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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2793175" data-attributes="member: 2020"><p>(comes back from an attempt to buy the Monster Manual 3.5, cursing. A lot of time and effort wasted. Did pick up the Complete Adventurer, but the Complete Warrior was not available either. Couldn't find the hobby shop, either. Thinks buying online might be the ticket.)</p><p></p><p> Ok, Lidda is attempting to stablize Claire (and visible now.) Narrin and Grom are both down for the count. They are dying. Lidda is not stabilizing them.</p><p></p><p> Out of the underbrush comes a large arrow.</p><p> Lidda is surprised. She obtains no dexterity bonus. Her AC is 20.</p><p> 17. +7</p><p> 1 hit for a total of 10 points of damage.</p><p></p><p> That's the surprise round.</p><p> Initiative: Lidda 22, squire 15.</p><p></p><p> Lidda looks up into the trees, and does a Spot Check. Sure enough, she spots the squire.</p><p></p><p> A howling is heard, as Grom's wolf companion appears in the glade, charges Lidda, and attacks her. The wolf goes before Lidda or the squire, since it also obtained surprise.</p><p> The wolf grapples, wins, then goes for the pin and wins, preventing Lidda from shooting it. Lidda is - 4 AC, and -5 for 0 dexterity. Suddenly, she is only AC 11.</p><p> 7. 17. +7, +5 (Rapid Shot is a useful feat, and a 2nd level ranger gets it, without having to take the Feat at all. Narrin's squire, a young man very loyal to Narrin and a 3rd level ranger, has arrived. Lidda did not see or hear him, as he had maxed out on his move silently abilities.)</p><p> 2 hits.</p><p> 9 damage and 5 damage. Another 14 points to Lidda, who is reduced to 33 out of 57.</p><p></p><p> Lidda: tries to break the pin, fails. Does some damage to the wolf, unarmed.</p><p></p><p> Squire: Moves, administers a healing potion to Narrin.</p><p></p><p> Lidda: tries to break the pin, fails. Does more damage to the wolf, unarmed.</p><p></p><p> Squire: Moves, administers a healing potion to Grom.</p><p></p><p> Both Narrin and Grom remain unconscious, however.</p><p></p><p> Lidda: tries yet again to break the pin, fails. Does more damage to the wolf, unarmed.</p><p></p><p> The squire: Stands and aims his bow at Lidda.</p><p></p><p> Squire: Cease resisting, and I'll call the wolf off. Otherwise, I'll shoot.</p><p></p><p> Lidda: surrenders.</p><p></p><p> (Hmmm ... the animal companion of a druid or ranger is thus very useful, because it forces your foe to take her actions against that animal and not you. And animals tend to be larger and stronger than humanoids, and thus far better at grappling and pinning.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2793175, member: 2020"] (comes back from an attempt to buy the Monster Manual 3.5, cursing. A lot of time and effort wasted. Did pick up the Complete Adventurer, but the Complete Warrior was not available either. Couldn't find the hobby shop, either. Thinks buying online might be the ticket.) Ok, Lidda is attempting to stablize Claire (and visible now.) Narrin and Grom are both down for the count. They are dying. Lidda is not stabilizing them. Out of the underbrush comes a large arrow. Lidda is surprised. She obtains no dexterity bonus. Her AC is 20. 17. +7 1 hit for a total of 10 points of damage. That's the surprise round. Initiative: Lidda 22, squire 15. Lidda looks up into the trees, and does a Spot Check. Sure enough, she spots the squire. A howling is heard, as Grom's wolf companion appears in the glade, charges Lidda, and attacks her. The wolf goes before Lidda or the squire, since it also obtained surprise. The wolf grapples, wins, then goes for the pin and wins, preventing Lidda from shooting it. Lidda is - 4 AC, and -5 for 0 dexterity. Suddenly, she is only AC 11. 7. 17. +7, +5 (Rapid Shot is a useful feat, and a 2nd level ranger gets it, without having to take the Feat at all. Narrin's squire, a young man very loyal to Narrin and a 3rd level ranger, has arrived. Lidda did not see or hear him, as he had maxed out on his move silently abilities.) 2 hits. 9 damage and 5 damage. Another 14 points to Lidda, who is reduced to 33 out of 57. Lidda: tries to break the pin, fails. Does some damage to the wolf, unarmed. Squire: Moves, administers a healing potion to Narrin. Lidda: tries to break the pin, fails. Does more damage to the wolf, unarmed. Squire: Moves, administers a healing potion to Grom. Both Narrin and Grom remain unconscious, however. Lidda: tries yet again to break the pin, fails. Does more damage to the wolf, unarmed. The squire: Stands and aims his bow at Lidda. Squire: Cease resisting, and I'll call the wolf off. Otherwise, I'll shoot. Lidda: surrenders. (Hmmm ... the animal companion of a druid or ranger is thus very useful, because it forces your foe to take her actions against that animal and not you. And animals tend to be larger and stronger than humanoids, and thus far better at grappling and pinning.) [/QUOTE]
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