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<blockquote data-quote="William Ronald" data-source="post: 2787168" data-attributes="member: 426"><p>Claire's best option would have been to double move away and cast expeditious retreat. Claire would have to also make a fortitude save because of taking more than 50 percent of her hit points of damage in one round. (Also, a man walking in heavy armor in the woods should probably make a fair amount of noise , so I think that there is a fair chance that he would have been heard by an opponent. This is one of the reasons why rangers wear light armor -- plate mail can be a hindrance in the woods.) Even casting the hold person, making a double move, and casting expeditious retreat from the scroll would have been a much wiser option.</p><p></p><p>Of course, Claire would generally win initiative in most versions of this fight. My philosophy of playing arcane casters is to find ways to avoid melee combat. Generally, I find that it is important for characters to stay focused at the task at hand and avoid needless distractions. (As a player, I try to focus on the party's mission. In this instance, I think avoiding the fight is the best option.)</p><p></p><p>Many arcane casters also try to obtain a wand of magic missiles, which can be a very effective weapon.</p><p></p><p>Okay, is there anyone who lives in Edena's general area who would be willing to have him at the gaming table? I think that actually playing with a group is important, as most combats are between groups of player characters and their opponents.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2787168, member: 426"] Claire's best option would have been to double move away and cast expeditious retreat. Claire would have to also make a fortitude save because of taking more than 50 percent of her hit points of damage in one round. (Also, a man walking in heavy armor in the woods should probably make a fair amount of noise , so I think that there is a fair chance that he would have been heard by an opponent. This is one of the reasons why rangers wear light armor -- plate mail can be a hindrance in the woods.) Even casting the hold person, making a double move, and casting expeditious retreat from the scroll would have been a much wiser option. Of course, Claire would generally win initiative in most versions of this fight. My philosophy of playing arcane casters is to find ways to avoid melee combat. Generally, I find that it is important for characters to stay focused at the task at hand and avoid needless distractions. (As a player, I try to focus on the party's mission. In this instance, I think avoiding the fight is the best option.) Many arcane casters also try to obtain a wand of magic missiles, which can be a very effective weapon. Okay, is there anyone who lives in Edena's general area who would be willing to have him at the gaming table? I think that actually playing with a group is important, as most combats are between groups of player characters and their opponents. [/QUOTE]
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