Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monboesen" data-source="post: 2787080" data-attributes="member: 4647"><p>Or just take the lessons that are obvious (well, maybe some of this comes from my actual playing experiences with the rules).</p><p></p><p>1. Fighters suck! At least at anything but fighting (usually in melee). They lack skills, mobility and tactical options. Often they have great trouble getting to the melee where they would shine. The full plate wearing fighters of my campaigns have all been deeply frustrated by their inability to get off those meaty full attacks.</p><p></p><p>2. It's an enormous advantage for a fighter to start of as something else at 1st level. Ranger and Rogue are both good and popular choices. In fact 3 levels of ranger and/or 4 levels of rogue are a very very good investment for a fighter.</p><p></p><p>3. The 3ed combat engine is not meant for 1 on 1 battle between pc's and npc's. It's made for small group combats (ideally at least 4 pc's with 1 fighter type, 1 skill type, and two spellcasters.) Single pc's are often lacking the abilities to deal with a situation, they are meant to rely on their comrades in arms.</p><p></p><p>4. Mages should avoid melee like the plaque. Fighters can easily grapple and crush them to submission (and larger monsters are even better at this) or just kill them outright with a full round attack.</p><p></p><p>5. It's not possible to build a viable fighter/mage (or ranger/mage) without prestige classes or house rules.</p><p></p><p>6. Forget any paradigms of what's effective and what's not from earlier editions of D&D. The game has changed a lot with this edition. (for instance two weapon fighting which was THE melee combat option in 2ed is now a only a good option for rangers and rogues).</p><p></p><p>7. As soon as you don't follow the standard rules for character wealth levels and further allow players some freedom to trade or choose magic equipment any semblance of game balance breaks down. Non-spell casters are hosed in games with lower wealth/rarer magic items.</p><p></p><p>8. Mages are often better of hindering enemies or buffing friend than casting damaging spells. The most valuable commodity in 3ed combat is actions. Anything that denies/hinders enemy actions (like slow, grease, stinking cloud) is usually more important than doing damage (which you let the fighters do).</p><p></p><p>9. Without at least one character with high Spot and Listen skill, you will get surprised over and over and over again. This will kill you!</p><p></p><p>10. Try finding some people to actually play the game with. It’s a much more enjoyable experience to learn the rules by playing than by reading <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="monboesen, post: 2787080, member: 4647"] Or just take the lessons that are obvious (well, maybe some of this comes from my actual playing experiences with the rules). 1. Fighters suck! At least at anything but fighting (usually in melee). They lack skills, mobility and tactical options. Often they have great trouble getting to the melee where they would shine. The full plate wearing fighters of my campaigns have all been deeply frustrated by their inability to get off those meaty full attacks. 2. It's an enormous advantage for a fighter to start of as something else at 1st level. Ranger and Rogue are both good and popular choices. In fact 3 levels of ranger and/or 4 levels of rogue are a very very good investment for a fighter. 3. The 3ed combat engine is not meant for 1 on 1 battle between pc's and npc's. It's made for small group combats (ideally at least 4 pc's with 1 fighter type, 1 skill type, and two spellcasters.) Single pc's are often lacking the abilities to deal with a situation, they are meant to rely on their comrades in arms. 4. Mages should avoid melee like the plaque. Fighters can easily grapple and crush them to submission (and larger monsters are even better at this) or just kill them outright with a full round attack. 5. It's not possible to build a viable fighter/mage (or ranger/mage) without prestige classes or house rules. 6. Forget any paradigms of what's effective and what's not from earlier editions of D&D. The game has changed a lot with this edition. (for instance two weapon fighting which was THE melee combat option in 2ed is now a only a good option for rangers and rogues). 7. As soon as you don't follow the standard rules for character wealth levels and further allow players some freedom to trade or choose magic equipment any semblance of game balance breaks down. Non-spell casters are hosed in games with lower wealth/rarer magic items. 8. Mages are often better of hindering enemies or buffing friend than casting damaging spells. The most valuable commodity in 3ed combat is actions. Anything that denies/hinders enemy actions (like slow, grease, stinking cloud) is usually more important than doing damage (which you let the fighters do). 9. Without at least one character with high Spot and Listen skill, you will get surprised over and over and over again. This will kill you! 10. Try finding some people to actually play the game with. It’s a much more enjoyable experience to learn the rules by playing than by reading ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Comments and questions on 3.5 from a Newbie
Top