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Comments and questions on 3.5 from a Newbie
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<blockquote data-quote="MichaelH" data-source="post: 2793268" data-attributes="member: 14843"><p>Here are the stat blocks for Ashlann and the wolf.</p><p></p><p>Edit: Changed to Edena's version</p><p></p><p>Ashlann, Narrin’s Squire CR 3</p><p>Male human ranger 3</p><p>NE Medium humanoid</p><p>Init +4; Listen +2, Spot +8</p><p>Languages Common, elf, orc</p><p>_________________________________________________</p><p>AC 20, touch 14, flat-footed 16</p><p>HP 20 (3 HD)</p><p>Fort +4, Ref +7, Will +3; Endurance feat</p><p>_________________________________________________</p><p>Spd 30 ft.</p><p>Melee longsword +5 (1d8+2/19-20) or short sword +5 (1d6+2/19-20)</p><p>Ranged +3 longbow +11 (1d8+3/x3) or Rapid Shot +3 longbow +9/+9 (1d8+3/x3)</p><p>Base Atk +3; Grp +5</p><p>Atk Options point blank shot, rapid shot</p><p>Special Actions Favored enemy (elf +2), combat style (archery)</p><p>Combat Gear 2 potions of cure light wounds</p><p>_________________________________________________</p><p>Abilities Str 14, Dex 18, Con 12, Int 15, Wis 15, Cha 10</p><p>SQ Wild empathy (1d20+5)</p><p>Feats Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Track, Weapon Focus (longbow)</p><p>Skills Handle Animal +6, Heal +8, Hide +10, Knowledge (geography) +8, Knowledge (nature) +10, Move Silently +10, Search +8, Spot +8, Survival +8 (+10 in above ground natural environments and to avoid hazards and to keep from getting lost and when following tracks)</p><p>Possessions combat gear, chain shirt +2, longbow +3, longsword, short sword, 5 arrows +1, other equipment</p><p></p><p></p><p></p><p></p><p>Wolf, Grom’s Animal Companion CR 1</p><p>N Medium animal</p><p>Init +2; Senses Low-light vision; scent; Listen +3, Spot +3</p><p>__________________________________________________</p><p>AC 14, touch 12, flat-footed 12</p><p>HP 12 (2 HD)</p><p>Fort +5, Ref +5, Will +1</p><p>__________________________________________________</p><p>Spd 50 ft.</p><p>Melee bite +3 (1d6+1)</p><p>Base Atk +1; Grp +2</p><p>Special Actions trip</p><p>__________________________________________________</p><p>Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>SQ animal traits</p><p>Feats Track, Weapon Focus (bite)</p><p>Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1</p><p></p><p>Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p></blockquote><p></p>
[QUOTE="MichaelH, post: 2793268, member: 14843"] Here are the stat blocks for Ashlann and the wolf. Edit: Changed to Edena's version Ashlann, Narrin’s Squire CR 3 Male human ranger 3 NE Medium humanoid Init +4; Listen +2, Spot +8 Languages Common, elf, orc _________________________________________________ AC 20, touch 14, flat-footed 16 HP 20 (3 HD) Fort +4, Ref +7, Will +3; Endurance feat _________________________________________________ Spd 30 ft. Melee longsword +5 (1d8+2/19-20) or short sword +5 (1d6+2/19-20) Ranged +3 longbow +11 (1d8+3/x3) or Rapid Shot +3 longbow +9/+9 (1d8+3/x3) Base Atk +3; Grp +5 Atk Options point blank shot, rapid shot Special Actions Favored enemy (elf +2), combat style (archery) Combat Gear 2 potions of cure light wounds _________________________________________________ Abilities Str 14, Dex 18, Con 12, Int 15, Wis 15, Cha 10 SQ Wild empathy (1d20+5) Feats Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Track, Weapon Focus (longbow) Skills Handle Animal +6, Heal +8, Hide +10, Knowledge (geography) +8, Knowledge (nature) +10, Move Silently +10, Search +8, Spot +8, Survival +8 (+10 in above ground natural environments and to avoid hazards and to keep from getting lost and when following tracks) Possessions combat gear, chain shirt +2, longbow +3, longsword, short sword, 5 arrows +1, other equipment Wolf, Grom’s Animal Companion CR 1 N Medium animal Init +2; Senses Low-light vision; scent; Listen +3, Spot +3 __________________________________________________ AC 14, touch 12, flat-footed 12 HP 12 (2 HD) Fort +5, Ref +5, Will +1 __________________________________________________ Spd 50 ft. Melee bite +3 (1d6+1) Base Atk +1; Grp +2 Special Actions trip __________________________________________________ Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 SQ animal traits Feats Track, Weapon Focus (bite) Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [/QUOTE]
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