +9 = 20. Claire takes 1, +4 = 5 points of subdual (Narrins option) damage (17 hp left).</p><p></p><p>Round Three</p><p>The pattern repeats. </p><p></p><p>Claire. Opposed checks, Claire 8, +3 = 11, Narrin 3, +9 = 12. She fails.</p><p></p><p>Narrin. Opposed grapple checks, Claire 11, +2 = 13, Narrin 18, +9 = 27. Claire takes 2, +4 = 6 points of subdual damage (11 hp left).</p><p></p><p>Round Four</p><p>The pattern repeats. </p><p></p><p>Claire. Opposed checks, Claire 6, +3 = 9, Narrin 10, +9 = 19. She fails.</p><p></p><p>Narrin. Opposed grapple checks, Claire 15, +2 = 17, Narrin 17, +9 = 26. Claire takes 3, +4 = 7 points of subdual damage (4 hp left).</p><p></p><p>Round Five</p><p>The pattern repeats. </p><p></p><p>Claire. Opposed checks, Claire 18, +3 = 21, Narrin 18, +9 = 27. She fails.</p><p></p><p>Narrin. Opposed grapple checks, Claire 3, +2 = 5, Narrin 15, +9 = 24. Claire takes 1, +4 = 5 points of subdual damage (Unconscious and damaged 1 hp).</p></blockquote><p></p>
[QUOTE="monboesen, post: 2786955, member: 4647"] I wasn't quite sure. My rules fu isn't up to the task. However in any of my games I would have allowed a grapple. Perhaps even combined with both of them ending up prone, aka. a football tackle. That would definately have changed the outcome. Once Narrin has Claire in a grabble its more or less over. She has virtually no chance of getting out. I'll play out the combat again rolling all roll once more by hand. Round One They make Initiative checks. Claire rolls 12, for a total of 19. Narrin rolls a 7, for a total of 9. Claire opens up with Hold person. Narrin attempts a Will save vs. DC 16, rolling 16, +1 = 17. He succeeds and is unaffected Knowing that he needs to get closer Narrin drops his bow and charges 40 ft. forward (0 ft.) and tackles the elf maiden. Claire gets a attack of opportunity as he tries to grapple her. Claire rolls 1! and fails. Narrin rolls 12, +9 attack, +2 charge = 23 and hits easily. They now makes opposed grabble checks. Claire rolls 18, +2 = 20. Narrin rolls 17, +9 = 26 and wins. They are now grappling. Round Two Claire is hosed. She can only attempt spells with no somatic components and even then only if she has the material components in hand. She desperately tries to get free with the Escape artist skill the +3 modifier from her dex is better than her grapple check). Opposed checks, Claire 16, +3 = 19, Narrin 11, +9 = 20. She fails. Narrin has the mage where he wants her and is going for the long slow bearhug. Opposed grapple checks, Claire 2, +2 = 4, Narrin 11, +9 = 20. Claire takes 1, +4 = 5 points of subdual (Narrins option) damage (17 hp left). Round Three The pattern repeats. Claire. Opposed checks, Claire 8, +3 = 11, Narrin 3, +9 = 12. She fails. Narrin. Opposed grapple checks, Claire 11, +2 = 13, Narrin 18, +9 = 27. Claire takes 2, +4 = 6 points of subdual damage (11 hp left). Round Four The pattern repeats. Claire. Opposed checks, Claire 6, +3 = 9, Narrin 10, +9 = 19. She fails. Narrin. Opposed grapple checks, Claire 15, +2 = 17, Narrin 17, +9 = 26. Claire takes 3, +4 = 7 points of subdual damage (4 hp left). Round Five The pattern repeats. Claire. Opposed checks, Claire 18, +3 = 21, Narrin 18, +9 = 27. She fails. Narrin. Opposed grapple checks, Claire 3, +2 = 5, Narrin 15, +9 = 24. Claire takes 1, +4 = 5 points of subdual damage (Unconscious and damaged 1 hp). [/QUOTE]
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