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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="MichaelH" data-source="post: 2791162" data-attributes="member: 14843"><p>I ran the battle and it only took a little over 2 rounds. Here is what happened.</p><p></p><p>Round 2</p><p></p><p>-Lidda tells Hennett that the brigand thinks she's an assassin, but the elf is not necessarily hostile. She then adjusts 5 feet northwest and shoots at Narrin twice. 10+18+1=29 and natural 1, one hit and one miss. Lidda adds sneak attack damage because Narrin was running and is still denied his Dex bonus to AC until his turn in round 2. She also adds 1 to damage due to Point Blank Shot. Narrin takes 25 damage from Lidda's shot and reduces his hit points to 17. "I hate assassins!" Lidda is now dodging Narrin.</p><p></p><p>-The dire bear charges and swings his mighty paw at Claire (11+19+2=32, hit!), delivering 18 damage to Claire who now has only 6 left! The dire bear swiftly grabs and pulls Claire close to itself to attempt to rip her apart with tooth and claw (Opposed grapple, dire bear 3+23=26, Claire 11+2=13). Claire moves into the dire bear's square. Narrin was not close enough to get an AoO. At this point, the dire bear and Claire are considered to be grappling.</p><p></p><p>-Claire screams "Help!!!" and delays.</p><p></p><p>-Grom chuckles when he sees the fate of the elf. If I can't kill the stupid elf, I will get the peck assassin, he thinks. He moves 30 feet northeast and fires an arrow at Lidda, but he badly misjudged the range and missed (6+7=13).</p><p></p><p>-Hennett instinctively tries to save the elf girl. He backs off about 5 feet to the north and unleashes his potent Hold Monster spell on the dire bear. The dire bear simply cannot summon the willpower to fight off the spell and "freezes" in place, much to the relief of Claire (DC 20 Will save, 2+9=11). Hennett figures they might need some speed very shortly and pulls out his wand of haste.</p><p></p><p>-Narrin steps 5 feet northwest and attempts to cleave Lidda in two, but she sidesteps his blow (15+11=26, Lidda's AC vs. Narrin is 30). "Curses."</p><p></p><p>-Claire decides to act and steps 5 feet northwest out of the clutches of the held dire bear. She tries the same trick, casting Hold Person on Narrin, but his willpower is stronger and the spell fails (16+5=21, DC 17). Finally, she pulls her rapier just in case.</p><p></p><p></p><p>Round 3</p><p></p><p>-Lidda decides the dire bear is the bigger threat since the brigand cannot seem to hit her with his slow weapon. She moves 5 feet northwest and takes two shots. Both will be sneak attacks with point blank range. Both easily hit (5+18+1=24 and 3+13+1=17) and deal 24 and 37 (rolled 32 out of a possible 36 for 6d6 sneak attack!) for a total of 61 damage to the dire bear. The dire bear has 44 hit points left.</p><p></p><p>-The dire bear tries to break the hold, but its willpower is just not good enough (2+9=11).</p><p></p><p>-Grom is cursing all that is unholy because the elf was spared a gruesome death. He moves 30 more feet and takes a shot, but Claire's mage armor protects her (8+7=15, AC 18).</p><p></p><p>-Hennet moves 5 feet northwest to keep pace with Lidda. He activates his wand of haste and chooses to haste Lidda, Claire and himself. He does not want his wand sundered so he stores it away.</p><p></p><p>-Narrin tells Lidda she will not get away that easily. He steps 5 feet toward Lidda and nearly slices her in half. Only Lidda's great reflexes allow her to escape death. But she takes a big wound for her trouble. Narrin crits her for 31 damage on two natural 20 rolls!! "Take that assassin!"</p><p></p><p>-Claire moves 5 feet northwest and 25 feet north and tries to catch both Narrin and the helpless dire bear in a Fireball. She succeeds and does 22 fire damage. The dire bear cannot avoid the flames and takes full damage (9+3=12, DC 17). It has 22 hit points left. Narrin tries to dodge the flame but ends up making it worse for himself. He takes full damage (rolled natural 1 on his save) and is reduced to -5 hit points. This also left his armor exposed to the fire, but fortunately fire does not hurt metal armor much (half damage from fire reduces the 22 to 11 damage and the 16 hardness reduces this to nothing).</p><p></p><p></p><p>Round 4</p><p></p><p>-Lidda shoots the dire bear twice (she can't miss except with a natural 1) and deals 20 and 24 damage, killing it. She decides it might be a good idea to start dodging the half-orc. She glares at him and nocks an arrow.</p><p></p><p>-Grom really wants to kill these uppity adventurers for killing his friend Narrin, but he knows he cannot beat all three alone. Grom runs away into the forest.</p><p></p><p></p><p>They let him go, stabilize Narrin and drag him back up the hill for questioning....</p></blockquote><p></p>
[QUOTE="MichaelH, post: 2791162, member: 14843"] I ran the battle and it only took a little over 2 rounds. Here is what happened. Round 2 -Lidda tells Hennett that the brigand thinks she's an assassin, but the elf is not necessarily hostile. She then adjusts 5 feet northwest and shoots at Narrin twice. 10+18+1=29 and natural 1, one hit and one miss. Lidda adds sneak attack damage because Narrin was running and is still denied his Dex bonus to AC until his turn in round 2. She also adds 1 to damage due to Point Blank Shot. Narrin takes 25 damage from Lidda's shot and reduces his hit points to 17. "I hate assassins!" Lidda is now dodging Narrin. -The dire bear charges and swings his mighty paw at Claire (11+19+2=32, hit!), delivering 18 damage to Claire who now has only 6 left! The dire bear swiftly grabs and pulls Claire close to itself to attempt to rip her apart with tooth and claw (Opposed grapple, dire bear 3+23=26, Claire 11+2=13). Claire moves into the dire bear's square. Narrin was not close enough to get an AoO. At this point, the dire bear and Claire are considered to be grappling. -Claire screams "Help!!!" and delays. -Grom chuckles when he sees the fate of the elf. If I can't kill the stupid elf, I will get the peck assassin, he thinks. He moves 30 feet northeast and fires an arrow at Lidda, but he badly misjudged the range and missed (6+7=13). -Hennett instinctively tries to save the elf girl. He backs off about 5 feet to the north and unleashes his potent Hold Monster spell on the dire bear. The dire bear simply cannot summon the willpower to fight off the spell and "freezes" in place, much to the relief of Claire (DC 20 Will save, 2+9=11). Hennett figures they might need some speed very shortly and pulls out his wand of haste. -Narrin steps 5 feet northwest and attempts to cleave Lidda in two, but she sidesteps his blow (15+11=26, Lidda's AC vs. Narrin is 30). "Curses." -Claire decides to act and steps 5 feet northwest out of the clutches of the held dire bear. She tries the same trick, casting Hold Person on Narrin, but his willpower is stronger and the spell fails (16+5=21, DC 17). Finally, she pulls her rapier just in case. Round 3 -Lidda decides the dire bear is the bigger threat since the brigand cannot seem to hit her with his slow weapon. She moves 5 feet northwest and takes two shots. Both will be sneak attacks with point blank range. Both easily hit (5+18+1=24 and 3+13+1=17) and deal 24 and 37 (rolled 32 out of a possible 36 for 6d6 sneak attack!) for a total of 61 damage to the dire bear. The dire bear has 44 hit points left. -The dire bear tries to break the hold, but its willpower is just not good enough (2+9=11). -Grom is cursing all that is unholy because the elf was spared a gruesome death. He moves 30 more feet and takes a shot, but Claire's mage armor protects her (8+7=15, AC 18). -Hennet moves 5 feet northwest to keep pace with Lidda. He activates his wand of haste and chooses to haste Lidda, Claire and himself. He does not want his wand sundered so he stores it away. -Narrin tells Lidda she will not get away that easily. He steps 5 feet toward Lidda and nearly slices her in half. Only Lidda's great reflexes allow her to escape death. But she takes a big wound for her trouble. Narrin crits her for 31 damage on two natural 20 rolls!! "Take that assassin!" -Claire moves 5 feet northwest and 25 feet north and tries to catch both Narrin and the helpless dire bear in a Fireball. She succeeds and does 22 fire damage. The dire bear cannot avoid the flames and takes full damage (9+3=12, DC 17). It has 22 hit points left. Narrin tries to dodge the flame but ends up making it worse for himself. He takes full damage (rolled natural 1 on his save) and is reduced to -5 hit points. This also left his armor exposed to the fire, but fortunately fire does not hurt metal armor much (half damage from fire reduces the 22 to 11 damage and the 16 hardness reduces this to nothing). Round 4 -Lidda shoots the dire bear twice (she can't miss except with a natural 1) and deals 20 and 24 damage, killing it. She decides it might be a good idea to start dodging the half-orc. She glares at him and nocks an arrow. -Grom really wants to kill these uppity adventurers for killing his friend Narrin, but he knows he cannot beat all three alone. Grom runs away into the forest. They let him go, stabilize Narrin and drag him back up the hill for questioning.... [/QUOTE]
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