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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Storm Raven" data-source="post: 2787332" data-attributes="member: 307"><p>She could have, in round two of my sample combat, but to do so she would have had to stand around near Narrin for the round, and he was going to get to act first. If she stuck around to try to coup de grace him, and he made his save on his action, she is now right next to a hostile enemy who is no longer helpless, and once again needs to move away and hope she can outrun him.</p><p></p><p></p><p></p><p>We kept mostly to your examples, A slightly modified Narrin would be much harder for her - one that is more mobile, or more focused on ranged attacks, or even one who is mounted, which would negate her movement advantage.</p><p></p><p></p><p></p><p>Or just very foolish.</p><p></p><p></p><p></p><p>You have just given him equipment and abilities far beyond his level, unbalancing the challenge significantly.</p><p> </p><p>[snip sample combat]</p><p></p><p></p><p></p><p>You cannot ready outside of combat. In any event, his best option is not to use his "enormous bow" unless absolutely necessary - it is a secondary combat option at best for him. He is a high strength melee fighter, he is almost always better off trying to get into melee.</p><p></p><p>For example, unless he has a good reason to be otherwise, when outdoors, Nerrin should be mounted, probably on a heavy warhorse. He should have a lance too (1d8+4, piercing, 20 x3). When he starts combat with Claire, he can charge probably hitting her and dealing 2d8 + 8 damage plus an attack from his warhorse likely dealing 1d6+4 damage. His horse's movement will be 40 feet, even while he is riding it, so he can out run Claire, even with his heavier armor on.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2787332, member: 307"] She could have, in round two of my sample combat, but to do so she would have had to stand around near Narrin for the round, and he was going to get to act first. If she stuck around to try to coup de grace him, and he made his save on his action, she is now right next to a hostile enemy who is no longer helpless, and once again needs to move away and hope she can outrun him. [i][/i] We kept mostly to your examples, A slightly modified Narrin would be much harder for her - one that is more mobile, or more focused on ranged attacks, or even one who is mounted, which would negate her movement advantage. [i][/i] Or just very foolish. [i][/i] You have just given him equipment and abilities far beyond his level, unbalancing the challenge significantly. [snip sample combat] [i][/i] You cannot ready outside of combat. In any event, his best option is not to use his "enormous bow" unless absolutely necessary - it is a secondary combat option at best for him. He is a high strength melee fighter, he is almost always better off trying to get into melee. For example, unless he has a good reason to be otherwise, when outdoors, Nerrin should be mounted, probably on a heavy warhorse. He should have a lance too (1d8+4, piercing, 20 x3). When he starts combat with Claire, he can charge probably hitting her and dealing 2d8 + 8 damage plus an attack from his warhorse likely dealing 1d6+4 damage. His horse's movement will be 40 feet, even while he is riding it, so he can out run Claire, even with his heavier armor on. [/QUOTE]
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