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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="monboesen" data-source="post: 2787433" data-attributes="member: 4647"><p>Partially true. It likely comes down to campaign preferences. In our campaigns most encounters take place in the wilderness or in urban environments and not very often dungeon or caves. </p><p></p><p>This means that there’s either distance and cover/concealment or restrictions on arms and armour (in urban areas). Those are restrictions that hinder power fighters.</p><p></p><p>Of course a straight level fighter is good at fighting and certainly playable. But most often he will actually be more dangerous (as in doing more damage/round) with those 4 rogue levels than single classed fighters. They cost him 1 point of BAB, 1 point of Fortitude save (roughly), 8 HP and two feats. They give him +2d6 sneak attack (very nice and easy to use), evasion and a better reflex save, uncanny dodge and a butload of skillpoints. </p><p></p><p>To me that’s a fantastic deal, I even think that the sneak attack really suits fighters who should be able to take advantage of flanking/flat-footedness. </p><p></p><p>Most importantly fighters lack good feat options at higher levels. Their linearity IMO leaves them falling behind the other classes, especially the casters. Even the half-casters (rangers, paladins) gets good use of wands and scrolls. Rogues have this option as well with UMD.</p><p></p><p>I tend not to view classes in D&D as a rigid thing. You don't go to fighter school and learn to be a fighter, nor do you go to some special ranger school and becomes a ranger. </p><p></p><p>To me classes are packages of abilities. So if my character is a Fighter/Adventurer he is going to have fighter/rogue/ranger levels. Because the combination of them fits my view of what an adventurer should be able to do much better than straight fighter levels.</p><p></p><p>The same way that the character I described earlier on the thread has barbarian levels, though he is not a barbarian at all but rather of noble birth. He is cursed with terrifying homicidal rages. The barbarian class gives the appropriate abilities; I just use another flavor/fluff to explain them.</p><p></p><p>So IMO if Narrin is a fighter type who has the job of guarding a forested area I would most likely give him some levels of ranger and some of fighter. That way he gets some skills that I would expect someone guarding forested areas should have and still has good solid combat ability.</p></blockquote><p></p>
[QUOTE="monboesen, post: 2787433, member: 4647"] Partially true. It likely comes down to campaign preferences. In our campaigns most encounters take place in the wilderness or in urban environments and not very often dungeon or caves. This means that there’s either distance and cover/concealment or restrictions on arms and armour (in urban areas). Those are restrictions that hinder power fighters. Of course a straight level fighter is good at fighting and certainly playable. But most often he will actually be more dangerous (as in doing more damage/round) with those 4 rogue levels than single classed fighters. They cost him 1 point of BAB, 1 point of Fortitude save (roughly), 8 HP and two feats. They give him +2d6 sneak attack (very nice and easy to use), evasion and a better reflex save, uncanny dodge and a butload of skillpoints. To me that’s a fantastic deal, I even think that the sneak attack really suits fighters who should be able to take advantage of flanking/flat-footedness. Most importantly fighters lack good feat options at higher levels. Their linearity IMO leaves them falling behind the other classes, especially the casters. Even the half-casters (rangers, paladins) gets good use of wands and scrolls. Rogues have this option as well with UMD. I tend not to view classes in D&D as a rigid thing. You don't go to fighter school and learn to be a fighter, nor do you go to some special ranger school and becomes a ranger. To me classes are packages of abilities. So if my character is a Fighter/Adventurer he is going to have fighter/rogue/ranger levels. Because the combination of them fits my view of what an adventurer should be able to do much better than straight fighter levels. The same way that the character I described earlier on the thread has barbarian levels, though he is not a barbarian at all but rather of noble birth. He is cursed with terrifying homicidal rages. The barbarian class gives the appropriate abilities; I just use another flavor/fluff to explain them. So IMO if Narrin is a fighter type who has the job of guarding a forested area I would most likely give him some levels of ranger and some of fighter. That way he gets some skills that I would expect someone guarding forested areas should have and still has good solid combat ability. [/QUOTE]
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