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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="MichaelH" data-source="post: 2792637" data-attributes="member: 14843"><p>I ran the battle again with the following changes. In round 1 Hennett Dimension Door's to the square north of Lidda again. He is carrying his shortspear. Narrin now has a +2 greatsword (+12 attack, 2d6+10 damage). I also changed his feats to Cleave, Improved Sunder, Iron Will, Power Attack, Weapon Focus and Weapon Specialization with Greatsword. It started in a similar fashion but took a differant turn quickly.</p><p></p><p>Round 2</p><p></p><p>-Lidda decides she should focus on dodging this brigand's greatsword for the time being. She shifts 5 feet northwest and fires off a couple arrows at Narrin since he is still trying to recover from his run up the hill. 18+18+1=37 hit, and 3+13+1=17 miss. The arrow does 25 damage and Narrin has 17 left. "Assassins have no honor."</p><p></p><p>-The dire bears charges Claire and gives her a taste of his large claw. 19+19+2=40 hit. This reduces Claire's hit points by 17. She has 7 left. The dire bear also tries to grab Claire with that paw. 17+23=40 grapple check. Claire's grapple is 1+2=3. No chance. Claire is dragged into the dire bear's space. Both are considered grappling.</p><p></p><p>-Claire screams for help and delays.</p><p></p><p>-Grom hustles 60 feet toward the battle, pulling his magical battle axe and throwing axe while he moves. He wants to help Narrin.</p><p></p><p>-Hennett defensively casts Hold Monster on the dire bear (8+24=32, DC20). But the dire bear shrugs off the magic with a defiant roar (13+9=22, DC20). Hennett adjusts 5 feet north.</p><p></p><p>-Narrin closes 5 feet northwest on Lidda and decides the shortbow must go. He uses his improved sundering skills and takes a powerful shot (full power attack, -5 to hit, +10 damage). Narrin's opposed attack roll is 11+12+4+4-5=26. Lidda's roll is 5+13-4=14. The bow is hit and takes 31 damage less its hardness of 4, or 27 damage. It only has 12 hit points and is destroyed. "My bow. You will pay for that!"</p><p></p><p>-Claire struggles against the dire bear and tries to use her small stature to wiggle free. She uses her escape artistry skills but cannot wriggle free from the dire bear's awesome grip (6+3=9 for Claire, 8+23=31 for the dire bear).</p><p></p><p></p><p>Round 3</p><p></p><p>-Lidda sees an opening. She adjusts 5 feet to the southeast and flanks Narrin. She draws her magical blade and attacks a vital spot (10+13+2=25). She runs Narrin through for 29 damage. Narrin only had 17 left, so he dies instantly.</p><p></p><p>-The dire bear tries to swat Claire with the claw he used to pull her in but cannot do any serious damage to her (natural 1). However, his other claw plunges into Claire's throat (natural 20, 8+19-4=23, crit) dealing a massive 28 damage. Claire's current hit point total was 7, so she girgles to death on her own blood. Poor Claire. The dire bear turns on Lidda with its powerful bite (18+13=31 hit). Lidda takes 16 damage and has 41 left.</p><p></p><p>-Grom charges Hennett (15+9+2=26 hit). He cuts Hennett for 10 damage, leaving the sorcerer with 49 hit points.</p><p></p><p>-Hennett notices that he can get Grom and the dire bear with his potent lightning bolt. He moves 5 feet northwest and casts a maximized lighning bolt due south catching them both. They take 60 damage or 30 with a successful DC19 reflex save. Grom rolls 17=6=23 and dodges the full effect, but still takes 30 damage. He only has 6 hit points left. The dire bear cannot get out of the way (5+9=14) and takes all 60 points of damage, reducing it to 45. The powerful electric charge also wreaked havoc on the dire bear's insides, or should have. But the dire bear's fortitude is too great for it to die just yet (natural 20 on the massive damage save).</p><p></p><p></p><p>Round 4</p><p></p><p>-Lidda knows she will not last long next to the dire bear. She skurries 5 feet to the northeast and pulls out her potion of invisibility. Down it goes and Lidda disappears. Lidda is now dodging the dire bear.</p><p></p><p>-The dire bear moves 5 feet north and attacks Grom. With one powerful claw swat (3+19=22) Grom takes 17 damage. Since he only had 6 left, Grom is raked across the face and chest and drops dead at the dire bear's feet. The dire bear swipes his other claw where Lidda had been standing only a moment ago, but does not connect (6+19=25). But it also tries to bite and connects with the dodging rogue (17+13=30, Lidda's AC is 30 with Dodge.) Since Lidda is invisible, there is a 50% miss chance here. On a roll of 01-50 on d100, the attack still misses. The roll is 59. Lidda takes 17 damage and is reduced to 24 hit points.</p><p></p><p>-Hennett fires off another maximized lightning bolt. The dire bear cannot dodge out of the way (9+9=18, DC19) and takes 60 damage. This reduces its hit points to -15 and kills it outright. If it survived it would have to make another DC15 Fort save or die from massive damage.</p></blockquote><p></p>
[QUOTE="MichaelH, post: 2792637, member: 14843"] I ran the battle again with the following changes. In round 1 Hennett Dimension Door's to the square north of Lidda again. He is carrying his shortspear. Narrin now has a +2 greatsword (+12 attack, 2d6+10 damage). I also changed his feats to Cleave, Improved Sunder, Iron Will, Power Attack, Weapon Focus and Weapon Specialization with Greatsword. It started in a similar fashion but took a differant turn quickly. Round 2 -Lidda decides she should focus on dodging this brigand's greatsword for the time being. She shifts 5 feet northwest and fires off a couple arrows at Narrin since he is still trying to recover from his run up the hill. 18+18+1=37 hit, and 3+13+1=17 miss. The arrow does 25 damage and Narrin has 17 left. "Assassins have no honor." -The dire bears charges Claire and gives her a taste of his large claw. 19+19+2=40 hit. This reduces Claire's hit points by 17. She has 7 left. The dire bear also tries to grab Claire with that paw. 17+23=40 grapple check. Claire's grapple is 1+2=3. No chance. Claire is dragged into the dire bear's space. Both are considered grappling. -Claire screams for help and delays. -Grom hustles 60 feet toward the battle, pulling his magical battle axe and throwing axe while he moves. He wants to help Narrin. -Hennett defensively casts Hold Monster on the dire bear (8+24=32, DC20). But the dire bear shrugs off the magic with a defiant roar (13+9=22, DC20). Hennett adjusts 5 feet north. -Narrin closes 5 feet northwest on Lidda and decides the shortbow must go. He uses his improved sundering skills and takes a powerful shot (full power attack, -5 to hit, +10 damage). Narrin's opposed attack roll is 11+12+4+4-5=26. Lidda's roll is 5+13-4=14. The bow is hit and takes 31 damage less its hardness of 4, or 27 damage. It only has 12 hit points and is destroyed. "My bow. You will pay for that!" -Claire struggles against the dire bear and tries to use her small stature to wiggle free. She uses her escape artistry skills but cannot wriggle free from the dire bear's awesome grip (6+3=9 for Claire, 8+23=31 for the dire bear). Round 3 -Lidda sees an opening. She adjusts 5 feet to the southeast and flanks Narrin. She draws her magical blade and attacks a vital spot (10+13+2=25). She runs Narrin through for 29 damage. Narrin only had 17 left, so he dies instantly. -The dire bear tries to swat Claire with the claw he used to pull her in but cannot do any serious damage to her (natural 1). However, his other claw plunges into Claire's throat (natural 20, 8+19-4=23, crit) dealing a massive 28 damage. Claire's current hit point total was 7, so she girgles to death on her own blood. Poor Claire. The dire bear turns on Lidda with its powerful bite (18+13=31 hit). Lidda takes 16 damage and has 41 left. -Grom charges Hennett (15+9+2=26 hit). He cuts Hennett for 10 damage, leaving the sorcerer with 49 hit points. -Hennett notices that he can get Grom and the dire bear with his potent lightning bolt. He moves 5 feet northwest and casts a maximized lighning bolt due south catching them both. They take 60 damage or 30 with a successful DC19 reflex save. Grom rolls 17=6=23 and dodges the full effect, but still takes 30 damage. He only has 6 hit points left. The dire bear cannot get out of the way (5+9=14) and takes all 60 points of damage, reducing it to 45. The powerful electric charge also wreaked havoc on the dire bear's insides, or should have. But the dire bear's fortitude is too great for it to die just yet (natural 20 on the massive damage save). Round 4 -Lidda knows she will not last long next to the dire bear. She skurries 5 feet to the northeast and pulls out her potion of invisibility. Down it goes and Lidda disappears. Lidda is now dodging the dire bear. -The dire bear moves 5 feet north and attacks Grom. With one powerful claw swat (3+19=22) Grom takes 17 damage. Since he only had 6 left, Grom is raked across the face and chest and drops dead at the dire bear's feet. The dire bear swipes his other claw where Lidda had been standing only a moment ago, but does not connect (6+19=25). But it also tries to bite and connects with the dodging rogue (17+13=30, Lidda's AC is 30 with Dodge.) Since Lidda is invisible, there is a 50% miss chance here. On a roll of 01-50 on d100, the attack still misses. The roll is 59. Lidda takes 17 damage and is reduced to 24 hit points. -Hennett fires off another maximized lightning bolt. The dire bear cannot dodge out of the way (9+9=18, DC19) and takes 60 damage. This reduces its hit points to -15 and kills it outright. If it survived it would have to make another DC15 Fort save or die from massive damage. [/QUOTE]
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