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<blockquote data-quote="Edena_of_Neith" data-source="post: 2793227" data-attributes="member: 2020"><p>Repost (for ease of reference) -</p><p></p><p> Claire</p><p></p><p>5th level character, 5th level wizard, CR 5, high elven, neutral good, reveres Sehanine Moonbow</p><p>Medium humanoid (Elf), 130 years old, female, 4 feet 6 inches, 80#, blue eyes, long silken black hair (let down); milky skin</p><p></p><p>Str 10 (+0), Int 18 (+4), Wis 11 (+0), Dex 17 (+3), Con 15 (+2), Cha 13 (+1)</p><p>Hit points 24, HD 5d4+10, current hit points 24, non-lethal damage accumulated 0</p><p>Move 30 ft, Face/Reach 5 ft/5 ft</p><p>AC 14 (+0 armor, +0 shield, +3 Dex, +0 size, +1 natural, +0 deflection, +0 other), touch AC 11, flat footed AC 11</p><p>Initiative +7 (+3 Dex, +4 improved initiative)</p><p>Saving throws: Fort +6 (base +1, Con +2, magical/misc +3), Ref + 5 (base +1, Dex +3, magical/misc +1), Will +5 (base +4, Wis +0, magical/misc +1), all saves +2 vs enchantment (racial +2)</p><p>BAB +2, Grapple +2 (BAB +2, Str +0, size +0, misc +0)</p><p>SR none</p><p></p><p>Rapier +2 melee (1d6 18-20x2, piercing), dagger +2 melee (1d4 19-20/x2), longbow +5 ranged (1d8, 20x3, piercing, 100 ft x 10), dagger + 3 ranged (1d4, 19-20x2, piercing, 10 ft x 5)</p><p></p><p>Special qualities: low-light vision, immune to sleep spells and effects, elf blood, familiar (rat)</p><p>Feats: alertness (when familiar is within 5 feet), craft wondrous item, improved initiative, scribe scroll, skill focus - concentration</p><p>Skills: Concentration +13, knowledge - arcana +11, listen +2 (+4 from alertness), search +8, spellcraft +13, spot +5 (+7 from alertness)</p><p>Languages: common, elven, draconian, sylvan, orcish</p><p></p><p>Equipment: rapier, longbow, dagger, quiver and 20 arrows, +1 amulet of natural armor, +1 cloak of resistance, +2 headband of intellect, scroll (mage armor), 2 scrolls (detect magic), scroll (obscuring mist), scroll (comprehend languages), scroll (expeditious retreat), scroll (reduce person)</p><p></p><p>Spell Save DC 14 + spell level</p><p>0 level: Acid splash, disrupt undead, light, ray of frost.</p><p>1st level: Mage armor, magic missile x2, shocking grasp.</p><p>2nd level: Melf's acid arrow, protection from arrows, scorching ray.</p><p>3rd level: Hold person, fireball.</p><p></p><p>-</p><p></p><p>Claire's Rat Familiar</p><p></p><p>CR -, Tiny Magical Beast, Familiar</p><p></p><p>Str 2 (-4), Int 8 (-1), Wis 12 (+1), Dex 15 (+2), Con 10 (+0), Cha 2 (-4)</p><p>Hit points 12, HD 1/2 (5d4+10), current hit points 12, non-lethal damage accumulated 0</p><p>Move 15 ft, climb 15 ft, swim 15 ft, Face/Reach 2.5 ft/0 ft</p><p>AC 17 (+0 armor, +0 shield, +2 Dex, +2 size, +3 natural, +0 deflection, +0 other), touch AC 14, flat footed AC 15</p><p>Initiative +2</p><p>Saving throws: Fort +2, Ref + 4, Will +5</p><p></p><p>BAB +2, Grapple -10</p><p>SR none</p><p></p><p>Bite +6 melee (1d3-4 20/x2, bludgeoning, slashing, and piercing)</p><p></p><p>Special qualities: low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master</p><p>Feats: stealthy, weapon finesse</p><p>Skills: balance +10, climb +12, hide +16, move silently +10, swim +10</p><p></p><p>-</p><p></p><p>Narrin</p><p></p><p>5th level character, 5th level fighter, CR 5, human, neutral, reveres Tempus and ancient Damaran dieties</p><p>Medium humanoid (Faerunian human), 18 years old, male, 6 feet 5 inches, 250#, grey eyes, shoulder length black hair (let down); skin heavily tanned, some scars</p><p></p><p>Str 18 (+4), Int 11 (+0), Wis 13 (+1), Dex 15 (+2), Con 15 (+2), Cha 10 (+0)</p><p>Hit points 42, HD 5d10+10, current hit points 42, non-lethal damage accumulated 0</p><p>Move 30 ft, Face/Reach 5 ft/5 ft</p><p>AC 20 (+5 armor, +0 shield, +2 Dex, +0 size, +0 natural, +3 deflection, +0 other), touch AC 15, flat footed AC 18</p><p>Initiative +2 (+2 Dex, +0 magical/misc)</p><p>Saving throws: Fort +7 (base +4, Con +2, magical/misc +1), Ref + 4 (base +1, Dex +2, magical/misc +1), Will +5 (base +1, Wis +1, magical/misc +3)</p><p>BAB +5, Grapple +9 (BAB +2, Str +4, size +0, magical/misc +3)</p><p>SR none</p><p></p><p>Great sword +11 melee (2d6+8 19-20/x2, slashing), warhammer +9 melee (1d8+6 20/x3, bludgeoning), dagger +9 melee (1d4+4 19-20/x2, slashing or piercing), spiked gauntlet +9 melee (1d4+4 20x2, piercing), composite longbow +8 ranged or +6/+6 ranged (1d8+4 20/x3, 110 ft x 10), dagger +7 ranged (1d4+4 19-20/x2, piercing, 10 ft x 5)</p><p></p><p>Special Qualities: none</p><p>Feats: iron will, point blank shot, power attack, rapid shot, weapon focus (greatsword), weapon specialization (greatsword)</p><p>Skills: handle animal +5, jump +4, ride +12, swim +6, spot +9</p><p></p><p>Equipment: +3 celestial armor (flight ability for the day expended), +1 greatsword, +1 cloak of resistance, mighty (+4) masterwork composite longbow, warhammer, dagger, spiked gauntlet, quiver and 20 arrows, 2 potions (cure light wounds), potion (enlarge person), potion (bull's strength), warhorse, tack and harness</p><p></p><p></p><p></p><p>Lidda CR 12</p><p>Female halfling rogue 12</p><p>CG Small humanoid</p><p>Init +11; Listen +17, Spot +15</p><p>Languages Common, halfling, elven, orc</p><p>__________________________________________________ ________</p><p>AC 29, touch 20, flat-footed 29, Dodge feat +1 to AC vs. 1 opponent</p><p>HP 57 (12 HD)</p><p>Fort +6, Ref +16, Will +5; Trap sense +4</p><p>__________________________________________________ ________</p><p>Spd 20 ft.</p><p>Melee +2 short sword +13/+8 (1d4+3/19-20)</p><p>Ranged +1 composite (Str +1) shortbow +18/+13 (1d4+3/x3)</p><p>Base Atk +9; Grp +6</p><p>Atk Options point blank shot, precise shot</p><p>Special Actions Sneak attack +6d6, improved evasion, improved uncanny dodge</p><p>Combat Gear 2 potions of cure serious wounds, 2 potions of invisibility</p><p>__________________________________________________ _________</p><p>Abilities Str 12, Dex 24, Con 13, Int 14, Wis 10, Cha 8</p><p>SQ Halfling traits, trapfinding</p><p>Feats Dodge, Improved Critical (shortbows), Improved Initiative, Point Blank Shot, Precise Shot</p><p>Skills Balance +10, Climb +18, Disable Device +19, Escape Artist +15, Gather Information +6, Hide +32, Jump +20, Listen +17, Move Silently +32, Open Lock +25, Search +17, Spot +15, Tumble +23, Use Magic Device +5</p><p>Possessions Combat gear, +2 studded leather armor, +2 darkwood buckler, amulet of natural armor +1, ring of protection +2, short sword +2, composite (Str +1) shortbow +1, boots of elvenkind, greater bracers of archery, eyes of the eagle, gloves of dexterity +4, Heward?s handy haversack, ioun stone (pale blue), vest of escape, adventuring gear, masterwork thieves? tools</p><p></p><p></p><p></p><p></p><p>Hennet CR 12</p><p>Male human sorcerer 12</p><p>CG Medium humanoid</p><p>Init +3; Listen +1, Spot +1</p><p>Languages Common</p><p>________________________________________________</p><p>AC 17, touch 15, flat-footed 14</p><p>HP 59 (12 HD)</p><p>Fort +6, Ref +7, Will +9</p><p>________________________________________________</p><p>Spd 30 ft.</p><p>Melee shortspear +5/+0 (1d6-1)</p><p>Ranged +1 light crossbow +10 (1d8+1/19-20)</p><p>Base Atk +6; Grp +5</p><p>Atk Options point blank shot</p><p>Special Actions spells</p><p>Combat Gear 2 potions of cure serious wounds</p><p>Spells 6/8/8/7/7/6/4 (CL 12th, +4 touch, +8 ranged touch)</p><p>6 ? monster summoning VI</p><p>5 ? cone of cold (DC 21), hold monster (DC 20)</p><p>4 ? dimension door, polymorph, stoneskin</p><p>3 ? dispel magic, displacement, lightning bolt (DC 19), protection from energy</p><p>2 ? bear?s endurance, invisibility, see invisibility, scorching ray, web (DC 17)</p><p>1 ? mage armor, magic missile, protection from evil, shield, true strike</p><p>0 ? arcane mark, dancing lights, detect magic, detect poison, ghost sound, light,</p><p>mage hand, open/close, read magic</p><p>__________________________________________________</p><p>Abilities Str 8, Dex 16, Con 15, Int 10, Wis 12, Cha 22</p><p>SQ Familiar benefits</p><p>Feats Combat Casting, Maximize Spell, Point Blank Shot, Skill Focus (concentration), Spell Focus (evocation), Toughness</p><p>Skills Concentration +20 (+24 casting defensively), Knowledge (arcana) +15, Spellcraft +15</p><p>Possessions combat gear, amulet of natural armor +2, ring of protection +2, shortspear, +1 light crossbow, bag of holding I, bracers of health +2, cloak of charisma +4, gloves of dexterity +2, wand of haste, spell component pouch, adventuring gear</p><p></p><p>Bat Familiar (hp 29, AC 22, Int 11, SR 17)</p><p></p><p></p><p></p><p>Grom CR 5</p><p>Male half-orc ranger 5</p><p>NE Medium humanoid</p><p>Init +2; Senses Darkvision 60 ft.; Listen +1, Spot +9</p><p>Languages Common, orc</p><p>_________________________________________________</p><p>AC 18, touch 12, flat-footed 16</p><p>HP 36 (5 HD)</p><p>Fort +6, Ref +6, Will +2; Endurance feat</p><p>_________________________________________________</p><p>Spd 30 ft.</p><p>Melee +1 battle axe +9 (1d8+4/x3) or +1 battle axe +7 (1d8+4/x3) and throwing axe +6 (1d6+1)</p><p>Ranged composite (Str +3) longbow +7 (1d8+3/x3) or throwing axe +7 (1d6+3)</p><p>Base Atk +5; Grp +8</p><p>Atk Options power attack, two weapon fighting</p><p>Special Actions Favored enemy (elf +4, animal +2)</p><p>Combat Gear 2 potions of cure moderate wounds</p><p>Spells Prepared (CL 2nd)</p><p>1 ? resist energy</p><p>_________________________________________________</p><p>Abilities Str 17, Dex 14, Con 14, Int 8, Wis 12, Cha 6</p><p>SQ Orc blood, wild empathy, animal companion (wolf)</p><p>Feats Endurance, Power Attack, Quickdraw, Track, Two Weapon Fighting</p><p>Skills Hide +10, Knowledge (nature) +9, Move Silently +10, Spot +9, Survival +9 (+11 in above ground natural environments)</p><p>Possessions combat gear, chain shirt +2, battle axe +1, 2 throwing axes, composite (Str +3) longbow</p><p></p><p></p><p>Dire Bear CR 7</p><p>N Large animal</p><p>Init +1; Senses Low-light vision, scent; Listen +10, Spot +10</p><p>__________________________________________________ __</p><p>AC 17, touch 10, flat-footed 16</p><p>HP 105 (12 HD)</p><p>Fort +12, Ref +9, Will +9; Endurance feat</p><p>__________________________________________________ __</p><p>Spd 40 ft. (200 ft. running)</p><p>Melee 2 claws +19 (2d4+10) and bite +13 (2d8+5)</p><p>Space 10 ft. Reach 5 ft.</p><p>Base Atk +9; Grp +23</p><p>Special Actions Improved Grab</p><p>__________________________________________________ __</p><p>Abilities Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10</p><p>Feats Alertness, Endurance, Run, Toughness, Weapon Focus (claw)</p><p>Skills Listen +10, Spot +10, Swim +13</p><p></p><p>Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p></p><p></p><p> Ashlann, Narrin's Squire</p><p> 3rd level character, 3rd level ranger, CR 3, human, neutral, reveres Tempus and Helm</p><p> Medium humanoid (human) 17 years old, male, 6 feet 1 inches, 170#, grey eyes, black hair, suntanned skin</p><p></p><p> Str 14 (+2), Int 15 (+2), Wis 15 (+2), Dex 18 (+4), Con 12 (+1), Cha 10 (+0)</p><p>Hit points 20, HD 3d8+3, current hit points 20, non-lethal damage accumulated 0</p><p>Move 30 ft, Face/Reach 5 ft/5 ft</p><p>AC 20 (chain shirt +4, Dex +4, magic +2), touch AC 16, flat footed AC 16</p><p>Initiative +4 (+4 Dex)</p><p>Saving throws: Fort +3 (base +3, Con +0, magical/misc +0), Ref +5 (base +1, Dex +4, magical/misc +0), Will +6 (base +4, Wis +2, magical/misc +0)</p><p></p><p>BAB +3, Grapple +4 (BAB +2, Str +2, size +0, misc +0)</p><p>SR none</p><p></p><p> +3 longbow +9 ranged (1d8 19-20/x2, 110 ft x 10), Throwing daggers +7 ranged (1d4+2 19-20/x2, 10 ft x 5), Longsword +6 melee (1d8+2, 19-20/x2), Shortsword +6 melee (1d6+2, 19-20/x2)</p><p> </p><p>Special qualities: wild empathy, combat style</p><p>Feats: track, point blank shot, precise shot, weapon focus (longbow), endurance</p><p>Skills: handle animal +6 (6 ranks, +0 Cha), heal +8 (6 ranks, +2 Wis), hide +8 (6 ranks, +4 Dex, -2 armor), knowledge - geography +8 (6 ranks, +2 Int), move silently +8 (6 ranks, Dex +4, armor -2), search +8 (6 ranks, +2 Int), spot +8 (6 ranks, +2 Wis), survival +8 (6 ranks, +2 Wis)</p><p></p><p> Items: +2 chain shirt, +3 longbow, 5 +1 arrows, short sword, other equipment</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2793227, member: 2020"] Repost (for ease of reference) - Claire 5th level character, 5th level wizard, CR 5, high elven, neutral good, reveres Sehanine Moonbow Medium humanoid (Elf), 130 years old, female, 4 feet 6 inches, 80#, blue eyes, long silken black hair (let down); milky skin Str 10 (+0), Int 18 (+4), Wis 11 (+0), Dex 17 (+3), Con 15 (+2), Cha 13 (+1) Hit points 24, HD 5d4+10, current hit points 24, non-lethal damage accumulated 0 Move 30 ft, Face/Reach 5 ft/5 ft AC 14 (+0 armor, +0 shield, +3 Dex, +0 size, +1 natural, +0 deflection, +0 other), touch AC 11, flat footed AC 11 Initiative +7 (+3 Dex, +4 improved initiative) Saving throws: Fort +6 (base +1, Con +2, magical/misc +3), Ref + 5 (base +1, Dex +3, magical/misc +1), Will +5 (base +4, Wis +0, magical/misc +1), all saves +2 vs enchantment (racial +2) BAB +2, Grapple +2 (BAB +2, Str +0, size +0, misc +0) SR none Rapier +2 melee (1d6 18-20x2, piercing), dagger +2 melee (1d4 19-20/x2), longbow +5 ranged (1d8, 20x3, piercing, 100 ft x 10), dagger + 3 ranged (1d4, 19-20x2, piercing, 10 ft x 5) Special qualities: low-light vision, immune to sleep spells and effects, elf blood, familiar (rat) Feats: alertness (when familiar is within 5 feet), craft wondrous item, improved initiative, scribe scroll, skill focus - concentration Skills: Concentration +13, knowledge - arcana +11, listen +2 (+4 from alertness), search +8, spellcraft +13, spot +5 (+7 from alertness) Languages: common, elven, draconian, sylvan, orcish Equipment: rapier, longbow, dagger, quiver and 20 arrows, +1 amulet of natural armor, +1 cloak of resistance, +2 headband of intellect, scroll (mage armor), 2 scrolls (detect magic), scroll (obscuring mist), scroll (comprehend languages), scroll (expeditious retreat), scroll (reduce person) Spell Save DC 14 + spell level 0 level: Acid splash, disrupt undead, light, ray of frost. 1st level: Mage armor, magic missile x2, shocking grasp. 2nd level: Melf's acid arrow, protection from arrows, scorching ray. 3rd level: Hold person, fireball. - Claire's Rat Familiar CR -, Tiny Magical Beast, Familiar Str 2 (-4), Int 8 (-1), Wis 12 (+1), Dex 15 (+2), Con 10 (+0), Cha 2 (-4) Hit points 12, HD 1/2 (5d4+10), current hit points 12, non-lethal damage accumulated 0 Move 15 ft, climb 15 ft, swim 15 ft, Face/Reach 2.5 ft/0 ft AC 17 (+0 armor, +0 shield, +2 Dex, +2 size, +3 natural, +0 deflection, +0 other), touch AC 14, flat footed AC 15 Initiative +2 Saving throws: Fort +2, Ref + 4, Will +5 BAB +2, Grapple -10 SR none Bite +6 melee (1d3-4 20/x2, bludgeoning, slashing, and piercing) Special qualities: low-light vision, scent, improved evasion, share spells, empathic link, deliver touch spells, speak with master Feats: stealthy, weapon finesse Skills: balance +10, climb +12, hide +16, move silently +10, swim +10 - Narrin 5th level character, 5th level fighter, CR 5, human, neutral, reveres Tempus and ancient Damaran dieties Medium humanoid (Faerunian human), 18 years old, male, 6 feet 5 inches, 250#, grey eyes, shoulder length black hair (let down); skin heavily tanned, some scars Str 18 (+4), Int 11 (+0), Wis 13 (+1), Dex 15 (+2), Con 15 (+2), Cha 10 (+0) Hit points 42, HD 5d10+10, current hit points 42, non-lethal damage accumulated 0 Move 30 ft, Face/Reach 5 ft/5 ft AC 20 (+5 armor, +0 shield, +2 Dex, +0 size, +0 natural, +3 deflection, +0 other), touch AC 15, flat footed AC 18 Initiative +2 (+2 Dex, +0 magical/misc) Saving throws: Fort +7 (base +4, Con +2, magical/misc +1), Ref + 4 (base +1, Dex +2, magical/misc +1), Will +5 (base +1, Wis +1, magical/misc +3) BAB +5, Grapple +9 (BAB +2, Str +4, size +0, magical/misc +3) SR none Great sword +11 melee (2d6+8 19-20/x2, slashing), warhammer +9 melee (1d8+6 20/x3, bludgeoning), dagger +9 melee (1d4+4 19-20/x2, slashing or piercing), spiked gauntlet +9 melee (1d4+4 20x2, piercing), composite longbow +8 ranged or +6/+6 ranged (1d8+4 20/x3, 110 ft x 10), dagger +7 ranged (1d4+4 19-20/x2, piercing, 10 ft x 5) Special Qualities: none Feats: iron will, point blank shot, power attack, rapid shot, weapon focus (greatsword), weapon specialization (greatsword) Skills: handle animal +5, jump +4, ride +12, swim +6, spot +9 Equipment: +3 celestial armor (flight ability for the day expended), +1 greatsword, +1 cloak of resistance, mighty (+4) masterwork composite longbow, warhammer, dagger, spiked gauntlet, quiver and 20 arrows, 2 potions (cure light wounds), potion (enlarge person), potion (bull's strength), warhorse, tack and harness Lidda CR 12 Female halfling rogue 12 CG Small humanoid Init +11; Listen +17, Spot +15 Languages Common, halfling, elven, orc __________________________________________________ ________ AC 29, touch 20, flat-footed 29, Dodge feat +1 to AC vs. 1 opponent HP 57 (12 HD) Fort +6, Ref +16, Will +5; Trap sense +4 __________________________________________________ ________ Spd 20 ft. Melee +2 short sword +13/+8 (1d4+3/19-20) Ranged +1 composite (Str +1) shortbow +18/+13 (1d4+3/x3) Base Atk +9; Grp +6 Atk Options point blank shot, precise shot Special Actions Sneak attack +6d6, improved evasion, improved uncanny dodge Combat Gear 2 potions of cure serious wounds, 2 potions of invisibility __________________________________________________ _________ Abilities Str 12, Dex 24, Con 13, Int 14, Wis 10, Cha 8 SQ Halfling traits, trapfinding Feats Dodge, Improved Critical (shortbows), Improved Initiative, Point Blank Shot, Precise Shot Skills Balance +10, Climb +18, Disable Device +19, Escape Artist +15, Gather Information +6, Hide +32, Jump +20, Listen +17, Move Silently +32, Open Lock +25, Search +17, Spot +15, Tumble +23, Use Magic Device +5 Possessions Combat gear, +2 studded leather armor, +2 darkwood buckler, amulet of natural armor +1, ring of protection +2, short sword +2, composite (Str +1) shortbow +1, boots of elvenkind, greater bracers of archery, eyes of the eagle, gloves of dexterity +4, Heward?s handy haversack, ioun stone (pale blue), vest of escape, adventuring gear, masterwork thieves? tools Hennet CR 12 Male human sorcerer 12 CG Medium humanoid Init +3; Listen +1, Spot +1 Languages Common ________________________________________________ AC 17, touch 15, flat-footed 14 HP 59 (12 HD) Fort +6, Ref +7, Will +9 ________________________________________________ Spd 30 ft. Melee shortspear +5/+0 (1d6-1) Ranged +1 light crossbow +10 (1d8+1/19-20) Base Atk +6; Grp +5 Atk Options point blank shot Special Actions spells Combat Gear 2 potions of cure serious wounds Spells 6/8/8/7/7/6/4 (CL 12th, +4 touch, +8 ranged touch) 6 ? monster summoning VI 5 ? cone of cold (DC 21), hold monster (DC 20) 4 ? dimension door, polymorph, stoneskin 3 ? dispel magic, displacement, lightning bolt (DC 19), protection from energy 2 ? bear?s endurance, invisibility, see invisibility, scorching ray, web (DC 17) 1 ? mage armor, magic missile, protection from evil, shield, true strike 0 ? arcane mark, dancing lights, detect magic, detect poison, ghost sound, light, mage hand, open/close, read magic __________________________________________________ Abilities Str 8, Dex 16, Con 15, Int 10, Wis 12, Cha 22 SQ Familiar benefits Feats Combat Casting, Maximize Spell, Point Blank Shot, Skill Focus (concentration), Spell Focus (evocation), Toughness Skills Concentration +20 (+24 casting defensively), Knowledge (arcana) +15, Spellcraft +15 Possessions combat gear, amulet of natural armor +2, ring of protection +2, shortspear, +1 light crossbow, bag of holding I, bracers of health +2, cloak of charisma +4, gloves of dexterity +2, wand of haste, spell component pouch, adventuring gear Bat Familiar (hp 29, AC 22, Int 11, SR 17) Grom CR 5 Male half-orc ranger 5 NE Medium humanoid Init +2; Senses Darkvision 60 ft.; Listen +1, Spot +9 Languages Common, orc _________________________________________________ AC 18, touch 12, flat-footed 16 HP 36 (5 HD) Fort +6, Ref +6, Will +2; Endurance feat _________________________________________________ Spd 30 ft. Melee +1 battle axe +9 (1d8+4/x3) or +1 battle axe +7 (1d8+4/x3) and throwing axe +6 (1d6+1) Ranged composite (Str +3) longbow +7 (1d8+3/x3) or throwing axe +7 (1d6+3) Base Atk +5; Grp +8 Atk Options power attack, two weapon fighting Special Actions Favored enemy (elf +4, animal +2) Combat Gear 2 potions of cure moderate wounds Spells Prepared (CL 2nd) 1 ? resist energy _________________________________________________ Abilities Str 17, Dex 14, Con 14, Int 8, Wis 12, Cha 6 SQ Orc blood, wild empathy, animal companion (wolf) Feats Endurance, Power Attack, Quickdraw, Track, Two Weapon Fighting Skills Hide +10, Knowledge (nature) +9, Move Silently +10, Spot +9, Survival +9 (+11 in above ground natural environments) Possessions combat gear, chain shirt +2, battle axe +1, 2 throwing axes, composite (Str +3) longbow Dire Bear CR 7 N Large animal Init +1; Senses Low-light vision, scent; Listen +10, Spot +10 __________________________________________________ __ AC 17, touch 10, flat-footed 16 HP 105 (12 HD) Fort +12, Ref +9, Will +9; Endurance feat __________________________________________________ __ Spd 40 ft. (200 ft. running) Melee 2 claws +19 (2d4+10) and bite +13 (2d8+5) Space 10 ft. Reach 5 ft. Base Atk +9; Grp +23 Special Actions Improved Grab __________________________________________________ __ Abilities Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 Feats Alertness, Endurance, Run, Toughness, Weapon Focus (claw) Skills Listen +10, Spot +10, Swim +13 Improved Grab (Ex): To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Ashlann, Narrin's Squire 3rd level character, 3rd level ranger, CR 3, human, neutral, reveres Tempus and Helm Medium humanoid (human) 17 years old, male, 6 feet 1 inches, 170#, grey eyes, black hair, suntanned skin Str 14 (+2), Int 15 (+2), Wis 15 (+2), Dex 18 (+4), Con 12 (+1), Cha 10 (+0) Hit points 20, HD 3d8+3, current hit points 20, non-lethal damage accumulated 0 Move 30 ft, Face/Reach 5 ft/5 ft AC 20 (chain shirt +4, Dex +4, magic +2), touch AC 16, flat footed AC 16 Initiative +4 (+4 Dex) Saving throws: Fort +3 (base +3, Con +0, magical/misc +0), Ref +5 (base +1, Dex +4, magical/misc +0), Will +6 (base +4, Wis +2, magical/misc +0) BAB +3, Grapple +4 (BAB +2, Str +2, size +0, misc +0) SR none +3 longbow +9 ranged (1d8 19-20/x2, 110 ft x 10), Throwing daggers +7 ranged (1d4+2 19-20/x2, 10 ft x 5), Longsword +6 melee (1d8+2, 19-20/x2), Shortsword +6 melee (1d6+2, 19-20/x2) Special qualities: wild empathy, combat style Feats: track, point blank shot, precise shot, weapon focus (longbow), endurance Skills: handle animal +6 (6 ranks, +0 Cha), heal +8 (6 ranks, +2 Wis), hide +8 (6 ranks, +4 Dex, -2 armor), knowledge - geography +8 (6 ranks, +2 Int), move silently +8 (6 ranks, Dex +4, armor -2), search +8 (6 ranks, +2 Int), spot +8 (6 ranks, +2 Wis), survival +8 (6 ranks, +2 Wis) Items: +2 chain shirt, +3 longbow, 5 +1 arrows, short sword, other equipment [/QUOTE]
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