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<blockquote data-quote="Edena_of_Neith" data-source="post: 2789890" data-attributes="member: 2020"><p>... round 2.</p><p></p><p> Lidda figures she gave adequate warning. These two maniacs will follow her right to her friends, and she can't allow that. And Hennett is coming to help.</p><p> It seems the elven girl is going to break off. But the brigand isn't.</p><p> Lidda turns and fires her bow at him.</p><p> </p><p> Narrin receives an AOO. He swings with his greatsword at Lidda. 16. +11 is 27. Lidda's AC is 29. Narrin misses.</p><p></p><p> Lidda fires. 18. +18 is 36. That hits. That's a threaten (Lidda has Improved Critical.) 16. +18 is 34. That would hit. It's a critical hit for triple damage.</p><p> 1. Damage is 1 (tripled) +3 (tripled) is 12. Narrin shrieks as the arrow tears into him.</p><p></p><p> Lidda moves (but not out of Narrin's threatened 5 foot range) placing him between her and the approaching bear.</p><p></p><p> -</p><p></p><p> It is the dire bear's turn. Lunchtime!</p><p> The bear charges Claire. It moves it's maximum charge speed of 80 feet up the slope, to 5 feet from her (she was 85 feet away!) and grapples.</p><p> 3. +19. That hits for the requisite melee touch attack!</p><p> Opposed grapple check. Bear 10, Claire 6. Bear +9 BAB, +10 Str, +4 Large. The bear wins (doesn't even look up Claire's modified roll.)</p><p> Bear moves to pin. Opposed grapple check. Bear 19, Claire 15. Bear wins. CRUNCH. SQUASH. Claire is pinned under the angry dire bear.</p><p></p><p> -</p><p></p><p> Claire's turn. Claire screams as she goes down, then wails for help.</p><p> Claire attempts to break the pin. Opposed grapple rolls. Claire 4, Bear 2. Claire +2. Bear +23. Bear wins!</p><p></p><p> -</p><p></p><p> Grom sees the bear killing his elf. The elf was his, the bear was supposed to eat the halfling! This will not do.</p><p> Grom would rather fight the bear hand to hand, and risk his own neck, than allow that bear to have the joy of killing the elf.</p><p> Grom runs. He runs the 100 or so feet, taking him right up to the bear, drawing his twin battle axes as he goes. He calls out to Narrin to help him, to flank the bear.</p><p></p><p> -</p><p></p><p> Hennett is 195 feet away from the situation at this point.</p><p> Hennett runs his full move of 120 feet, takes his 5 foot step, and ends his turn 70 feet from the melee.</p><p></p><p> -</p><p></p><p> Narrin's turn. Narrin doesn't move to help Grom. Nor does he try to help Claire. He has an assassin to kill, the assassin who just shot him. One Lidda.</p><p> 5. +11 is 16. Needed a 27 to hit.</p><p> Lidda: (laughing) Poor little man; dance for me?</p><p> Narrin: Tempus curse you! Grom, not the bear! Kill the assassin!</p><p> Lidda: Assassin? Who? Me? (eyes Narrin darkly.) Idiot!</p><p> Grom: The elf is mine. Get off my elf, you stupid bear!</p><p> Hennett: Lidda, who should I attack?</p><p> Lidda: Hit the bear. Save the elven girl!</p><p> Claire: HELP!</p><p> Bear: roars</p><p></p><p> Round 3 ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2789890, member: 2020"] ... round 2. Lidda figures she gave adequate warning. These two maniacs will follow her right to her friends, and she can't allow that. And Hennett is coming to help. It seems the elven girl is going to break off. But the brigand isn't. Lidda turns and fires her bow at him. Narrin receives an AOO. He swings with his greatsword at Lidda. 16. +11 is 27. Lidda's AC is 29. Narrin misses. Lidda fires. 18. +18 is 36. That hits. That's a threaten (Lidda has Improved Critical.) 16. +18 is 34. That would hit. It's a critical hit for triple damage. 1. Damage is 1 (tripled) +3 (tripled) is 12. Narrin shrieks as the arrow tears into him. Lidda moves (but not out of Narrin's threatened 5 foot range) placing him between her and the approaching bear. - It is the dire bear's turn. Lunchtime! The bear charges Claire. It moves it's maximum charge speed of 80 feet up the slope, to 5 feet from her (she was 85 feet away!) and grapples. 3. +19. That hits for the requisite melee touch attack! Opposed grapple check. Bear 10, Claire 6. Bear +9 BAB, +10 Str, +4 Large. The bear wins (doesn't even look up Claire's modified roll.) Bear moves to pin. Opposed grapple check. Bear 19, Claire 15. Bear wins. CRUNCH. SQUASH. Claire is pinned under the angry dire bear. - Claire's turn. Claire screams as she goes down, then wails for help. Claire attempts to break the pin. Opposed grapple rolls. Claire 4, Bear 2. Claire +2. Bear +23. Bear wins! - Grom sees the bear killing his elf. The elf was his, the bear was supposed to eat the halfling! This will not do. Grom would rather fight the bear hand to hand, and risk his own neck, than allow that bear to have the joy of killing the elf. Grom runs. He runs the 100 or so feet, taking him right up to the bear, drawing his twin battle axes as he goes. He calls out to Narrin to help him, to flank the bear. - Hennett is 195 feet away from the situation at this point. Hennett runs his full move of 120 feet, takes his 5 foot step, and ends his turn 70 feet from the melee. - Narrin's turn. Narrin doesn't move to help Grom. Nor does he try to help Claire. He has an assassin to kill, the assassin who just shot him. One Lidda. 5. +11 is 16. Needed a 27 to hit. Lidda: (laughing) Poor little man; dance for me? Narrin: Tempus curse you! Grom, not the bear! Kill the assassin! Lidda: Assassin? Who? Me? (eyes Narrin darkly.) Idiot! Grom: The elf is mine. Get off my elf, you stupid bear! Hennett: Lidda, who should I attack? Lidda: Hit the bear. Save the elven girl! Claire: HELP! Bear: roars Round 3 ... [/QUOTE]
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